catbox3d/examples/example_2.rs

118 lines
3.7 KiB
Rust

#![warn(clippy::pedantic)]
use cat_box::{
draw_text, get_keyboard_state, get_mouse_state, sdl2::sys::SDL_CreateWindowFrom, Game, Sprite,
SpriteCollection,
};
use sdl2::keyboard::Scancode;
use sdl2::sys as sdl2_sys;
use std::ffi::c_void;
use x11::*;
fn main() {
unsafe {
let game = Game::new("catbox demo", 1000, 800);
let mut i = 0u8;
let mut s = Sprite::new("duck.png", 500, 400).unwrap();
let mut s2 = Sprite::new("duck.png", 400, 500).unwrap();
let bytes = include_bytes!("../duck.png");
let mut coll = SpriteCollection::new();
for n in 0..10 {
for o in 0..8 {
let x = Sprite::from_bytes(bytes, n * 100, o * 100).unwrap();
coll.push(x);
}
}
let contx = sdl2::init().unwrap();
let vsys = contx.video().unwrap();
let x11d = sdl2_sys::XOpenDisplay(std::ptr::null());
let x11w = sdl2_sys::XRootWindow(x11d, sdl2_sys::XDefaultScreen(x11d));
let win = SDL_CreateWindowFrom(x11w as *mut c_void);
let window = sdl2::video::Window::from_ll(vsys.clone(),win);
game.run_from_ll(contx, vsys, window, |ctx| {
let (_, _, _) = ctx.inner();
//let win = b.window_mut();
/* let instance_schtuff = win.vulkan_instance_extensions().unwrap(); */
if game.step() >= 1 {
i = (i + 1) % 255;
ctx.set_background_colour(i, 64, 255);
draw_text(
ctx,
format!("i is {i}"),
"MesloLGS NF Regular.ttf",
72,
(300, 300),
cat_box::TextMode::Shaded {
foreground: (255, 255, 255),
background: (0, 0, 0),
},
)
.unwrap();
let (start_x, start_y) = s.position().into();
let m = get_mouse_state(ctx);
let x_diff = m.x - start_x;
let y_diff = m.y - start_y;
let angle = f64::from(y_diff).atan2(f64::from(x_diff));
s.set_angle(angle.to_degrees());
for spr in coll.iter() {
let (start_x, start_y) = spr.position().into();
let m = get_mouse_state(ctx);
let x_diff = m.x - start_x;
let y_diff = m.y - start_y;
let angle = f64::from(y_diff).atan2(f64::from(x_diff));
spr.set_angle(angle.to_degrees());
}
let keys = get_keyboard_state(ctx).keys;
for key in keys {
let offset = match key {
Scancode::Escape => {
game.terminate();
(0, 0)
}
Scancode::W | Scancode::Up => (0, 5),
Scancode::S | Scancode::Down => (0, -5),
Scancode::A | Scancode::Left => (-5, 0),
Scancode::D | Scancode::Right => (5, 0),
_ => (0, 0),
};
s.translate(offset);
for spr in coll.iter() {
spr.translate(offset);
}
}
if !cat_box::check_for_collision_with_collection(&s2, &coll).is_empty() {
println!("Sprites collided! {i}");
}
game.t_reset();
}
s2.draw(ctx).unwrap();
s.draw(ctx).unwrap();
coll.draw(ctx).unwrap();
})
.unwrap();
}
}