SDL2/src/video/uikit/SDL_uikitmodes.m
Sam Lantinga 824b9b0a58 Removed SDL_GetDisplayDPI()
This function wasn't consistently correct across platforms and devices.

If you want the UI scale factor, you can use display_scale in the structure returned by SDL_GetDesktopDisplayMode(). If you need an approximate DPI, you can multiply this value times 160 on iPhone and Android, and 96 on other platforms.
2023-02-08 17:35:54 -08:00

460 lines
14 KiB
Objective-C

/*
Simple DirectMedia Layer
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#if SDL_VIDEO_DRIVER_UIKIT
#include "SDL_uikitmodes.h"
#include "../../events/SDL_events_c.h"
#import <sys/utsname.h>
@implementation SDL_DisplayData
- (instancetype)initWithScreen:(UIScreen *)screen
{
if (self = [super init]) {
self.uiscreen = screen;
}
return self;
}
@synthesize uiscreen;
@end
@implementation SDL_DisplayModeData
@synthesize uiscreenmode;
@end
@interface SDL_DisplayWatch : NSObject
@end
@implementation SDL_DisplayWatch
+ (void)start
{
NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
[center addObserver:self
selector:@selector(screenConnected:)
name:UIScreenDidConnectNotification
object:nil];
[center addObserver:self
selector:@selector(screenDisconnected:)
name:UIScreenDidDisconnectNotification
object:nil];
}
+ (void)stop
{
NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
[center removeObserver:self
name:UIScreenDidConnectNotification
object:nil];
[center removeObserver:self
name:UIScreenDidDisconnectNotification
object:nil];
}
+ (void)screenConnected:(NSNotification *)notification
{
UIScreen *uiscreen = [notification object];
UIKit_AddDisplay(uiscreen, SDL_TRUE);
}
+ (void)screenDisconnected:(NSNotification *)notification
{
UIScreen *uiscreen = [notification object];
UIKit_DelDisplay(uiscreen);
}
@end
static int UIKit_AllocateDisplayModeData(SDL_DisplayMode *mode,
UIScreenMode *uiscreenmode)
{
SDL_DisplayModeData *data = nil;
if (uiscreenmode != nil) {
/* Allocate the display mode data */
data = [[SDL_DisplayModeData alloc] init];
if (!data) {
return SDL_OutOfMemory();
}
data.uiscreenmode = uiscreenmode;
}
mode->driverdata = (void *)CFBridgingRetain(data);
return 0;
}
static void UIKit_FreeDisplayModeData(SDL_DisplayMode *mode)
{
if (mode->driverdata != NULL) {
CFRelease(mode->driverdata);
mode->driverdata = NULL;
}
}
static float UIKit_GetDisplayModeRefreshRate(UIScreen *uiscreen)
{
#ifdef __IPHONE_10_3
if ([uiscreen respondsToSelector:@selector(maximumFramesPerSecond)]) {
return (float)uiscreen.maximumFramesPerSecond;
}
#endif
return 0.0f;
}
static int UIKit_AddSingleDisplayMode(SDL_VideoDisplay *display, int w, int h,
UIScreen *uiscreen, UIScreenMode *uiscreenmode)
{
SDL_DisplayMode mode;
SDL_zero(mode);
if (UIKit_AllocateDisplayModeData(&mode, uiscreenmode) < 0) {
return -1;
}
mode.pixel_w = w;
mode.pixel_h = h;
mode.display_scale = uiscreen.nativeScale;
mode.refresh_rate = UIKit_GetDisplayModeRefreshRate(uiscreen);
mode.format = SDL_PIXELFORMAT_ABGR8888;
if (SDL_AddFullscreenDisplayMode(display, &mode)) {
return 0;
} else {
UIKit_FreeDisplayModeData(&mode);
return -1;
}
}
static int UIKit_AddDisplayMode(SDL_VideoDisplay *display, int w, int h,
UIScreen *uiscreen, UIScreenMode *uiscreenmode, SDL_bool addRotation)
{
if (UIKit_AddSingleDisplayMode(display, w, h, uiscreen, uiscreenmode) < 0) {
return -1;
}
if (addRotation) {
/* Add the rotated version */
if (UIKit_AddSingleDisplayMode(display, h, w, uiscreen, uiscreenmode) < 0) {
return -1;
}
}
return 0;
}
static CGSize GetUIScreenModePixelSize(UIScreen *uiscreen, UIScreenMode *mode)
{
/* For devices such as iPhone 6/7/8 Plus, the UIScreenMode reported by iOS
* isn't the physical pixels of the display, but rather the point size times
* the scale. For example, on iOS 12.2 on iPhone 8 Plus the physical pixel
* resolution is 1080x1920, the size reported by mode.size is 1242x2208,
* the size in points is 414x736, the scale property is 3.0, and the
* nativeScale property is ~2.6087 (ie 1920.0 / 736.0). So we need a bit of
* math to convert from retina pixels (point size multiplied by scale) to
* real pixels.
