makes the SDL_main code shorter Also added a generic SDL_RunApp() implementation for platforms that don't really need it. Some platforms (that use SDL_main but haven't been ported yet) are still missing, but are added in the following commits. |
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android | ||
dummy | ||
gdk | ||
haiku | ||
n3ds | ||
ngage | ||
ps2 | ||
psp | ||
uikit | ||
windows | ||
winrt |