Simple Directmedia Layer
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Gabriel Jacobo b701175ab5 Include gl2platform.h in SDL_opengles2.h so we play nice with GLEW.
Based on feedback from Sven Bergstr?m
2014-05-10 17:00:37 -03:00
acinclude Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
android-project Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
build-scripts Turn off Wayland support for Raspberry Pi on the buildbot. 2014-04-19 02:26:12 -04:00
cmake Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
debian Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
include Include gl2platform.h in SDL_opengles2.h so we play nice with GLEW. 2014-05-10 17:00:37 -03:00
premake Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
src Fixes #2512, handle configuration change messages sent by Wayland. Patch by Bryan Cain. 2014-05-10 16:50:05 -03:00
test A few more ANDROID for __ANDROID__ replacements 2014-05-10 15:57:09 -03:00
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Xcode Fixed bug 2489 - SDL2.framework references __Block_copy in /usr/lib/libSystem.B.dylib, but this symbol cannot be found on OSX-10.5 2014-04-17 22:23:32 -07:00
Xcode-iOS Updated iOS deployment target to iOS 5.1 2014-05-10 12:34:16 -07:00
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configure Update the machine-generated configure code. 2014-05-06 00:20:34 -04:00
configure.in Fix build on Windows targets without dxgi.h, like MingW32. 2014-05-06 00:13:07 -04:00
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                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings 
available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found
in the file "COPYING.txt".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
	http://wiki.libsdl.org/

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

If you want to report bugs or contribute patches, please submit them to
bugzilla:
    http://bugzilla.libsdl.org/

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)