/* Copyright (c) 2017 FIRST. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted (subject to the limitations in the disclaimer below) provided that * the following conditions are met: * * Redistributions of source code must retain the above copyright notice, this list * of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, this * list of conditions and the following disclaimer in the documentation and/or * other materials provided with the distribution. * * Neither the name of FIRST nor the names of its contributors may be used to endorse or * promote products derived from this software without specific prior written permission. * * NO EXPRESS OR IMPLIED LICENSES TO ANY PARTY'S PATENT RIGHTS ARE GRANTED BY THIS * LICENSE. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.firstinspires.ftc.robotcontroller.external.samples; import android.app.Activity; import android.graphics.Color; import android.view.View; import com.qualcomm.robotcore.eventloop.opmode.Disabled; import com.qualcomm.robotcore.eventloop.opmode.LinearOpMode; import com.qualcomm.robotcore.eventloop.opmode.TeleOp; import com.qualcomm.robotcore.hardware.ColorSensor; import com.qualcomm.robotcore.hardware.DeviceInterfaceModule; import com.qualcomm.robotcore.hardware.DigitalChannel; /* * * This is an example LinearOpMode that shows how to use * the Adafruit RGB Sensor. It assumes that the I2C * cable for the sensor is connected to an I2C port on the * Core Device Interface Module. * * It also assuems that the LED pin of the sensor is connected * to the digital signal pin of a digital port on the * Core Device Interface Module. * * You can use the digital port to turn the sensor's onboard * LED on or off. * * The op mode assumes that the Core Device Interface Module * is configured with a name of "dim" and that the Adafruit color sensor * is configured as an I2C device with a name of "sensor_color". * * It also assumes that the LED pin of the RGB sensor * is connected to the signal pin of digital port #5 (zero indexed) * of the Core Device Interface Module. * * You can use the X button on gamepad1 to toggle the LED on and off. * * Use Android Studio to Copy this Class, and Paste it into your team's code folder with a new name. * Remove or comment out the @Disabled line to add this opmode to the Driver Station OpMode list */ @TeleOp(name = "Sensor: AdafruitRGB", group = "Sensor") @Disabled // Comment this out to add to the opmode list public class SensorAdafruitRGB extends LinearOpMode { ColorSensor sensorRGB; DeviceInterfaceModule cdim; // we assume that the LED pin of the RGB sensor is connected to // digital port 5 (zero indexed). static final int LED_CHANNEL = 5; @Override public void runOpMode() { // hsvValues is an array that will hold the hue, saturation, and value information. float hsvValues[] = {0F,0F,0F}; // values is a reference to the hsvValues array. final float values[] = hsvValues; // get a reference to the RelativeLayout so we can change the background // color of the Robot Controller app to match the hue detected by the RGB sensor. int relativeLayoutId = hardwareMap.appContext.getResources().getIdentifier("RelativeLayout", "id", hardwareMap.appContext.getPackageName()); final View relativeLayout = ((Activity) hardwareMap.appContext).findViewById(relativeLayoutId); // bPrevState and bCurrState represent the previous and current state of the button. boolean bPrevState = false; boolean bCurrState = false; // bLedOn represents the state of the LED. boolean bLedOn = true; // get a reference to our DeviceInterfaceModule object. cdim = hardwareMap.deviceInterfaceModule.get("dim"); // set the digital channel to output mode. // remember, the Adafruit sensor is actually two devices. // It's an I2C sensor and it's also an LED that can be turned on or off. cdim.setDigitalChannelMode(LED_CHANNEL, DigitalChannel.Mode.OUTPUT); // get a reference to our ColorSensor object. sensorRGB = hardwareMap.colorSensor.get("sensor_color"); // turn the LED on in the beginning, just so user will know that the sensor is active. cdim.setDigitalChannelState(LED_CHANNEL, bLedOn); // wait for the start button to be pressed. waitForStart(); // loop and read the RGB data. // Note we use opModeIsActive() as our loop condition because it is an interruptible method. while (opModeIsActive()) { // check the status of the x button on gamepad. bCurrState = gamepad1.x; // check for button-press state transitions. if ((bCurrState == true) && (bCurrState != bPrevState)) { // button is transitioning to a pressed state. Toggle the LED. bLedOn = !bLedOn; cdim.setDigitalChannelState(LED_CHANNEL, bLedOn); } // update previous state variable. bPrevState = bCurrState; // convert the RGB values to HSV values. Color.RGBToHSV((sensorRGB.red() * 255) / 800, (sensorRGB.green() * 255) / 800, (sensorRGB.blue() * 255) / 800, hsvValues); // send the info back to driver station using telemetry function. telemetry.addData("LED", bLedOn ? "On" : "Off"); telemetry.addData("Clear", sensorRGB.alpha()); telemetry.addData("Red ", sensorRGB.red()); telemetry.addData("Green", sensorRGB.green()); telemetry.addData("Blue ", sensorRGB.blue()); telemetry.addData("Hue", hsvValues[0]); // change the background color to match the color detected by the RGB sensor. // pass a reference to the hue, saturation, and value array as an argument // to the HSVToColor method. relativeLayout.post(new Runnable() { public void run() { relativeLayout.setBackgroundColor(Color.HSVToColor(0xff, values)); } }); telemetry.update(); } // Set the panel back to the default color relativeLayout.post(new Runnable() { public void run() { relativeLayout.setBackgroundColor(Color.WHITE); } }); } }