SDL2/test/testwm.c
Sam Lantinga dcd17f5473 Renderer logical size is now implemented as a render target
This fixes rounding errors with coordinate scaling and gives more flexibility in the presentation, as well as making it easy to maintain device independent resolution as windows move between different pixel density displays.

By default when a renderer is created, it will match the window size so window coordinates and render coordinates are 1-1.

Mouse and touch events are no longer filtered to change their coordinates, instead you can call SDL_ConvertEventToRenderCoordinates() to explicitly map event coordinates into the rendering viewport.

SDL_RenderWindowToLogical() and SDL_RenderLogicalToWindow() have been renamed SDL_RenderCoordinatesFromWindow() and SDL_RenderCoordinatesToWindow() and take floating point coordinates in both directions.

The viewport, clipping state, and scale for render targets are now persistent and will remain set whenever they are active.
2023-02-03 12:57:37 -08:00

299 lines
9 KiB
C

/*
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
#include <stdlib.h>
#ifdef __EMSCRIPTEN__
#include <emscripten/emscripten.h>
#endif
#include <SDL3/SDL_test_common.h>
#include <SDL3/SDL_test_font.h>
#include <SDL3/SDL_main.h>
static SDLTest_CommonState *state;
int done;
static const char *cursorNames[] = {
"arrow",
"ibeam",
"wait",
"crosshair",
"waitarrow",
"sizeNWSE",
"sizeNESW",
"sizeWE",
"sizeNS",
"sizeALL",
"NO",
"hand",
};
int system_cursor = -1;
SDL_Cursor *cursor = NULL;
SDL_bool relative_mode = SDL_FALSE;
int highlighted_mode = -1;
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
{
SDLTest_CommonQuit(state);
exit(rc);
}
/* Draws the modes menu, and stores the mode index under the mouse in highlighted_mode */
static void
draw_modes_menu(SDL_Window *window, SDL_Renderer *renderer, SDL_FRect viewport)
{
const SDL_DisplayMode **modes;
char text[1024];
const int lineHeight = 10;
const SDL_DisplayID displayID = SDL_GetDisplayForWindow(window);
int i;
int column_chars = 0;
int text_length;
float x, y;
float table_top;
SDL_FPoint mouse_pos = { -1.0f, -1.0f };
/* Get mouse position */
if (SDL_GetMouseFocus() == window) {
float window_x, window_y;
float logical_x, logical_y;
SDL_GetMouseState(&window_x, &window_y);
SDL_RenderCoordinatesFromWindow(renderer, window_x, window_y, &logical_x, &logical_y);
mouse_pos.x = logical_x;
mouse_pos.y = logical_y;
}
x = 0.0f;
y = viewport.y;
y += lineHeight;
SDL_strlcpy(text, "Click on a mode to set it with SDL_SetWindowFullscreenMode", sizeof text);
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDLTest_DrawString(renderer, x, y, text);
y += lineHeight;
SDL_strlcpy(text, "Press Ctrl+Enter to toggle SDL_WINDOW_FULLSCREEN", sizeof text);
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDLTest_DrawString(renderer, x, y, text);
y += lineHeight;
table_top = y;
/* Clear the cached mode under the mouse */
if (window == SDL_GetMouseFocus()) {
highlighted_mode = -1;
}
modes = SDL_GetFullscreenDisplayModes(displayID, NULL);
for (i = 0; modes[i]; ++i) {
SDL_FRect cell_rect;
const SDL_DisplayMode *mode = modes[i];
(void)SDL_snprintf(text, sizeof text, "%d: %dx%d@%gHz",
i, mode->pixel_w, mode->pixel_h, mode->refresh_rate);
/* Update column width */
text_length = (int)SDL_strlen(text);
column_chars = SDL_max(column_chars, text_length);
/* Check if under mouse */
cell_rect.x = x;
cell_rect.y = y;
cell_rect.w = (float)(text_length * FONT_CHARACTER_SIZE);
cell_rect.h = (float)lineHeight;
if (SDL_PointInRectFloat(&mouse_pos, &cell_rect)) {
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
/* Update cached mode under the mouse */
if (window == SDL_GetMouseFocus()) {
highlighted_mode = i;
}
} else {
SDL_SetRenderDrawColor(renderer, 170, 170, 170, 255);
}
SDLTest_DrawString(renderer, x, y, text);
y += lineHeight;
if ((y + lineHeight) > (viewport.y + viewport.h)) {
