/* See LICENSE file for copyright and license details. */ // appearance static const unsigned int borderpx = 1; /* border pixel of windows */ static const unsigned int default_border = 0; /* to switch back to default border after dynamic border resizing via keybinds */ static const unsigned int snap = 16; /* snap pixel */ static const unsigned int gappih = 5; /* horiz inner gap between windows */ static const unsigned int gappiv = 5; /* vert inner gap between windows */ static const unsigned int gappoh = 15; /* horiz outer gap between windows and screen edge */ static const unsigned int gappov = 15; /* vert outer gap between windows and screen edge */ static int smartgaps = 0; /* 1 means no outer gap when there is only one window */ static const unsigned int systraypinning = 0; /* 0: sloppy systray follows selected monitor, >0: pin systray to monitor X */ static const unsigned int systrayspacing = 5; /* systray spacing */ static const int systraypinningfailfirst = 1; /* 1: if pinning fails,display systray on the 1st monitor,False: display systray on last monitor*/ static const int showsystray = 1; /* 0 means no systray */ static const int showbar = 1; /* 0 means no bar */ enum showtab_modes { showtab_never, showtab_auto, showtab_nmodes, showtab_always }; static const int showtab = showtab_auto; static const int toptab = 1; static const int topbar = 1; /* 0 means bottom bar */ static const int horizpadbar = 15; static const int vertpadbar = 4; static const int vertpadtab = 10; static const int horizpadtabi = 15; static const int horizpadtabo = 15; static const int scalepreview = 4; static int tag_preview = 1; /* 1 means enable, 0 is off */ static const int colorfultag = 1; /* 0 means use SchemeSel for selected non-vacant tag */ static const char *fonts[] = {"CozetteVector:size=9"}; static const char dmenufont[] = "Cozette:style:regular:size=9"; // theme #include "themes/reallydark.h" static const char *colors[][3] = { /* fg, bg, border */ [SchemeNorm] = {gray3, black, gray2}, [SchemeSel] = {gray4, blue, blue}, [TabSel] = {blue, gray2, black}, [TabNorm] = {gray3, black, black}, [SchemeTag] = {gray3, black, black}, [SchemeTag1] = {blue, black, black}, [SchemeTag2] = {red, black, black}, [SchemeTag3] = {orange, black, black}, [SchemeTag4] = {green, black, black}, [SchemeTag5] = {pink, black, black}, [SchemeLayout] = {green, black, black}, [SchemeBtnPrev] = {green, black, black}, [SchemeBtnNext] = {yellow, black, black}, [SchemeBtnClose] = {red, black, black}, }; /* tagging */ static const char *tags[] = {"a", "b", "c", "d", "e", "f", "g", "h"}; static const int tagschemes[] = {SchemeTag1, SchemeTag2, SchemeTag3, SchemeTag4, SchemeTag5, SchemeTag4, SchemeTag2, SchemeTag3 }; static const unsigned int ulinepad = 5; /* horizontal padding between the underline and tag */ static const unsigned int ulinestroke = 2; /* thickness / height of the underline */ static const unsigned int ulinevoffset = 0; /* how far above the bottom of the bar the line should appear */ static const int ulineall = 0; /* 1 to show underline on all tags, 0 for just the active ones */ static const Rule rules[] = {{ "X", NULL, NULL, 0, 0, -1 }}; /* layout(s) */ static const float mfact = 0.50; /* factor of master area size [0.05..0.95] */ static const int nmaster = 1; /* number of clients in master area */ static const int resizehints = 0; /* 1 means respect size hints in tiled resizals */ static const int lockfullscreen = 1; /* 1 will force focus on the fullscreen window */ #define FORCE_VSPLIT 1 /* nrowgrid layout: force two clients to always split vertically */ #include "functions.h" static const Layout layouts[] = { /* symbol arrange function */ { "[]=", tile }, /* first entry is default */ { "[M]", monocle }, { "[@]", spiral }, { "[\\]", dwindle }, { "H[]", deck }, { "TTT", bstack }, { "===", bstackhoriz }, { "HHH", grid }, { "###", nrowgrid }, { "---", horizgrid }, { ":::", gaplessgrid }, { "|M|", centeredmaster }, { ">M>", centeredfloatingmaster }, { "><>", NULL }, /* no layout function means floating behavior */ }; /* key definitions */ #define MODKEY Mod4Mask #define TAGKEYS(KEY,TAG) \ { MODKEY, KEY, view, {.ui = 1 << TAG} }, \ { MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \ { MODKEY|ShiftMask, KEY, tag, {.ui = 1 << TAG} }, \ { MODKEY|ControlMask|ShiftMask, KEY, toggletag, {.ui = 1 << TAG} }, /* commands */ static char dmenumon[2] = "0"; /* component of dmenucmd, manipulated in spawn() */ static const char *dmenucmd[] = {"dmenu_run", NULL}; static const char *termcmd[] = {"urxvtc", NULL}; // change this to your term static const char *rofi[] = {"rofi", "-show", "drun", NULL}; static const char *togglepicom[] = {"/bin/bash", "-c", "pidcom=$(pidof picom);if [ -z \"$pidcom\" ];then picom --config ~/.config/picom.conf -b;else kill \"$pidcom\";fi", NULL}; // media commands static const char *pctlplaycmd[] = { "playerctl", "play-pause", NULL }; static const char *pctlpausecmd[] = { "playerctl", "pause", NULL }; static const char *pctlpreviouscmd[] = { "playerctl", "previous", NULL }; static const char *pctlnextcmd[] = { "playerctl", "next", NULL }; static const char *raisevolumecmd[] = { "amixer", "-D", "pulse", "sset", "Master", "5%+", NULL }; static const char *lowervolumecmd[] = { "amixer", "-D", "pulse", "sset", "Master", "5%-", NULL }; static const char *mutecmd[] = { "amixer", "-D", "pulse", "sset", "Master", "toggle-mute", NULL }; // backlight commands static const char *raisebacklight[] = { "xbacklight", "-inc", "5", NULL }; static const char *lowerbacklight[] = { "xbacklight", "-dec", "5", NULL }; #include static Key keys[] = { // general stuff {MODKEY, XK_d, spawn, {.v = rofi}}, {MODKEY, XK_Return, spawn, {.v = termcmd }}, {MODKEY, XK_b, spawn, {.v = togglepicom}}, {MODKEY, XK_j, focusstack, {.i = +1}}, {MODKEY, XK_k, focusstack, {.i = -1}}, {MODKEY, XK_i, incnmaster, {.i = +1}}, {MODKEY, XK_c, incnmaster, {.i = -1}}, {MODKEY, XK_h, setmfact, {.f = -0.05}}, {MODKEY, XK_l, setmfact, {.f = +0.05}}, {MODKEY | ShiftMask, XK_h, setcfact, {.f = +0.25}}, {MODKEY | ShiftMask, XK_l, setcfact, {.f = -0.25}}, {MODKEY | ShiftMask, XK_o, setcfact, {.f = 0.00}}, {MODKEY | ShiftMask, XK_j, movestack, {.i = +1}}, {MODKEY | ShiftMask, XK_k, movestack, {.i = -1}}, {MODKEY | ShiftMask, XK_Return, zoom, {0}}, {MODKEY, XK_Tab, view, {0}}, {MODKEY | ControlMask, XK_t, togglegaps, {0}}, {MODKEY, XK_q, killclient, {0}}, {MODKEY, XK_t, setlayout, {.v = &layouts[0]}}, {MODKEY | ControlMask, XK_comma, cyclelayout, {.i = -1}}, {MODKEY | ControlMask, XK_period, cyclelayout, {.i = +1}}, {MODKEY | ShiftMask, XK_space, togglefloating, {0}}, {MODKEY, XK_f, togglefullscr, {0}}, {MODKEY, XK_0, view, {.ui = ~0}}, {MODKEY | ShiftMask, XK_comma, tagmon, {.i = -1}}, {MODKEY | ShiftMask, XK_period, tagmon, {.i = +1}}, {MODKEY | ControlMask, XK_q, quit, {0}}, {MODKEY, XK_e, hidewin, {0}}, {MODKEY | ShiftMask, XK_e, restorewin, {0}}, // media keys { 0, XF86XK_AudioPlay, spawn, {.v = pctlplaycmd } }, { 0, XF86XK_AudioPause, spawn, {.v = pctlpausecmd } }, { 0, XF86XK_AudioNext, spawn, {.v = pctlnextcmd } }, { 0, XF86XK_AudioPrev, spawn, {.v = pctlpreviouscmd } }, { 0, XF86XK_AudioRaiseVolume, spawn, {.v = raisevolumecmd } }, { 0, XF86XK_AudioLowerVolume, spawn, {.v = lowervolumecmd } }, { 0, XF86XK_AudioMute, spawn, {.v = mutecmd } }, // backlight keys { 0, XF86XK_MonBrightnessUp, spawn, {.v = raisebacklight } }, { 0, XF86XK_MonBrightnessDown, spawn, {.v = lowerbacklight } }, // tags TAGKEYS(XK_1, 0) TAGKEYS(XK_2, 1) TAGKEYS(XK_3, 2) TAGKEYS(XK_4, 3) TAGKEYS(XK_5, 4) TAGKEYS(XK_6, 5) TAGKEYS(XK_7, 6) TAGKEYS(XK_8, 7) }; /* button definitions */ /* click can be ClkTagBar, ClkLtSymbol, ClkStatusText, ClkWinTitle, ClkClientWin, or ClkRootWin */ static Button buttons[] = { /* click event mask button function argument */ {ClkLtSymbol, 0, Button1, setlayout, {0}}, {ClkLtSymbol, 0, Button3, setlayout, {.v = &layouts[2]}}, {ClkWinTitle, 0, Button2, zoom, {0}}, {ClkStatusText, 0, Button2, spawn, {.v = termcmd}}, {ClkClientWin, MODKEY, Button1, moveorplace, {.i = 0}}, {ClkClientWin, MODKEY, Button2, togglefloating, {0}}, {ClkClientWin, MODKEY, Button3, resizemouse, {0}}, {ClkClientWin, ControlMask | ShiftMask, Button1, dragmfact, {0}}, {ClkClientWin, ControlMask | ShiftMask, Button3, dragcfact, {0}}, {ClkTagBar, 0, Button1, view, {0}}, {ClkTagBar, 0, Button3, toggleview, {0}}, {ClkTagBar, MODKEY, Button1, tag, {0}}, {ClkTagBar, MODKEY, Button3, toggletag, {0}}, {ClkTabBar, 0, Button1, focuswin, {0}}, {ClkTabBar, 0, Button1, focuswin, {0}}, {ClkTabPrev, 0, Button1, movestack, {.i = -1}}, {ClkTabNext, 0, Button1, movestack, {.i = +1}}, {ClkTabClose, 0, Button1, killclient, {0}}, };