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elmariomomento/src/main.rs

107 lines
2.6 KiB
Rust

use cat_box::{Game, Sprite, SpriteCollection, get_keyboard_state, draw_text};
use std::{time::{Instant}};
use sdl2::keyboard::Scancode;
/*
keep track of accel, vel and pos
every tick:
1. pos += vel
2. vel += accel
3. accel = (calculate from arrow keys) + (0, -9.8)
*/
fn main() {
let game = Game::new("Running", 500, 500);
//main sprite introductions
let mut i = 255u8;
//gravity setup
//let meter = 13;
let now = Instant::now();
//let (mut pos, mut vel, mut accel) = (20.0,0.0,-9.8);
let mut background = SpriteCollection::new();
let mut run1 = Sprite::new("runner_0.png", 200, 320).unwrap();
let sun = Sprite::new("sun.png", 50, 50).unwrap();
let grass = Sprite::new("grass.png", 250, 450).unwrap();
background.push(sun);
background.push(grass);
/*
sprites.push(stand);
let _guy = State {
running: false,
jumping: false
};*/
//sleeper agent
//let sleep = thread::sleep;
//main game loop
game.run(|ctx|{
let keys = get_keyboard_state(ctx).keys;
if i<200{
i = i + 10;
}else if i >= 255{
i=200;
}
let (x,y) = run1.position();
if x < 0 {
run1.translate((x*-1+5,0));
} else if x > 500 {
run1.translate((500-x-5,0));
}
if y < 0{
run1.translate((0,y - run1.rect.height() as i32))
}else if y > 320 {
run1.translate((0,5));
}
draw_text(
ctx,
format!("x is {} and y is {}, {:?} Seconds have passed", x, y, now.elapsed().as_secs()),
"MesloLGS.ttf",
15,
(250,100),
cat_box::TextMode::Shaded {
foreground: (255, 255, 255),
background: (0, 0, 0),
},
).unwrap();
for key in keys {
let offset = match key {
Scancode::Escape | Scancode::Q => {
game.terminate();
(0, 0)
}
//Scancode::W | Scancode::Up => (0, 5),
Scancode::S | Scancode::Down => (0, -5),
Scancode::A | Scancode::Left => (-5, 0),
Scancode::D | Scancode::Right => (5, 0),
_ => (0, 0),
};
run1.translate((offset.0,offset.1 ));
}
ctx.set_background_colour(129, 201, i);
background.draw(ctx).unwrap();
run1.draw(ctx).unwrap();
}).unwrap();
}