SDL2/src/video/windows/SDL_windowsmodes.h
Sam Lantinga 824b9b0a58 Removed SDL_GetDisplayDPI()
This function wasn't consistently correct across platforms and devices.

If you want the UI scale factor, you can use display_scale in the structure returned by SDL_GetDesktopDisplayMode(). If you need an approximate DPI, you can multiply this value times 160 on iPhone and Android, and 96 on other platforms.
2023-02-08 17:35:54 -08:00

52 lines
1.9 KiB
C

/*
Simple DirectMedia Layer
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#ifndef SDL_windowsmodes_h_
#define SDL_windowsmodes_h_
struct SDL_DisplayData
{
WCHAR DeviceName[32];
HMONITOR MonitorHandle;
SDL_bool IsValid;
SDL_Rect bounds;
};
struct SDL_DisplayModeData
{
DEVMODE DeviceMode;
};
extern int WIN_InitModes(_THIS);
extern int WIN_GetDisplayBounds(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect);
extern int WIN_GetDisplayUsableBounds(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect);
extern void WIN_ScreenPointFromSDL(int *x, int *y, int *dpiOut);
extern void WIN_ScreenPointFromSDLFloat(float x, float y, LONG *xOut, LONG *yOut, int *dpiOut);
extern void WIN_ScreenPointToSDL(int *x, int *y);
extern void WIN_ScreenPointToSDLFloat(LONG x, LONG y, float *xOut, float *yOut);
extern int WIN_GetDisplayModes(_THIS, SDL_VideoDisplay *display);
extern int WIN_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode);
extern void WIN_RefreshDisplays(_THIS);
extern void WIN_QuitModes(_THIS);
#endif /* SDL_windowsmodes_h_ */