SDL2/src/dynapi/SDL_dynapi.sym
Sam Lantinga 824b9b0a58 Removed SDL_GetDisplayDPI()
This function wasn't consistently correct across platforms and devices.

If you want the UI scale factor, you can use display_scale in the structure returned by SDL_GetDesktopDisplayMode(). If you need an approximate DPI, you can multiply this value times 160 on iPhone and Android, and 96 on other platforms.
2023-02-08 17:35:54 -08:00

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SDL3_0.0.0 {
global:
JNI_OnLoad;
SDL_AddEventWatch;
SDL_AddGamepadMapping;
SDL_AddGamepadMappingsFromRW;
SDL_AddHintCallback;
SDL_AddTimer;
SDL_CreateRW;
SDL_AndroidBackButton;
SDL_AndroidGetActivity;
SDL_AndroidGetExternalStoragePath;
SDL_AndroidGetExternalStorageState;
SDL_AndroidGetInternalStoragePath;
SDL_AndroidGetJNIEnv;
SDL_AndroidRequestPermission;
SDL_AndroidSendMessage;
SDL_AndroidShowToast;
SDL_AtomicAdd;
SDL_AtomicCAS;
SDL_AtomicCASPtr;
SDL_AtomicGet;
SDL_AtomicGetPtr;
SDL_AtomicLock;
SDL_AtomicSet;
SDL_AtomicSetPtr;
SDL_AtomicTryLock;
SDL_AtomicUnlock;
SDL_AttachVirtualJoystick;
SDL_AttachVirtualJoystickEx;
SDL_BlitSurface;
SDL_BlitSurfaceScaled;
SDL_BlitSurfaceUnchecked;
SDL_BlitSurfaceUncheckedScaled;
SDL_CaptureMouse;
SDL_ClearAudioStream;
SDL_ClearComposition;
SDL_ClearError;
SDL_ClearHints;
SDL_ClearQueuedAudio;
SDL_CloseAudioDevice;
SDL_CloseGamepad;
SDL_CloseJoystick;
SDL_CloseSensor;
SDL_ComposeCustomBlendMode;
SDL_CondBroadcast;
SDL_CondSignal;
SDL_CondWait;
SDL_CondWaitTimeout;
SDL_ConvertPixels;
SDL_ConvertSurface;
SDL_ConvertSurfaceFormat;
SDL_CreateAudioStream;
SDL_CreateColorCursor;
SDL_CreateCond;
SDL_CreateCursor;
SDL_CreateMutex;
SDL_CreatePalette;
SDL_CreatePixelFormat;
SDL_CreateRenderer;
SDL_CreateSemaphore;
SDL_CreateShapedWindow;
SDL_CreateSoftwareRenderer;
SDL_CreateSurface;
SDL_CreateSurfaceFrom;
SDL_CreateSystemCursor;
SDL_CreateTexture;
SDL_CreateTextureFromSurface;
SDL_CreateThread;
SDL_CreateThreadWithStackSize;
SDL_CreateWindow;
SDL_CreateWindowAndRenderer;
SDL_CreateWindowFrom;
SDL_CursorVisible;
SDL_DXGIGetOutputInfo;
SDL_DelEventWatch;
SDL_DelHintCallback;
SDL_Delay;
SDL_DelayNS;
SDL_DequeueAudio;
SDL_DestroyAudioStream;
SDL_DestroyCond;
SDL_DestroyMutex;
SDL_DestroyPalette;
SDL_DestroyPixelFormat;
SDL_DestroyRenderer;
SDL_DestroySemaphore;
SDL_DestroySurface;
SDL_DestroyTexture;
SDL_DestroyWindow;
SDL_DetachThread;
SDL_DetachVirtualJoystick;
SDL_Direct3D9GetAdapterIndex;
SDL_DisableScreenSaver;
SDL_DuplicateSurface;
SDL_EGL_GetCurrentEGLConfig;
SDL_EGL_GetCurrentEGLDisplay;
SDL_EGL_GetProcAddress;