* Note that the iOS Simulator doesn't have this behavior for those devices.
* https://github.com/libsdl-org/SDL/issues/3220
*/
CGSize size = mode.size;
CGFloat scale = uiscreen.nativeScale / uiscreen.scale;
size.width = SDL_round(size.width * scale);
size.height = SDL_round(size.height * scale);
return size;
}
int UIKit_AddDisplay(UIScreen *uiscreen, SDL_bool send_event)
{
UIScreenMode *uiscreenmode = uiscreen.currentMode;
CGSize size = GetUIScreenModePixelSize(uiscreen, uiscreenmode);
SDL_VideoDisplay display;
SDL_DisplayMode mode;
/* Make sure the width/height are oriented correctly */
if (UIKit_IsDisplayLandscape(uiscreen) != (size.width > size.height)) {
CGFloat height = size.width;
size.width = size.height;
size.height = height;
}
SDL_zero(mode);
mode.pixel_w = (int)size.width;
mode.pixel_h = (int)size.height;
mode.display_scale = uiscreen.nativeScale;
mode.format = SDL_PIXELFORMAT_ABGR8888;
mode.refresh_rate = UIKit_GetDisplayModeRefreshRate(uiscreen);
if (UIKit_AllocateDisplayModeData(&mode, uiscreenmode) < 0) {
return -1;
}
SDL_zero(display);
display.desktop_mode = mode;
/* Allocate the display data */
SDL_DisplayData *data = [[SDL_DisplayData alloc] initWithScreen:uiscreen];
if (!data) {
UIKit_FreeDisplayModeData(&display.desktop_mode);
return SDL_OutOfMemory();
}
display.driverdata = data;
if (SDL_AddVideoDisplay(&display, send_event) == 0) {
return -1;
}
return 0;
}
void UIKit_DelDisplay(UIScreen *uiscreen)
{
SDL_DisplayID *displays;
int i;
displays = SDL_GetDisplays(NULL);
if (displays) {
for (i = 0; displays[i]; ++i) {
SDL_VideoDisplay *display = SDL_GetVideoDisplay(displays[i]);
SDL_DisplayData *data = display->driverdata;
if (data && data.uiscreen == uiscreen) {
display->driverdata = nil;
SDL_DelVideoDisplay(displays[i], SDL_FALSE);
break;
}
}
SDL_free(displays);
}
}
SDL_bool
UIKit_IsDisplayLandscape(UIScreen *uiscreen)
{
#if !TARGET_OS_TV
if (uiscreen == [UIScreen mainScreen]) {
return UIInterfaceOrientationIsLandscape([UIApplication sharedApplication].statusBarOrientation);
} else
#endif /* !TARGET_OS_TV */
{
CGSize size = uiscreen.bounds.size;
return (size.width > size.height);
}
}
int UIKit_InitModes(_THIS)
{
@autoreleasepool {
for (UIScreen *uiscreen in [UIScreen screens]) {
if (UIKit_AddDisplay(uiscreen, SDL_FALSE) < 0) {
return -1;
}
}
#if !TARGET_OS_TV
SDL_OnApplicationDidChangeStatusBarOrientation();
#endif
[SDL_DisplayWatch start];
}
return 0;
}
int UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
{
@autoreleasepool {
SDL_DisplayData *data = display->driverdata;
SDL_bool isLandscape = UIKit_IsDisplayLandscape(data.uiscreen);
SDL_bool addRotation = (data.uiscreen == [UIScreen mainScreen]);
NSArray *availableModes = nil;
#if TARGET_OS_TV
addRotation = SDL_FALSE;
availableModes = @[ data.uiscreen.currentMode ];
#else
availableModes = data.uiscreen.availableModes;
#endif
for (UIScreenMode *uimode in availableModes) {
CGSize size = GetUIScreenModePixelSize(data.uiscreen, uimode);
int w = size.width;
int h = size.height;
/* Make sure the width/height are oriented correctly */
if (isLandscape != (w > h)) {
int tmp = w;
w = h;
h = tmp;
}
UIKit_AddDisplayMode(display, w, h, data.uiscreen, uimode, addRotation);
}
}
return 0;
}
int UIKit_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
{
@autoreleasepool {
SDL_DisplayData *data = display->driverdata;
#if !TARGET_OS_TV
SDL_DisplayModeData *modedata = (__bridge SDL_DisplayModeData *)mode->driverdata;
[data.uiscreen setCurrentMode:modedata.uiscreenmode];
#endif
if (data.uiscreen == [UIScreen mainScreen]) {
