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elmariomomento/src/main.rs

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Rust
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use cat_box::{Game, Sprite, SpriteCollection, get_keyboard_state, draw_text};
use std::{thread};
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use sdl2::keyboard::Scancode;
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struct State {
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running: bool,
jumping: bool
}
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fn main() {
let game = Game::new("Running", 500, 500);
//main sprite introductions
let mut i = 255u8;
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let mut background = SpriteCollection::new();
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let mut run1 = Sprite::new("runner_0.png", 200, 250).unwrap();
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let sun = Sprite::new("sun.png", 50, 50).unwrap();
let grass = Sprite::new("grass.png", 250, 450).unwrap();
background.push(sun);
background.push(grass);
/*
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sprites.push(stand);
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*/
let _guy = State {
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running: false,
jumping: false
};
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//sleeper agent
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let _sleep = thread::sleep;
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//main game loop
game.run(|ctx|{
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let keys = get_keyboard_state(ctx).keys;
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if i<200{
i = i + 10;
}else if i >= 255{
i=200;
}
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let (x,y) = run1.position();
if x < 0 {
run1.translate((x*-1+5,0));
} else if x > 500 {
run1.translate((500-x-5,0));
}
if y < 0{
run1.translate((0,y*1-5))
}else if y > 320 {
run1.translate((0,5));
}
draw_text(
ctx,
format!("x is {} and y is {}", x, y),
"MesloLGS.ttf",
30,
(100,100),
cat_box::TextMode::Shaded {
foreground: (255, 255, 255),
background: (0, 0, 0),
},
).unwrap();
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for key in keys {
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let state = match key {
Scancode::Left | Scancode::Right => 0,
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_ => 0,
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};
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let offset = match key {
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Scancode::Escape | Scancode::Q => {
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game.terminate();
(0, 0)
}
Scancode::W | Scancode::Up => (0, 5),
Scancode::S | Scancode::Down => (0, -5),
Scancode::A | Scancode::Left => (-5, 0),
Scancode::D | Scancode::Right => (5, 0),
_ => (0, 0),
};
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run1.translate(offset);
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}
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ctx.set_background_colour(129, 201, i);
background.draw(ctx).unwrap();
run1.draw(ctx).unwrap();
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}).unwrap();
}