Simple Directmedia Layer
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Frank Praznik 7def1438c3 wayland: Refactor for video core changes
Accommodate the new video core changes.

The new video core changes allow for some window geometry calculation refactoring that simplify the system:

- Removal of helper functions
- Eliminate some discrepancies between the libdecor and xdg-toplevel paths
- No need to short-circuit the video core window size event deduplication check
- Exclusive fullscreen windows will always end up on the correct output, even when fullscreen is initiated from the compositor
- Better handling of cases where the desktop is scaled, but does not expose the viewport protocol
- Return the display bounds for the emulated mode if an exclusive fullscreen window has focus
- Fixed cases where changing display properties during runtime wouldn't update the display mode lists
- General cleanup
2023-02-02 18:25:18 -08:00
.github ci: don't upload test directory for ps2 workflow separately 2023-02-01 20:04:47 +01:00
android-project Android: display_mode scale: cast to do a float division 2023-01-27 08:17:20 -08:00
build-scripts Add missing _ in SDL_EVENT_LOCALECHANGED and SSDL_EVENT_TEXTEDITING_EXT 2023-02-02 00:49:09 +01:00
cmake cmake: fix installed SDL3::SDL3_test + test on ci 2023-01-31 05:29:38 +01:00
docs Add missing _ in SDL_EVENT_LOCALECHANGED and SSDL_EVENT_TEXTEDITING_EXT 2023-02-02 00:49:09 +01:00
include Add missing _ in SDL_EVENT_LOCALECHANGED and SSDL_EVENT_TEXTEDITING_EXT 2023-02-02 00:49:09 +01:00
mingw/pkg-support/cmake build: don't add SDL3 subfolder to include path for external projects 2022-11-27 14:33:13 -08:00
src wayland: Refactor for video core changes 2023-02-02 18:25:18 -08:00
test Revert "Add testcpuinfo.c" 2023-02-02 00:49:09 +01:00
VisualC cmake: capitalize SDL3::Headers target 2023-01-31 01:59:21 +01:00
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wayland-protocols wayland: Add high-resolution event timestamp support 2022-12-04 16:56:26 -08:00
Xcode cmake: capitalize SDL3::Headers target 2023-01-31 01:59:21 +01:00
.clang-format Commented out syntax that causes Visual Studio 2019 to complain on every edit 2022-12-02 00:43:01 -08:00
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.wikiheaders-options wikiheaders: Fixed SDL2 wiki link. 2023-01-26 14:50:52 -05:00
Android.mk Create a static SDL_test library on Android 2023-01-25 13:06:42 -08:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt cmake: fix installed SDL3::SDL3_test + test on ci 2023-01-31 05:29:38 +01:00
CREDITS.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
INSTALL.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
LICENSE.txt Updated copyright for 2023 2023-01-09 09:41:41 -08:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
TODO.txt Fixed up legacy MoinMoin URLs at wiki.libsdl.org 2021-04-01 12:20:33 -04:00
WhatsNew.txt Add SDL_ConvertAudioSamples() helper function 2023-01-24 08:26:09 -08:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)