7def1438c3
Accommodate the new video core changes. The new video core changes allow for some window geometry calculation refactoring that simplify the system: - Removal of helper functions - Eliminate some discrepancies between the libdecor and xdg-toplevel paths - No need to short-circuit the video core window size event deduplication check - Exclusive fullscreen windows will always end up on the correct output, even when fullscreen is initiated from the compositor - Better handling of cases where the desktop is scaled, but does not expose the viewport protocol - Return the display bounds for the emulated mode if an exclusive fullscreen window has focus - Fixed cases where changing display properties during runtime wouldn't update the display mode lists - General cleanup |
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.github | ||
android-project | ||
build-scripts | ||
cmake | ||
docs | ||
include | ||
mingw/pkg-support/cmake | ||
src | ||
test | ||
VisualC | ||
VisualC-GDK | ||
VisualC-WinRT | ||
wayland-protocols | ||
Xcode | ||
.clang-format | ||
.editorconfig | ||
.gitignore | ||
.wikiheaders-options | ||
Android.mk | ||
BUGS.txt | ||
CMakeLists.txt | ||
CREDITS.txt | ||
INSTALL.txt | ||
LICENSE.txt | ||
README-SDL.txt | ||
README.md | ||
TODO.txt | ||
WhatsNew.txt |
Simple DirectMedia Layer (SDL) Version 3.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md
Enjoy!
Sam Lantinga (slouken@libsdl.org)