Simple Directmedia Layer
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Philipp Wiesemann 96229eed81 Changed comment in test program to avoid confusion.
There is a library called SDL_sound which is not used here.
2015-12-06 17:50:51 +01:00
acinclude Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
android-project Android: Added missing import statement. 2015-10-15 22:26:00 +02:00
build-scripts WinRT: minor tweak to NuGet package naming 2015-12-02 08:04:17 -05:00
cmake Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
debian Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
docs WinRT: added Win10/UWP (Universal Windows Platform) support 2015-11-29 19:33:11 -05:00
include WinRT: added Win10/UWP (Universal Windows Platform) support 2015-11-29 19:33:11 -05:00
premake Added initial support for MFi game controllers on iOS. 2015-09-20 23:08:36 -03:00
src X11: Fixed memory leak when initializing multiple screens. 2015-12-05 17:08:07 +01:00
test Changed comment in test program to avoid confusion. 2015-12-06 17:50:51 +01:00
VisualC Fix Bug 3114: SDL's MSVC-2010+ projects can fail to build via a custom VS .sln 2015-09-07 13:25:36 -04:00
VisualC-WinRT WinRT: minor tweak to NuGet package naming 2015-12-02 08:04:17 -05:00
visualtest Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
Xcode Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
Xcode-iOS Added initial support for MFi game controllers on iOS. 2015-09-20 23:08:36 -03:00
.hgignore Added test/testdisplayinfo.c 2015-07-14 21:28:26 -04:00
Android.mk Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
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BUGS.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
cmake_uninstall.cmake.in Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
CMakeLists.txt Fix bug 3081: CMake configuration auto-disables OpenGL ES support on Windows. 2015-08-28 19:10:46 -03:00
configure Added initial support for MFi game controllers on iOS. 2015-09-20 23:08:36 -03:00
configure.in Updated configure.in file. 2015-09-21 21:16:54 +02:00
COPYING.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
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INSTALL.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
Makefile.in Added missing file to the release archive. 2015-07-02 20:11:40 +02:00
Makefile.minimal Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
Makefile.pandora Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
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Makefile.wiz Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
README-SDL.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
README.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
sdl2-config.cmake.in Fixed bug 2464 - Configure a sdl2-config.cmake.in together with sdl2.pc.in 2015-06-29 22:24:00 -07:00
sdl2-config.in Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
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WhatsNew.txt WinRT: noted Win10/UWP support in WhatsNew.txt (under 2.0.4) 2015-11-30 23:30:01 -05:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)