SDL_EGL_GetWindowEGLSurface;
SDL_EGL_SetEGLAttributeCallbacks;
SDL_EnableScreenSaver;
SDL_Error;
SDL_EventEnabled;
SDL_FillSurfaceRect;
SDL_FillSurfaceRects;
SDL_FilterEvents;
SDL_FlashWindow;
SDL_FlushAudioStream;
SDL_FlushEvent;
SDL_FlushEvents;
SDL_DestroyCursor;
SDL_DestroyRW;
SDL_GDKGetTaskQueue;
SDL_GDKSuspendComplete;
SDL_GL_BindTexture;
SDL_GL_CreateContext;
SDL_GL_DeleteContext;
SDL_GL_ExtensionSupported;
SDL_GL_GetAttribute;
SDL_GL_GetCurrentContext;
SDL_GL_GetCurrentWindow;
SDL_GL_GetProcAddress;
SDL_GL_GetSwapInterval;
SDL_GL_LoadLibrary;
SDL_GL_MakeCurrent;
SDL_GL_ResetAttributes;
SDL_GL_SetAttribute;
SDL_GL_SetSwapInterval;
SDL_GL_SwapWindow;
SDL_GL_UnbindTexture;
SDL_GL_UnloadLibrary;
SDL_GUIDFromString;
SDL_GUIDToString;
SDL_GamepadConnected;
SDL_GamepadEventsEnabled;
SDL_GamepadHasAxis;
SDL_GamepadHasButton;
SDL_GamepadHasLED;
SDL_GamepadHasRumble;
SDL_GamepadHasRumbleTriggers;
SDL_GamepadHasSensor;
SDL_GamepadSensorEnabled;
SDL_GetAndroidSDKVersion;
SDL_GetAssertionHandler;
SDL_GetAssertionReport;
SDL_GetAudioDeviceName;
SDL_GetAudioDeviceSpec;
SDL_GetAudioDeviceStatus;
SDL_GetAudioDriver;
SDL_GetAudioStreamAvailable;
SDL_GetAudioStreamData;
SDL_GetBasePath;
SDL_GetCPUCacheLineSize;
SDL_GetCPUCount;
SDL_GetClipboardText;
SDL_GetCurrentAudioDriver;
SDL_GetCurrentDisplayMode;
SDL_GetCurrentVideoDriver;
SDL_GetCursor;
SDL_GetDefaultAssertionHandler;
SDL_GetDefaultAudioInfo;
SDL_GetDefaultCursor;
SDL_GetDesktopDisplayMode;
SDL_GetDisplayBounds;
SDL_GetDisplayForPoint;
SDL_GetDisplayForRect;
SDL_GetDisplayName;
SDL_GetDisplayOrientation;
SDL_GetDisplayUsableBounds;
SDL_GetError;
SDL_GetErrorMsg;
SDL_GetEventFilter;
SDL_GetGamepadAppleSFSymbolsNameForAxis;
SDL_GetGamepadAppleSFSymbolsNameForButton;
SDL_GetGamepadAxis;
SDL_GetGamepadAxisFromString;
SDL_GetGamepadBindForAxis;
SDL_GetGamepadBindForButton;
SDL_GetGamepadButton;
SDL_GetGamepadButtonFromString;
SDL_GetGamepadFirmwareVersion;
SDL_GetGamepadFromInstanceID;
SDL_GetGamepadFromPlayerIndex;
SDL_GetGamepadInstanceGUID;
SDL_GetGamepadInstanceMapping;
SDL_GetGamepadInstanceName;
SDL_GetGamepadInstancePath;
SDL_GetGamepadInstancePlayerIndex;
SDL_GetGamepadInstanceProduct;
SDL_GetGamepadInstanceProductVersion;
SDL_GetGamepadInstanceType;
SDL_GetGamepadInstanceVendor;
SDL_GetGamepadJoystick;
SDL_GetGamepadMapping;
SDL_GetGamepadMappingForGUID;
SDL_GetGamepadMappingForIndex;
SDL_GetGamepadName;
SDL_GetNumGamepadTouchpadFingers;
SDL_GetNumGamepadTouchpads;
SDL_GetGamepadPath;
SDL_GetGamepadPlayerIndex;
SDL_GetGamepadProduct;
SDL_GetGamepadProductVersion;
