SDL2/src/video/ngage/SDL_ngagevideo.h
Michael Fitzmayer e19c532ebf Add bitdraw.h, remove non-working stub class
(cherry picked from commit 67f31a19a8)
2022-11-24 13:13:08 -08:00

69 lines
2.2 KiB
C

/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef _SDL_ngagevideo_h
#define _SDL_ngagevideo_h
#include "../SDL_sysvideo.h"
#include <e32std.h>
#include <e32svr.h>
#include <bitdev.h>
#include <w32std.h>
#include "bitdraw.h" // CFbsDrawDevice
#define _THIS SDL_VideoDevice *_this
typedef struct SDL_VideoData
{
/* Epoc window server info */
RWsSession NGAGE_WsSession;
RWindowGroup NGAGE_WsWindowGroup;
TInt NGAGE_WsWindowGroupID;
RWindow NGAGE_WsWindow;
CWsScreenDevice* NGAGE_WsScreen;
CWindowGc* NGAGE_WindowGc;
TRequestStatus NGAGE_WsEventStatus;
TRequestStatus NGAGE_RedrawEventStatus;
TWsEvent NGAGE_WsEvent;
CFbsDrawDevice* NGAGE_DrawDevice;
TBool NGAGE_IsWindowFocused; /* Not used yet */
/* Screen hardware frame buffer info */
TBool NGAGE_HasFrameBuffer;
TInt NGAGE_BytesPerPixel;
TInt NGAGE_BytesPerScanLine;
TInt NGAGE_BytesPerScreen;
TDisplayMode NGAGE_DisplayMode;
TSize NGAGE_ScreenSize;
TUint8* NGAGE_FrameBuffer;
TPoint NGAGE_ScreenOffset;
CFbsBitGc::TGraphicsOrientation NGAGE_ScreenOrientation;
} SDL_VideoData;
#endif /* _SDL_ngagevideo_h */
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