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sdl2_sys::SDL_CreateWindowFrom; + +use sdl2::event::Event; +use sdl2::keyboard::Keycode; +use std::path::Path; + +use sdl2::pixels::{Color, PixelFormatEnum}; +use std::time::Duration; + +use std::ffi::c_void; + + +use sdl2::video::Window; + + + +fn main() { + unsafe { + //INSERT X11 STUFF + let x11d = sdl2_sys::XOpenDisplay(std::ptr::null()); + let x11w = sdl2_sys::XRootWindow(x11d, sdl2_sys::XDefaultScreen(x11d)); + + //SDL STUFF + // + let ctx = sdl2::init().unwrap(); + + let vsys = ctx.video().unwrap(); + let win = SDL_CreateWindowFrom(x11w as *mut c_void); + + let window = Window::from_ll(vsys, win); + + //let img = load_gif_image("../output.gif").unwrap(); + + let mut canvas = window.into_canvas().build().unwrap(); + // let tc = canvas.texture_creator(); + // + // let width = img.width(); + // let height = img.height(); + // + // let mut texture = tc.create_texture_streaming(PixelFormatEnum::RGB24, width, height).unwrap(); + // texture.update(None, img.as_rgb8().unwrap(), (width * 3) as usize).unwrap(); + // + // canvas.copy(&texture, None, None).unwrap(); + // canvas.present(); + + canvas.set_draw_color(Color::RGB(0, 255, 255)); + canvas.clear(); + canvas.present(); + let mut event_pump = ctx.event_pump().unwrap(); + let mut i = 0; + 'running: loop { + i = (i + 1) % 255; + canvas.set_draw_color(Color::RGB(i, 64, 255 - i)); + canvas.clear(); + for event in event_pump.poll_iter() { + match event { + Event::Quit { .. } + | Event::KeyDown { + keycode: Some(Keycode::Escape), + .. + } => break 'running, + _ => {} + } + } + // The rest of the game loop goes here... + + canvas.present(); + ::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 60)); + } + } + +} + +