SDL_GetGamepadSensorData;
SDL_GetGamepadSensorDataRate;
SDL_GetGamepadSerial;
SDL_GetGamepadStringForAxis;
SDL_GetGamepadStringForButton;
SDL_GetGamepadTouchpadFinger;
SDL_GetGamepadType;
SDL_GetGamepadVendor;
SDL_GetGamepads;
SDL_GetGlobalMouseState;
SDL_GetGrabbedWindow;
SDL_GetHint;
SDL_GetHintBoolean;
SDL_GetJoystickAxis;
SDL_GetJoystickAxisInitialState;
SDL_GetJoystickButton;
SDL_GetJoystickFirmwareVersion;
SDL_GetJoystickFromInstanceID;
SDL_GetJoystickFromPlayerIndex;
SDL_GetJoystickGUID;
SDL_GetJoystickGUIDFromString;
SDL_GetJoystickGUIDInfo;
SDL_GetJoystickGUIDString;
SDL_GetJoystickHat;
SDL_GetJoystickInstanceGUID;
SDL_GetJoystickInstanceID;
SDL_GetJoystickInstanceName;
SDL_GetJoystickInstancePath;
SDL_GetJoystickInstancePlayerIndex;
SDL_GetJoystickInstanceProduct;
SDL_GetJoystickInstanceProductVersion;
SDL_GetJoystickInstanceType;
SDL_GetJoystickInstanceVendor;
SDL_GetJoystickName;
SDL_GetJoystickPath;
SDL_GetJoystickPlayerIndex;
SDL_GetJoystickPowerLevel;
SDL_GetJoystickProduct;
SDL_GetJoystickProductVersion;
SDL_GetJoystickSerial;
SDL_GetJoystickType;
SDL_GetJoystickVendor;
SDL_GetJoysticks;
SDL_GetKeyFromName;
SDL_GetKeyFromScancode;
SDL_GetKeyName;
SDL_GetKeyboardFocus;
SDL_GetKeyboardState;
SDL_GetMasksForPixelFormatEnum;
SDL_GetMemoryFunctions;
SDL_GetModState;
SDL_GetMouseFocus;
SDL_GetMouseState;
SDL_GetNumAllocations;
SDL_GetNumAudioDevices;
SDL_GetNumAudioDrivers;
SDL_GetNumGamepadMappings;
SDL_GetNumJoystickAxes;
SDL_GetNumJoystickButtons;
SDL_GetNumJoystickHats;
SDL_GetNumRenderDrivers;
SDL_GetNumTouchDevices;
SDL_GetNumTouchFingers;
SDL_GetNumVideoDrivers;
SDL_GetOriginalMemoryFunctions;
SDL_GetPerformanceCounter;
SDL_GetPerformanceFrequency;
SDL_GetPixelFormatEnumForMasks;
SDL_GetPixelFormatName;
SDL_GetPlatform;
SDL_GetPowerInfo;
SDL_GetPrefPath;
SDL_GetPreferredLocales;
SDL_GetPrimarySelectionText;
SDL_GetQueuedAudioSize;
SDL_GetRGB;
SDL_GetRGBA;
SDL_GetRectAndLineIntersection;
SDL_GetRectAndLineIntersectionFloat;
SDL_GetRectEnclosingPoints;
SDL_GetRectEnclosingPointsFloat;
SDL_GetRectIntersection;
SDL_GetRectIntersectionFloat;
SDL_GetRectUnion;
SDL_GetRectUnionFloat;
SDL_GetRelativeMouseMode;
SDL_GetRelativeMouseState;
SDL_GetRenderClipRect;
SDL_GetRenderD3D11Device;
SDL_GetRenderD3D9Device;
SDL_GetRenderDrawBlendMode;
SDL_GetRenderDrawColor;
SDL_GetRenderDriver;
SDL_GetRenderLogicalPresentation;
SDL_GetRenderMetalCommandEncoder;
SDL_GetRenderMetalLayer;
SDL_GetRenderTarget;
SDL_GetRenderViewport;
SDL_GetRenderWindow;
SDL_GetRenderer;
SDL_GetRendererInfo;
SDL_GetCurrentRenderOutputSize;
