166 lines
5 KiB
Rust
166 lines
5 KiB
Rust
use cat_box::{get_keyboard_state, physics::check_for_collision, Game, Sprite, draw_text, TextMode};
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use sdl2::keyboard::{Scancode/*,Keycode */};
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//use sdl2::event::Event;
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use std::time::Instant;
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mod ball;
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#[derive(Copy, Clone, Debug, Eq, PartialEq)]
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enum Direction {
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Up,
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Down,
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Still,
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}
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const CORNER: i32 = 37 / 2;
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fn main() {
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let game = Game::new("pingPong", 500, 500);
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let mut ball = ball::Ball::new(250, 250);
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let paddle_bytes = include_bytes!("../paddle.png");
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let mut paddle = Sprite::from_bytes(paddle_bytes, 37, 250 - CORNER).unwrap();
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let mut paddle_enemy = Sprite::from_bytes(paddle_bytes, 500 - 37, 250 - CORNER).unwrap();
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let mut held = true;
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let mut dir = Direction::Still;
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let mut dir_enemy = Direction::Still;
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let mode = TextMode::Transparent {
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colour: (255,255,255),
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};
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let mut score_player = 0;
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let mut score_enemy = 0;
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let mut now = Instant::now();
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game.run(|ctx| {
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ctx.set_background_colour(0, 0, 0);
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let (x_player, y_player) = paddle.position().into();
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let (x_enemy, y_enemy) = paddle_enemy.position().into();
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let (x_ball, y_ball) = ball.sprite.position().into();
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if now.elapsed().as_millis() >= 1{
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let keys = get_keyboard_state(ctx).keys;
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//let (_tex, _canvas, e) = ctx.inner();
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for key in &keys {
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match key {
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Scancode::W | Scancode::Up => {
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dir = Direction::Up;
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held = true;
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}
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Scancode::S | Scancode::Down => {
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dir = Direction::Down;
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held = true;
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}
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_ => {
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dir = Direction::Still;
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held = false;
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}
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};
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}
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}
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if y_enemy < y_ball {
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dir_enemy = Direction::Down;
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}
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if y_enemy > y_ball {
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dir_enemy = Direction::Up;
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}
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if now.elapsed().as_millis() >= 10 {
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//BALL
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if check_for_collision(&paddle, &ball.sprite) && x_ball == 50{
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if ball.vel_y < i32::MAX - 1
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{
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ball.vel_y += ball.vel_y * 1;
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ball.vel_x *= -1;
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ball.vel_y *= -1;
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}
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}
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if check_for_collision(&paddle_enemy, &ball.sprite) && x_ball == 449 {
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if ball.vel_y < i32::MAX - 1
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{
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ball.vel_y += ball.vel_y * 1;
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ball.vel_x *= -1;
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ball.vel_y *= -1;
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}
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}
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if y_ball < 0 || y_ball > 500 {
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ball.vel_y *= -1;
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}
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if x_ball < 0
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{
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ball.sprite.set_position((250,250));
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ball::Ball::rand_angle(&mut ball);
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score_enemy += 1;
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}
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else if x_ball > 500 {
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ball.sprite.set_position((250, 250));
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ball::Ball::rand_angle(&mut ball);
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score_player += 1;
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}
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ball.sprite.translate((ball.vel_x, ball.vel_y));
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//ENEMY LOGIC
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if (y_enemy - CORNER) < 0 {
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dir_enemy = Direction::Still;
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paddle_enemy.set_position((x_enemy, 1 + CORNER));
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} else if (y_player + CORNER) > 500 {
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dir_enemy = Direction::Still;
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paddle_enemy.set_position((x_enemy, 500 - CORNER));
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}
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match dir_enemy {
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Direction::Up => {
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paddle_enemy.translate((0, 2));
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}
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Direction::Down => {
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paddle_enemy.translate((0, -2));
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}
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_ => (),
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};
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//PLAYEW LOGIC
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if (y_player - CORNER) < 0 {
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dir = Direction::Still;
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paddle.set_position((x_player, 1 + CORNER));
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} else if (y_player + CORNER) > 500 {
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dir = Direction::Still;
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paddle.set_position((x_player, 500 - CORNER));
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}
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if held {
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match dir {
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Direction::Up => {
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paddle.translate((0, 3));
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}
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Direction::Down => {
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paddle.translate((0, -3));
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}
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_ => (),
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};
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}
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now = Instant::now();
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}
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draw_text(ctx, format!("{score_player}"), "fira.ttf", 50, (90, 100), mode).unwrap();
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draw_text(ctx, format!("{score_enemy}"), "fira.ttf", 50, (500-90, 100), mode).unwrap();
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ball.sprite.draw(ctx).unwrap();
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paddle.draw(ctx).unwrap();
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paddle_enemy.draw(ctx).unwrap();
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})
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.unwrap();
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}
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/* fn is_pressed(e: &sdl2::EventPump, k: Scancode) -> bool {
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e.keyboard_state().is_scancode_pressed(k)
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} */
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