SDL2/test/testdropfile.c
Sam Lantinga b8d85c6939 Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.

In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.

The script I ran for the src directory is added as build-scripts/clang-format-src.sh

This fixes:
#6592
#6593
#6594

(cherry picked from commit 5750bcb174)
2022-11-30 12:57:41 -08:00

99 lines
2.9 KiB
C

/*
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
#include <stdlib.h>
#include <stdio.h>
#include "SDL_test_common.h"
static SDLTest_CommonState *state;
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
{
SDLTest_CommonQuit(state);
exit(rc);
}
int main(int argc, char *argv[])
{
int i, done;
SDL_Event event;
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
if (state == NULL) {
return 1;
}
for (i = 1; i < argc;) {
int consumed;
consumed = SDLTest_CommonArg(state, i);
/* needed voodoo to allow app to launch via OS X Finder */
if (SDL_strncmp(argv[i], "-psn", 4)==0) {
consumed = 1;
}
if (consumed == 0) {
consumed = -1;
}
if (consumed < 0) {
SDLTest_CommonLogUsage(state, argv[0], NULL);
quit(1);
}
i += consumed;
}
if (!SDLTest_CommonInit(state)) {
quit(2);
}
for (i = 0; i < state->num_windows; ++i) {
SDL_Renderer *renderer = state->renderers[i];
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
}
SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
/* Main render loop */
done = 0;
while (!done) {
/* Check for events */
while (SDL_PollEvent(&event)) {
if (event.type == SDL_DROPBEGIN) {
SDL_Log("Drop beginning on window %u", (unsigned int)event.drop.windowID);
} else if (event.type == SDL_DROPCOMPLETE) {
SDL_Log("Drop complete on window %u", (unsigned int)event.drop.windowID);
} else if ((event.type == SDL_DROPFILE) || (event.type == SDL_DROPTEXT)) {
const char *typestr = (event.type == SDL_DROPFILE) ? "File" : "Text";
char *dropped_filedir = event.drop.file;
SDL_Log("%s dropped on window %u: %s", typestr, (unsigned int)event.drop.windowID, dropped_filedir);
/* Normally you'd have to do this, but this is freed in SDLTest_CommonEvent() */
/*SDL_free(dropped_filedir);*/
}
SDLTest_CommonEvent(state, &event, &done);
}
}
quit(0);
/* keep the compiler happy ... */
return 0;
}
/* vi: set ts=4 sw=4 expandtab: */