SDL_GetRevision;
SDL_GetScancodeFromKey;
SDL_GetScancodeFromName;
SDL_GetScancodeName;
SDL_GetSensorData;
SDL_GetSensorFromInstanceID;
SDL_GetSensorInstanceID;
SDL_GetSensorInstanceName;
SDL_GetSensorInstanceNonPortableType;
SDL_GetSensorInstanceType;
SDL_GetSensorName;
SDL_GetSensorNonPortableType;
SDL_GetSensorType;
SDL_GetSensors;
SDL_GetShapedWindowMode;
SDL_GetSurfaceAlphaMod;
SDL_GetSurfaceBlendMode;
SDL_GetSurfaceClipRect;
SDL_GetSurfaceColorKey;
SDL_GetSurfaceColorMod;
SDL_GetSystemRAM;
SDL_GetTextureAlphaMod;
SDL_GetTextureBlendMode;
SDL_GetTextureColorMod;
SDL_GetTextureScaleMode;
SDL_GetTextureUserData;
SDL_GetThreadID;
SDL_GetThreadName;
SDL_GetTicks;
SDL_GetTicksNS;
SDL_GetTouchDevice;
SDL_GetTouchDeviceType;
SDL_GetTouchFinger;
SDL_GetTouchName;
SDL_GetVersion;
SDL_GetVideoDriver;
SDL_GetWindowBordersSize;
SDL_GetWindowData;
SDL_GetDisplayForWindow;
SDL_GetWindowFullscreenMode;
SDL_GetWindowFlags;
SDL_GetWindowFromID;
SDL_GetWindowGrab;
SDL_GetWindowICCProfile;
SDL_GetWindowID;
SDL_GetWindowKeyboardGrab;
SDL_GetWindowMaximumSize;
SDL_GetWindowMinimumSize;
SDL_GetWindowMouseGrab;
SDL_GetWindowMouseRect;
SDL_GetWindowOpacity;
SDL_GetWindowPixelFormat;
SDL_GetWindowPosition;
SDL_GetWindowSize;
SDL_GetWindowSizeInPixels;
SDL_GetWindowSurface;
SDL_GetWindowTitle;
SDL_GetWindowWMInfo;
SDL_GetYUVConversionMode;
SDL_GetYUVConversionModeForResolution;
SDL_HapticClose;
SDL_HapticDestroyEffect;
SDL_HapticEffectSupported;
SDL_HapticGetEffectStatus;
SDL_HapticIndex;
SDL_HapticName;
SDL_HapticNewEffect;
SDL_HapticNumAxes;
SDL_HapticNumEffects;
SDL_HapticNumEffectsPlaying;
SDL_HapticOpen;
SDL_HapticOpenFromJoystick;
SDL_HapticOpenFromMouse;
SDL_HapticOpened;
SDL_HapticPause;
SDL_HapticQuery;
SDL_HapticRumbleInit;
SDL_HapticRumblePlay;
SDL_HapticRumbleStop;
SDL_HapticRumbleSupported;
SDL_HapticRunEffect;
SDL_HapticSetAutocenter;
SDL_HapticSetGain;
SDL_HapticStopAll;
SDL_HapticStopEffect;
SDL_HapticUnpause;
SDL_HapticUpdateEffect;
SDL_HasARMSIMD;
SDL_HasAVX2;
SDL_HasAVX512F;
SDL_HasAVX;
SDL_HasAltiVec;
SDL_HasClipboardText;
SDL_HasEvent;
SDL_HasEvents;
SDL_HasLASX;
SDL_HasLSX;
SDL_HasMMX;
SDL_HasNEON;
SDL_HasPrimarySelectionText;
SDL_HasRDTSC;
SDL_HasRectIntersection;
SDL_HasRectIntersectionFloat;
SDL_HasSSE2;
SDL_HasSSE3;
SDL_HasSSE41;
SDL_HasSSE42;
SDL_HasSSE;
SDL_HasScreenKeyboardSupport;
SDL_HideCursor;
SDL_HideWindow;
SDL_Init;
SDL_InitSubSystem;
SDL_IsAndroidTV;
SDL_IsChromebook;
SDL_IsDeXMode;
SDL_IsGamepad;
SDL_IsJoystickVirtual;
SDL_IsShapedWindow;
SDL_IsTablet;
SDL_JoystickConnected;
SDL_JoystickEventsEnabled;
