Simple Directmedia Layer
Go to file
2022-11-22 19:18:47 +03:00
.github removed os2 support & support for building SDL with watcom. 2022-11-22 19:18:47 +03:00
acinclude autotools: revised and silenced esound detection a bit. 2022-09-24 20:01:04 +03:00
android-project First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
android-project-ant First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
build-scripts First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
cmake removed os2 support & support for building SDL with watcom. 2022-11-22 19:18:47 +03:00
docs removed os2 support & support for building SDL with watcom. 2022-11-22 19:18:47 +03:00
include removed os2 support & support for building SDL with watcom. 2022-11-22 19:18:47 +03:00
mingw/pkg-support/cmake First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
src removed os2 support & support for building SDL with watcom. 2022-11-22 19:18:47 +03:00
test removed os2 support & support for building SDL with watcom. 2022-11-22 19:18:47 +03:00
VisualC removed visualtest 2022-11-22 18:47:03 +03:00
VisualC-GDK First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
VisualC-WinRT First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
wayland-protocols Add support for X11 primary selection (#6132) 2022-09-14 09:28:35 -07:00
Xcode First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
Xcode-iOS/Demos First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
.clang-format Disable formatting not supported by Visual Studio 2019 2022-05-27 15:29:21 -07:00
.editorconfig First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
.gitignore removed visualtest 2022-11-22 18:47:03 +03:00
.wikiheaders-options wikiheaders.pl: changes to make this usable with external projects. 2022-06-15 23:26:24 -04:00
Android.mk First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
autogen.sh Simplified autogen.sh, thanks to @smcv for the tip 2022-05-05 11:54:24 -07:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
cmake_uninstall.cmake.in
CMakeLists.txt removed os2 support & support for building SDL with watcom. 2022-11-22 19:18:47 +03:00
configure removed os2 support & support for building SDL with watcom. 2022-11-22 19:18:47 +03:00
configure.ac removed os2 support & support for building SDL with watcom. 2022-11-22 19:18:47 +03:00
CREDITS.txt
INSTALL.txt INSTALL.txt: Say "macOS" instead of "Mac OS X" in modern times. 2022-03-15 13:07:55 -04:00
LICENSE.txt Updated copyright for 2022 2022-01-03 09:40:21 -08:00
Makefile.in First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
Makefile.minimal First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
README-SDL.txt
README.md First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
sdl3-config-version.cmake.in First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
sdl3-config.cmake.in First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
sdl3-config.in First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
sdl3.m4 First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
sdl3.pc.in First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
SDL3.spec.in First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
SDL3Config.cmake.in First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
TODO.txt Fixed up legacy MoinMoin URLs at wiki.libsdl.org 2021-04-01 12:20:33 -04:00
WhatsNew.txt Updated patch notes for 2.26 release 2022-11-17 09:00:27 -08:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)