SDL2/VisualC-WinRT
David Ludwig d6bcec8f6a WinRT: build fixes
These fixes are lumped into two categories:

1. add new file, SDL_dataqueue.c, to UWP/WinRT build-inputs (via MSVC project
   files)

2. implement a temporary, hack-fix for a build error in SDL_xinputjoystick.c.
   Win32's Raw Input APIs are, unfortunately, not available for use in UWP/WinRT
   APIs.  There does appear to be a replacement API, available in the
   Windows.Devices.HumanInterfaceDevice namespace.

   This fix should be sufficient to get SDL compiling again, without affecting
   Win32 builds, however using the UWP/WinRT API (in UWP/WinRT builds) would
   almost certainly be better (for UWP/WinRT builds).

   TODO: research Windows.Devices.HumanInterfaceDevice, and use that if and as
   appropriate.
2016-12-10 15:23:17 -05:00
..
tests Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
UWP_VS2015 WinRT: build fixes 2016-12-10 15:23:17 -05:00
WinPhone80_VS2012 WinRT: build fixes 2016-12-10 15:23:17 -05:00
WinPhone81_VS2013 WinRT: build fixes 2016-12-10 15:23:17 -05:00
WinRT80_VS2012 WinRT: build fixes 2016-12-10 15:23:17 -05:00
WinRT81_VS2013 WinRT: build fixes 2016-12-10 15:23:17 -05:00
SDL2-WinRT.nuspec WinRT: added NuGet-package creation support to WinRT build script 2015-12-01 22:07:24 -05:00
SDL2-WinRT.targets WinRT: added NuGet-package creation support to WinRT build script 2015-12-01 22:07:24 -05:00
SDL2main-WinRT-NonXAML.nuspec WinRT: minor tweak to NuGet package naming 2015-12-02 08:04:17 -05:00
SDL2main-WinRT-NonXAML.targets WinRT: minor tweak to NuGet package naming 2015-12-02 08:04:17 -05:00