SDL_JoystickHasLED;
SDL_JoystickHasRumble;
SDL_JoystickHasRumbleTriggers;
SDL_JoystickIsHaptic;
SDL_LinuxSetThreadPriority;
SDL_LinuxSetThreadPriorityAndPolicy;
SDL_LoadBMP_RW;
SDL_LoadFile;
SDL_LoadFile_RW;
SDL_LoadFunction;
SDL_LoadObject;
SDL_LoadWAV_RW;
SDL_LockAudioDevice;
SDL_LockJoysticks;
SDL_LockMutex;
SDL_LockSurface;
SDL_LockTexture;
SDL_LockTextureToSurface;
SDL_Log;
SDL_LogCritical;
SDL_LogDebug;
SDL_LogError;
SDL_LogGetOutputFunction;
SDL_LogGetPriority;
SDL_LogInfo;
SDL_LogMessage;
SDL_LogMessageV;
SDL_LogResetPriorities;
SDL_LogSetAllPriority;
SDL_LogSetOutputFunction;
SDL_LogSetPriority;
SDL_LogVerbose;
SDL_LogWarn;
SDL_MapRGB;
SDL_MapRGBA;
SDL_MaximizeWindow;
SDL_MemoryBarrierAcquireFunction;
SDL_MemoryBarrierReleaseFunction;
SDL_Metal_CreateView;
SDL_Metal_DestroyView;
SDL_Metal_GetLayer;
SDL_MinimizeWindow;
SDL_MixAudioFormat;
SDL_MouseIsHaptic;
SDL_NumHaptics;
SDL_OnApplicationDidBecomeActive;
SDL_OnApplicationDidChangeStatusBarOrientation;
SDL_OnApplicationDidEnterBackground;
SDL_OnApplicationDidReceiveMemoryWarning;
SDL_OnApplicationWillEnterForeground;
SDL_OnApplicationWillResignActive;
SDL_OnApplicationWillTerminate;
SDL_OpenAudioDevice;
SDL_OpenGamepad;
SDL_OpenJoystick;
SDL_OpenSensor;
SDL_OpenURL;
SDL_PauseAudioDevice;
SDL_PeepEvents;
SDL_PollEvent;
SDL_PremultiplyAlpha;
SDL_PumpEvents;
SDL_PushEvent;
SDL_PutAudioStreamData;
SDL_QueryTexture;
SDL_QueueAudio;
SDL_Quit;
SDL_QuitSubSystem;
SDL_RWFromConstMem;
SDL_RWFromFile;
SDL_RWFromMem;
SDL_RWclose;
SDL_RWread;
SDL_RWseek;
SDL_RWsize;
SDL_RWtell;
SDL_RWwrite;
SDL_RaiseWindow;
SDL_ReadBE16;
SDL_ReadBE32;
SDL_ReadBE64;
SDL_ReadLE16;
SDL_ReadLE32;
SDL_ReadLE64;
SDL_ReadU8;
SDL_RegisterApp;
SDL_RegisterEvents;
SDL_RemoveTimer;
SDL_RenderClear;
SDL_RenderClipEnabled;
SDL_RenderFillRect;
SDL_RenderFillRects;
SDL_RenderFlush;
SDL_RenderGeometry;
SDL_RenderGeometryRaw;
SDL_RenderGetD3D12Device;
SDL_RenderLine;
SDL_RenderLines;
SDL_RenderCoordinatesToWindow;
SDL_RenderPoint;
SDL_RenderPoints;
SDL_RenderPresent;
SDL_RenderReadPixels;
SDL_RenderRect;
SDL_RenderRects;
SDL_RenderTexture;
SDL_RenderTextureRotated;
SDL_RenderCoordinatesFromWindow;
SDL_ReportAssertion;
SDL_ResetAssertionReport;
SDL_ResetHint;
SDL_ResetHints;
SDL_ResetKeyboard;
SDL_RestoreWindow;
SDL_RumbleGamepad;
SDL_RumbleGamepadTriggers;
SDL_RumbleJoystick;
SDL_RumbleJoystickTriggers;
SDL_RunApp;
SDL_SIMDGetAlignment;
SDL_SaveBMP_RW;
SDL_ScreenKeyboardShown;
SDL_ScreenSaverEnabled;
SDL_SemPost;
SDL_SemTryWait;
SDL_SemValue;
SDL_SemWait;
SDL_SemWaitTimeout;
SDL_SendGamepadEffect;
