the game ever

This commit is contained in:
gallant 2023-02-12 21:52:04 -06:00
parent 1724e67dad
commit 94711d37ca
3 changed files with 191 additions and 41 deletions

148
src/.main.rs.rustfmt Normal file
View file

@ -0,0 +1,148 @@
use cat_box::{get_keyboard_state, physics::check_for_collision, Game, Sprite};
use sdl2::keyboard::Scancode;
use std::time::Instant;
mod ball;
#[derive(Copy, Clone, Debug, Eq, PartialEq)]
enum Direction {
Up,
Down,
Still,
}
const CORNER: i32 = 37 / 2;
fn main() {
let game = Game::new("pingPong", 500, 500);
let mut ball = ball::Ball::new(250, 250);
let paddle_bytes = include_bytes!("../paddle.png");
let mut paddle = Sprite::from_bytes(paddle_bytes, 37, 250 - CORNER).unwrap();
let mut paddle_enemy = Sprite::from_bytes(paddle_bytes, 500 - 37, 250 - CORNER).unwrap();
let mut held = true;
let mut dir = Direction::Still;
let mut dir_enemy = Direction::Still;
let mut now = Instant::now();
game.run(|ctx| {
ctx.set_background_colour(0, 0, 0);
let (x_player, y_player) = paddle.position().into();
let (x_enemy, y_enemy) = paddle_enemy.position().into();
let (x_ball, y_ball) = ball.sprite.position().into();
let keys = get_keyboard_state(ctx).keys;
for key in &keys {
match key {
Scancode::W | Scancode::Up => {
dir = Direction::Up;
held = true;
}
Scancode::S | Scancode::Down => {
dir = Direction::Down;
held = true;
}
_ => {
dir = Direction::Still;
held = false;
}
};
}
if y_enemy < y_ball {
dir_enemy = Direction::Down;
}
if y_enemy > y_ball {
dir_enemy = Direction::Up;
}
if now.elapsed().as_millis() >= 10 {
//BALL
if check_for_collision(&paddle, &ball.sprite) {
if dir == Direction::Up {
ball.vel_y += 1;
}
if dir == Direction::Down {
ball.vel_y += 1;
}
ball.vel_x *= -1;
ball.vel_y *= -1;
}
if check_for_collision(&paddle_enemy, &ball.sprite) {
if dir_enemy == Direction::Up {
ball.vel_y += 1;
}
if dir_enemy == Direction::Down {
ball.vel_y -= 1;
}
ball.vel_x *= -1;
ball.vel_y *= -1;
}
if y_ball < 0 || y_ball > 500
{
ball.vel_y *= -1;
}
if x_ball < 0 || x_ball > 500
{
ball.sprite.set_position((250,250));
ball::Ball::rand_angle(&mut ball);
}
ball.sprite.translate((ball.vel_x, ball.vel_y));
//ENEMY LOGIC
if (y_enemy - CORNER) < 0 {
dir_enemy = Direction::Still;
paddle_enemy.set_position((x_enemy, 1 + CORNER));
} else if (y_player + CORNER) > 500 {
dir_enemy = Direction::Still;
paddle_enemy.set_position((x_enemy, 500 - CORNER));
}
match dir_enemy {
Direction::Up => {
paddle_enemy.translate((0, 2));
}
Direction::Down => {
paddle_enemy.translate((0, -2));
}
_ => (),
};
//PLAYEW LOGIC
if (y_player - CORNER) < 0 {
dir = Direction::Still;
paddle.set_position((x_player, 1 + CORNER));
} else if (y_player + CORNER) > 500 {
dir = Direction::Still;
paddle.set_position((x_player, 500 - CORNER));
}
if held {
match dir {
Direction::Up => {
paddle.translate((0, 2));
}
Direction::Down => {
paddle.translate((0, -2));
}
_ => (),
};
}
now = Instant::now();
}
ball.sprite.draw(ctx).unwrap();
paddle.draw(ctx).unwrap();
paddle_enemy.draw(ctx).unwrap();
})
.unwrap();
}

View file

@ -13,8 +13,16 @@ impl Ball {
let ybool = rand::random();
let x_a: i32;
let y_a: i32;
if xbool { x_a = 1;} else { x_a = -1;}
if ybool { y_a = 1;} else { y_a = -1;}
if xbool {
x_a = 1;
} else {
x_a = -1;
}
if ybool {
y_a = 1;
} else {
y_a = -1;
}
Ball {
sprite: Sprite::from_bytes(include_bytes!("../ping.png"), x, y).unwrap(),
@ -22,4 +30,24 @@ impl Ball {
vel_y: y_a,
}
}
pub fn rand_angle(&mut self) {
let xbool = rand::random();
let ybool = rand::random();
let x_a: i32;
let y_a: i32;
if xbool {
x_a = 1;
} else {
x_a = -1;
}
if ybool {
y_a = 1;
} else {
y_a = -1;
}
self.vel_x = x_a;
self.vel_y = y_a;
}
}

View file

@ -27,10 +27,7 @@ fn main() {
let mut dir_enemy = Direction::Still;
let mut now = Instant::now();
// FPS COUNTER
let mut now2 = Instant::now();
let mut counter = 0;
game.run(|ctx| {
ctx.set_background_colour(0, 0, 0);
@ -65,42 +62,28 @@ fn main() {
}
if now.elapsed().as_millis() >= 10 {
//BALL
if check_for_collision(&paddle, &ball.sprite) {
if dir == Direction::Up {
ball.vel_y += 1;
}
if dir == Direction::Down {
ball.vel_y -= 1;
}
ball.vel_y += (ball.vel_y * 1);
ball.vel_x *= -1;
ball.vel_y *= -1;
}
if check_for_collision(&paddle_enemy, &ball.sprite) {
if dir_enemy == Direction::Up {
ball.vel_y += 1;
}
if dir_enemy == Direction::Down {
ball.vel_y -= 1;
}
ball.vel_y += (ball.vel_y * 1);
ball.vel_x *= -1;
ball.vel_y *= -1;
}
if y_ball < 0 || y_ball > 500
{
if y_ball < 0 || y_ball > 500 {
ball.vel_y *= -1;
}
if x_ball < 0 || x_ball > 500
{
ball.sprite.set_position((250,250));
ball.vel_x = ball.vel_x * -1 - 1;
ball.vel_y = ball.vel_y * -1 - 1;
if x_ball < 0 || x_ball > 500 {
ball.sprite.set_position((250, 250));
ball::Ball::rand_angle(&mut ball);
}
ball.sprite.translate((ball.vel_x, ball.vel_y));
}
if now.elapsed().as_millis() >= 10 {
//ENEMY LOGIC
if (y_enemy - CORNER) < 0 {
dir_enemy = Direction::Still;
paddle_enemy.set_position((x_enemy, 1 + CORNER));
@ -118,8 +101,8 @@ fn main() {
}
_ => (),
};
}
if now.elapsed().as_millis() >= 10 {
//PLAYEW LOGIC
if (y_player - CORNER) < 0 {
dir = Direction::Still;
paddle.set_position((x_player, 1 + CORNER));
@ -137,22 +120,13 @@ fn main() {
}
_ => (),
};
}
}
now = Instant::now();
}
// FPS COUNTER STUFF
if now2.elapsed().as_millis() >= 1000
{
println!("{counter}");
counter = 0;
now2 = Instant::now();
}
counter += 1;
ball.sprite.draw(ctx).unwrap();
paddle.draw(ctx).unwrap();
paddle_enemy.draw(ctx).unwrap();
})
.unwrap();
}