SDL2/src/main
Daniel Gibson 7bfc41db3c Unify all the SDL_*RunApp() functions into just SDL_RunApp()
makes the SDL_main code shorter

Also added a generic SDL_RunApp() implementation for platforms that
don't really need it.

Some platforms (that use SDL_main but haven't been ported yet) are
still missing, but are added in the following commits.
2022-12-15 08:01:01 -08:00
..
android Removed the need for libSDL2main.a on Android, and separated JNI initialization out for other integrations 2017-08-28 14:34:15 -07:00
dummy Add missing SDL_main.h includes to remaining libSDLmain implementations 2022-12-15 08:01:01 -08:00
gdk Make GDK's SDL_main header-only 2022-12-15 08:01:01 -08:00
haiku Pass the OS event timestamp for keyboard, mouse, and touch events where possible 2022-12-02 12:37:41 -08:00
n3ds PortNintendo 3DS SDL_main to header-only + SDL_N3DSRunApp() 2022-12-15 08:01:01 -08:00
ngage Add missing SDL_main.h includes to remaining libSDLmain implementations 2022-12-15 08:01:01 -08:00
ps2 Add missing SDL_main.h includes to remaining libSDLmain implementations 2022-12-15 08:01:01 -08:00
psp Add missing SDL_main.h includes to remaining libSDLmain implementations 2022-12-15 08:01:01 -08:00
uikit Make iOS/tvOS (uikit) SDL_main header-only 2022-12-15 08:01:01 -08:00
windows Unify all the SDL_*RunApp() functions into just SDL_RunApp() 2022-12-15 08:01:01 -08:00
winrt Make WinRT's SDL_main header-only 2022-12-15 08:01:01 -08:00