SDL_SendJoystickEffect;
SDL_SetAssertionHandler;
SDL_SetClipboardText;
SDL_SetCursor;
SDL_SetError;
SDL_SetEventEnabled;
SDL_SetEventFilter;
SDL_SetGamepadEventsEnabled;
SDL_SetGamepadLED;
SDL_SetGamepadPlayerIndex;
SDL_SetGamepadSensorEnabled;
SDL_SetHint;
SDL_SetHintWithPriority;
SDL_SetJoystickEventsEnabled;
SDL_SetJoystickLED;
SDL_SetJoystickPlayerIndex;
SDL_SetJoystickVirtualAxis;
SDL_SetJoystickVirtualButton;
SDL_SetJoystickVirtualHat;
SDL_SetMainReady;
SDL_SetMemoryFunctions;
SDL_SetModState;
SDL_SetPaletteColors;
SDL_SetPixelFormatPalette;
SDL_SetPrimarySelectionText;
SDL_SetRelativeMouseMode;
SDL_SetRenderClipRect;
SDL_SetRenderDrawBlendMode;
SDL_SetRenderDrawColor;
SDL_SetRenderLogicalPresentation;
SDL_SetRenderTarget;
SDL_SetRenderVSync;
SDL_SetRenderViewport;
SDL_SetSurfaceAlphaMod;
SDL_SetSurfaceBlendMode;
SDL_SetSurfaceClipRect;
SDL_SetSurfaceColorKey;
SDL_SetSurfaceColorMod;
SDL_SetSurfacePalette;
SDL_SetSurfaceRLE;
SDL_SetTextInputRect;
SDL_SetTextureAlphaMod;
SDL_SetTextureBlendMode;
SDL_SetTextureColorMod;
SDL_SetTextureScaleMode;
SDL_SetTextureUserData;
SDL_SetThreadPriority;
SDL_SetWindowAlwaysOnTop;
SDL_SetWindowBordered;
SDL_SetWindowData;
SDL_SetWindowFullscreenMode;
SDL_SetWindowFullscreen;
SDL_SetWindowGrab;
SDL_SetWindowHitTest;
SDL_SetWindowIcon;
SDL_SetWindowInputFocus;
SDL_SetWindowKeyboardGrab;
SDL_SetWindowMaximumSize;
SDL_SetWindowMinimumSize;
SDL_SetWindowModalFor;
SDL_SetWindowMouseGrab;
SDL_SetWindowMouseRect;
SDL_SetWindowOpacity;
SDL_SetWindowPosition;
SDL_SetWindowResizable;
SDL_SetWindowShape;
SDL_SetWindowSize;
SDL_SetWindowTitle;
SDL_SetWindowsMessageHook;
SDL_SetYUVConversionMode;
SDL_ShowCursor;
SDL_ShowMessageBox;
SDL_ShowSimpleMessageBox;
SDL_ShowWindow;
SDL_SoftStretch;
SDL_SoftStretchLinear;
SDL_StartTextInput;
SDL_StopTextInput;
SDL_SurfaceHasColorKey;
SDL_SurfaceHasRLE;
SDL_TLSCleanup;
SDL_TLSCreate;
SDL_TLSGet;
SDL_TLSSet;
SDL_TextInputActive;
SDL_TextInputShown;
SDL_ThreadID;
SDL_TryLockMutex;
SDL_UnloadObject;
SDL_UnlockAudioDevice;
SDL_UnlockJoysticks;
SDL_UnlockMutex;
SDL_UnlockSurface;
SDL_UnlockTexture;
SDL_UnregisterApp;
SDL_UpdateGamepads;
SDL_UpdateJoysticks;
SDL_UpdateNVTexture;
SDL_UpdateSensors;
SDL_UpdateTexture;
SDL_UpdateWindowSurface;
SDL_UpdateWindowSurfaceRects;
SDL_UpdateYUVTexture;
SDL_Vulkan_CreateSurface;
SDL_Vulkan_GetInstanceExtensions;
SDL_Vulkan_GetVkGetInstanceProcAddr;
SDL_Vulkan_LoadLibrary;
SDL_Vulkan_UnloadLibrary;
SDL_WaitEvent;
SDL_WaitEventTimeout;
SDL_WaitThread;
SDL_WarpMouseGlobal;
SDL_WarpMouseInWindow;
SDL_WasInit;
SDL_WinRTGetDeviceFamily;