/* Advance to next column */
x += (column_chars + 1) * FONT_CHARACTER_SIZE;
y = table_top;
column_chars = 0;
}
}
SDL_free((void *)modes);
}
void loop()
{
int i;
SDL_Event event;
/* Check for events */
while (SDL_PollEvent(&event)) {
SDLTest_CommonEvent(state, &event, &done);
if (event.type == SDL_EVENT_WINDOW_RESIZED) {
SDL_Window *window = SDL_GetWindowFromID(event.window.windowID);
if (window) {
SDL_Log("Window %" SDL_PRIu32 " resized to %" SDL_PRIs32 "x%" SDL_PRIs32 "\n",
event.window.windowID,
event.window.data1,
event.window.data2);
}
}
if (event.type == SDL_EVENT_WINDOW_MOVED) {
SDL_Window *window = SDL_GetWindowFromID(event.window.windowID);
if (window) {
SDL_Log("Window %" SDL_PRIu32 " moved to %" SDL_PRIs32 ",%" SDL_PRIs32 " (display %s)\n",
event.window.windowID,
event.window.data1,
event.window.data2,
SDL_GetDisplayName(SDL_GetDisplayForWindow(window)));
}
}
if (event.type == SDL_EVENT_WINDOW_FOCUS_LOST) {
relative_mode = SDL_GetRelativeMouseMode();
if (relative_mode) {
SDL_SetRelativeMouseMode(SDL_FALSE);
}
}
if (event.type == SDL_EVENT_WINDOW_FOCUS_GAINED) {
if (relative_mode) {
SDL_SetRelativeMouseMode(SDL_TRUE);
}
}
if (event.type == SDL_EVENT_KEY_UP) {
SDL_bool updateCursor = SDL_FALSE;
if (event.key.keysym.sym == SDLK_a) {
SDL_assert(!"Keyboard generated assert");
} else if (event.key.keysym.sym == SDLK_LEFT) {
--system_cursor;
if (system_cursor < 0) {
system_cursor = SDL_NUM_SYSTEM_CURSORS - 1;
}
updateCursor = SDL_TRUE;
} else if (event.key.keysym.sym == SDLK_RIGHT) {
++system_cursor;
if (system_cursor >= SDL_NUM_SYSTEM_CURSORS) {
system_cursor = 0;
}
updateCursor = SDL_TRUE;
}
if (updateCursor) {
SDL_Log("Changing cursor to \"%s\"", cursorNames[system_cursor]);
SDL_DestroyCursor(cursor);
cursor = SDL_CreateSystemCursor((SDL_SystemCursor)system_cursor);
SDL_SetCursor(cursor);
}
}
if (event.type == SDL_EVENT_MOUSE_BUTTON_UP) {
SDL_Window *window = SDL_GetMouseFocus();
if (highlighted_mode != -1 && window != NULL) {
SDL_DisplayID displayID = SDL_GetDisplayForWindow(window);
int num_modes;
const SDL_DisplayMode **modes = SDL_GetFullscreenDisplayModes(displayID, &num_modes);
if (highlighted_mode < num_modes) {
SDL_memcpy(&state->fullscreen_mode, modes[highlighted_mode], sizeof(state->fullscreen_mode));
SDL_SetWindowFullscreenMode(window, modes[highlighted_mode]);
}
SDL_free((void *)modes);
}
}
}
for (i = 0; i < state->num_windows; ++i) {
SDL_Window *window = state->windows[i];
SDL_Renderer *renderer = state->renderers[i];
if (window != NULL && renderer != NULL) {
float y = 0.0f;
SDL_Rect viewport;
SDL_FRect menurect;
SDL_GetRenderViewport(renderer, &viewport);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDLTest_CommonDrawWindowInfo(renderer, state->windows[i], &y);
menurect.x = 0.0f;
menurect.y = y;
menurect.w = (float)viewport.w;
menurect.h = (float)viewport.h - y;
draw_modes_menu(window, renderer, menurect);
SDL_Delay(16);
SDL_RenderPresent(renderer);
}
}
#ifdef __EMSCRIPTEN__
if (done) {
emscripten_cancel_main_loop();
}
#endif
}
int main(int argc, char *argv[])
{
int i;
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
SDL_assert(SDL_arraysize(cursorNames) == SDL_NUM_SYSTEM_CURSORS);
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
if (state == NULL) {
return 1;
}
if (!SDLTest_CommonDefaultArgs(state, argc, argv) || !SDLTest_CommonInit(state)) {
SDLTest_CommonQuit(state);
return 1;
}
SDL_SetEventEnabled(SDL_EVENT_DROP_FILE, SDL_TRUE);
SDL_SetEventEnabled(SDL_EVENT_DROP_TEXT, SDL_TRUE);
for (i = 0; i < state->num_windows; ++i) {
SDL_Renderer *renderer = state->renderers[i];
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderClear(renderer);
}
/* Main render loop */
done = 0;
#ifdef __EMSCRIPTEN__
emscripten_set_main_loop(loop, 0, 1);
#else
while (!done) {
loop();
}
#endif
SDL_DestroyCursor(cursor);
quit(0);
/* keep the compiler happy ... */
return 0;
}