/* [UIApplication setStatusBarOrientation:] no longer works reliably
* in recent iOS versions, so we can't rotate the screen when setting
* the display mode. */
if (mode->pixel_w > mode->pixel_h) {
if (!UIKit_IsDisplayLandscape(data.uiscreen)) {
return SDL_SetError("Screen orientation does not match display mode size");
}
} else if (mode->pixel_w < mode->pixel_h) {
if (UIKit_IsDisplayLandscape(data.uiscreen)) {
return SDL_SetError("Screen orientation does not match display mode size");
}
}
}
}
return 0;
}
int UIKit_GetDisplayUsableBounds(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect)
{
@autoreleasepool {
SDL_DisplayData *data = display->driverdata;
CGRect frame = data.uiscreen.bounds;
/* the default function iterates displays to make a fake offset,
as if all the displays were side-by-side, which is fine for iOS. */
if (SDL_GetDisplayBounds(display->id, rect) < 0) {
return -1;
}
rect->x += frame.origin.x;
rect->y += frame.origin.y;
rect->w = frame.size.width;
rect->h = frame.size.height;
}
return 0;
}
void UIKit_QuitModes(_THIS)
{
[SDL_DisplayWatch stop];
/* Release Objective-C objects, so higher level doesn't free() them. */
int i, j;
@autoreleasepool {
for (i = 0; i < _this->num_displays; i++) {
SDL_VideoDisplay *display = &_this->displays[i];
UIKit_FreeDisplayModeData(&display->desktop_mode);
for (j = 0; j < display->num_fullscreen_modes; j++) {
SDL_DisplayMode *mode = &display->fullscreen_modes[j];
UIKit_FreeDisplayModeData(mode);
}
if (display->driverdata) {
display->driverdata = nil;
}
}
}
}
#if !TARGET_OS_TV
void SDL_OnApplicationDidChangeStatusBarOrientation()
{
BOOL isLandscape = UIInterfaceOrientationIsLandscape([UIApplication sharedApplication].statusBarOrientation);
SDL_VideoDisplay *display = SDL_GetVideoDisplay(SDL_GetPrimaryDisplay());
if (display) {
SDL_DisplayMode *mode = &display->desktop_mode;
SDL_DisplayOrientation orientation = SDL_ORIENTATION_UNKNOWN;
int i;
/* The desktop display mode should be kept in sync with the screen
* orientation so that updating a window's fullscreen state to
* fullscreen desktop keeps the window dimensions in the
* correct orientation. */
if (isLandscape != (mode->pixel_w > mode->pixel_h)) {
int height = mode->pixel_w;
mode->pixel_w = mode->pixel_h;
mode->pixel_h = height;
height = mode->screen_w;
mode->screen_w = mode->screen_h;
mode->screen_h = height;
}
/* Same deal with the fullscreen modes */
for (i = 0; i < display->num_fullscreen_modes; ++i) {
mode = &display->fullscreen_modes[i];
if (isLandscape != (mode->pixel_w > mode->pixel_h)) {
int height = mode->pixel_w;
mode->pixel_w = mode->pixel_h;
mode->pixel_h = height;
height = mode->screen_w;
mode->screen_w = mode->screen_h;
mode->screen_h = height;
}
}
switch ([UIApplication sharedApplication].statusBarOrientation) {
case UIInterfaceOrientationPortrait:
orientation = SDL_ORIENTATION_PORTRAIT;
break;
case UIInterfaceOrientationPortraitUpsideDown:
orientation = SDL_ORIENTATION_PORTRAIT_FLIPPED;
break;
case UIInterfaceOrientationLandscapeLeft:
/* Bug: UIInterfaceOrientationLandscapeLeft/Right are reversed - http://openradar.appspot.com/7216046 */
orientation = SDL_ORIENTATION_LANDSCAPE_FLIPPED;
break;
case UIInterfaceOrientationLandscapeRight:
/* Bug: UIInterfaceOrientationLandscapeLeft/Right are reversed - http://openradar.appspot.com/7216046 */
orientation = SDL_ORIENTATION_LANDSCAPE;
break;
default:
break;
}
SDL_SendDisplayEvent(display, SDL_EVENT_DISPLAY_ORIENTATION, orientation);
}
}
#endif /* !TARGET_OS_TV */
#endif /* SDL_VIDEO_DRIVER_UIKIT */