120 lines
5.7 KiB
Java
120 lines
5.7 KiB
Java
/* Copyright (c) 2018 FIRST. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification,
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* are permitted (subject to the limitations in the disclaimer below) provided that
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* the following conditions are met:
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*
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* Redistributions of source code must retain the above copyright notice, this list
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* of conditions and the following disclaimer.
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*
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* Redistributions in binary form must reproduce the above copyright notice, this
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* list of conditions and the following disclaimer in the documentation and/or
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* other materials provided with the distribution.
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*
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* Neither the name of FIRST nor the names of its contributors may be used to endorse or
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* promote products derived from this software without specific prior written permission.
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*
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* NO EXPRESS OR IMPLIED LICENSES TO ANY PARTY'S PATENT RIGHTS ARE GRANTED BY THIS
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* LICENSE. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package org.firstinspires.ftc.robotcontroller.external.samples;
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import com.qualcomm.ftccommon.SoundPlayer;
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import com.qualcomm.robotcore.eventloop.opmode.Disabled;
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import com.qualcomm.robotcore.eventloop.opmode.LinearOpMode;
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import com.qualcomm.robotcore.eventloop.opmode.TeleOp;
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import java.io.File;
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/**
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* This file demonstrates how to play simple sounds on both the RC and DS phones.
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* It illustrates how to play sound files that have been copied to the RC Phone
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* This technique is best suited for use with OnBotJava since it does not require the app to be modified.
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*
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* Operation:
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*
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* Gamepad X & B buttons are used to trigger sounds in this example, but any event can be used.
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* Note: Time should be allowed for sounds to complete before playing other sounds.
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*
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* To play a new sound, you will need to copy the .wav files to the phone, and then provide the full path to them as part of your OpMode.
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* This is done in this sample for the two sound files. silver.wav and gold.wav
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*
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* You can put the files in a variety of soundPaths, but we recommend you put them in the /FIRST/blocks/sounds folder.
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* Your OpModes will have guaranteed access to this folder, and you can transfer files into this folder using the BLOCKS web page.
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* -- There is a link called "sounds" on the right hand side of the color bar on the BLOCKS page that can be used to send sound files to this folder by default.
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* Or you can use Windows File Manager, or ADB to transfer the sound files
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*
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* To get full use of THIS sample, you will need to copy two sound file called silver.wav and gold.wav to /FIRST/blocks/sounds on the RC phone.
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* They can be located here:
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* https://github.com/ftctechnh/ftc_app/tree/master/FtcRobotController/src/main/res/raw/gold.wav
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* https://github.com/ftctechnh/ftc_app/tree/master/FtcRobotController/src/main/res/raw/silver.wav
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*/
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@TeleOp(name="Concept: Sound Files", group="Concept")
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@Disabled
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public class ConceptSoundsOnBotJava extends LinearOpMode {
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// Point to sound files on the phone's drive
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private String soundPath = "/FIRST/blocks/sounds";
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private File goldFile = new File("/sdcard" + soundPath + "/gold.wav");
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private File silverFile = new File("/sdcard" + soundPath + "/silver.wav");
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// Declare OpMode members.
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private boolean isX = false; // Gamepad button state variables
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private boolean isB = false;
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private boolean wasX = false; // Gamepad button history variables
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private boolean WasB = false;
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@Override
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public void runOpMode() {
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// Make sure that the sound files exist on the phone
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boolean goldFound = goldFile.exists();
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boolean silverFound = silverFile.exists();
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// Display sound status
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telemetry.addData("gold sound", goldFound ? "Found" : "NOT Found \nCopy gold.wav to " + soundPath );
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telemetry.addData("silver sound", silverFound ? "Found" : "NOT Found \nCopy silver.wav to " + soundPath );
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// Wait for the game to start (driver presses PLAY)
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telemetry.addData(">", "Press Start to continue");
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telemetry.update();
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waitForStart();
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telemetry.addData(">", "Press X or B to play sounds.");
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telemetry.update();
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// run until the end of the match (driver presses STOP)
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while (opModeIsActive()) {
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// say Silver each time gamepad X is pressed (This sound is a resource)
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if (silverFound && (isX = gamepad1.x) && !wasX) {
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SoundPlayer.getInstance().startPlaying(hardwareMap.appContext, silverFile);
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telemetry.addData("Playing", "Silver File");
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telemetry.update();
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}
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// say Gold each time gamepad B is pressed (This sound is a resource)
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if (goldFound && (isB = gamepad1.b) && !WasB) {
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SoundPlayer.getInstance().startPlaying(hardwareMap.appContext, goldFile);
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telemetry.addData("Playing", "Gold File");
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telemetry.update();
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}
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// Save last button states
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wasX = isX;
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WasB = isB;
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}
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}
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}
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