SDL2/src/sensor
Sam Lantinga b4da4ed95a Removed SDL_SensorGetDataWithTimestamp() and SDL_GameControllerGetSensorDataWithTimestamp()
If you care about timestamps you'll also want to catch all of the sensor events instead of just polling the current state. For example, Nintendo Switch controllers generate 3 sensor events with distinct values for each polling interval.
2022-12-04 09:29:28 -08:00
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android The timestamp_us member of the sensor events has been renamed sensor_timestamp and now represents nanoseconds. 2022-12-04 09:29:28 -08:00
coremotion The timestamp_us member of the sensor events has been renamed sensor_timestamp and now represents nanoseconds. 2022-12-04 09:29:28 -08:00
dummy Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00
n3ds The timestamp_us member of the sensor events has been renamed sensor_timestamp and now represents nanoseconds. 2022-12-04 09:29:28 -08:00
vita The timestamp_us member of the sensor events has been renamed sensor_timestamp and now represents nanoseconds. 2022-12-04 09:29:28 -08:00
windows The timestamp_us member of the sensor events has been renamed sensor_timestamp and now represents nanoseconds. 2022-12-04 09:29:28 -08:00
SDL_sensor.c Removed SDL_SensorGetDataWithTimestamp() and SDL_GameControllerGetSensorDataWithTimestamp() 2022-12-04 09:29:28 -08:00
SDL_sensor_c.h The timestamp_us member of the sensor events has been renamed sensor_timestamp and now represents nanoseconds. 2022-12-04 09:29:28 -08:00
SDL_syssensor.h Removed SDL_SensorGetDataWithTimestamp() and SDL_GameControllerGetSensorDataWithTimestamp() 2022-12-04 09:29:28 -08:00