SDL_WinRTGetFSPathUNICODE;
SDL_WinRTGetFSPathUTF8;
SDL_WriteBE16;
SDL_WriteBE32;
SDL_WriteBE64;
SDL_WriteLE16;
SDL_WriteLE32;
SDL_WriteLE64;
SDL_WriteU8;
SDL_abs;
SDL_acos;
SDL_acosf;
SDL_asin;
SDL_asinf;
SDL_asprintf;
SDL_atan2;
SDL_atan2f;
SDL_atan;
SDL_atanf;
SDL_atof;
SDL_atoi;
SDL_bsearch;
SDL_calloc;
SDL_ceil;
SDL_ceilf;
SDL_copysign;
SDL_copysignf;
SDL_cos;
SDL_cosf;
SDL_crc16;
SDL_crc32;
SDL_exp;
SDL_expf;
SDL_fabs;
SDL_fabsf;
SDL_floor;
SDL_floorf;
SDL_fmod;
SDL_fmodf;
SDL_free;
SDL_getenv;
SDL_hid_ble_scan;
SDL_hid_close;
SDL_hid_device_change_count;
SDL_hid_enumerate;
SDL_hid_exit;
SDL_hid_free_enumeration;
SDL_hid_get_feature_report;
SDL_hid_get_indexed_string;
SDL_hid_get_manufacturer_string;
SDL_hid_get_product_string;
SDL_hid_get_serial_number_string;
SDL_hid_init;
SDL_hid_open;
SDL_hid_open_path;
SDL_hid_read;
SDL_hid_read_timeout;
SDL_hid_send_feature_report;
SDL_hid_set_nonblocking;
SDL_hid_write;
SDL_iPhoneSetAnimationCallback;
SDL_iPhoneSetEventPump;
SDL_iconv;
SDL_iconv_close;
SDL_iconv_open;
SDL_iconv_string;
SDL_isalnum;
SDL_isalpha;
SDL_isblank;
SDL_iscntrl;
SDL_isdigit;
SDL_isgraph;
SDL_islower;
SDL_isprint;
SDL_ispunct;
SDL_isspace;
SDL_isupper;
SDL_isxdigit;
SDL_itoa;
SDL_lltoa;
SDL_log10;
SDL_log10f;
SDL_log;
SDL_logf;
SDL_lround;
SDL_lroundf;
SDL_ltoa;
SDL_malloc;
SDL_memcmp;
SDL_memcpy;
SDL_memmove;
SDL_memset4;
SDL_memset;
SDL_pow;
SDL_powf;
SDL_qsort;
SDL_realloc;
SDL_round;
SDL_roundf;
SDL_scalbn;
SDL_scalbnf;
SDL_setenv;
SDL_sin;
SDL_sinf;
SDL_snprintf;
SDL_sqrt;
SDL_sqrtf;
SDL_sscanf;
SDL_strcasecmp;
SDL_strcasestr;
SDL_strchr;
SDL_strcmp;
SDL_strdup;
SDL_strlcat;
SDL_strlcpy;
SDL_strlen;
SDL_strlwr;
SDL_strncasecmp;
SDL_strncmp;
SDL_strrchr;
SDL_strrev;
SDL_strstr;
SDL_strtod;
SDL_strtokr;
SDL_strtol;
SDL_strtoll;
SDL_strtoul;
SDL_strtoull;
SDL_strupr;
SDL_tan;
SDL_tanf;
SDL_tolower;
SDL_toupper;
SDL_trunc;
SDL_truncf;
SDL_uitoa;
SDL_ulltoa;
SDL_ultoa;
SDL_utf8strlcpy;
SDL_utf8strlen;
SDL_utf8strnlen;
SDL_vasprintf;
SDL_vsnprintf;
SDL_vsscanf;
SDL_wcscasecmp;
SDL_wcscmp;
SDL_wcsdup;
SDL_wcslcat;
SDL_wcslcpy;
SDL_wcslen;
SDL_wcsncasecmp;
SDL_wcsncmp;
SDL_wcsstr;
SDL_modf;
SDL_modff;
SDL_GetRenderVSync;
SDL_PlayAudioDevice;
SDL_aligned_alloc;
SDL_aligned_free;
SDL_ConvertAudioSamples;
SDL_GetDisplays;
SDL_GetPrimaryDisplay;
SDL_GetFullscreenDisplayModes;
SDL_GetClosestFullscreenDisplayMode;
SDL_GetRenderOutputSize;
SDL_ConvertEventToRenderCoordinates;
SDL_SetRenderScale;
SDL_GetRenderScale;
SDL_GetRenderWindowSize;
# extra symbols go here (don't modify this line)
local: *;
};