Simple Directmedia Layer
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Leonardo Brondani Schenkel 6f06e4bc80 Add Linux mapping for 8BitDo Pro 2 Wired Controller for Xbox
Without these mappings, this controller "kinda" works out of the box:
- `SDL_GameControllerMapping()` works because it will notice "Xbox" in
  the name and use the default XInput mappings
- `SDL_GameControllerMappingForGUID()` will not find any mapping

lsusb:
```
ID 2dc8:2000 8BitDo 8BitDo Pro 2 Wired Controller for Xbox
```

In Linux this controller is supported by two drivers:
- `xpad` (built-in to the kernel), exposes the controller name from the
  USB descriptor and the GUID starts with 03 (0x03 = BUS_USB)
- `xone` (https://github.com/medusalix/xone), exposes a virtual
  controller which is always named "Microsoft X-Box One pad" and the
  GUID starts with 06 (0x06 = BUS_VIRTUAL)

This commit adds the 2 GUIDs from both drivers so mappings will always
be found and the real controller name will always be reported.

(cherry picked from commit 4266cf8504)
2023-02-05 08:45:24 -08:00
.github ci: don't upload test directory for ps2 workflow separately 2023-02-01 20:04:47 +01:00
android-project Android: display_mode scale: cast to do a float division 2023-01-27 08:17:20 -08:00
build-scripts SDL_migration.cocci: fix syntax 2023-02-05 09:37:37 +01:00
cmake cmake: fix installed SDL3::SDL3_test + test on ci 2023-01-31 05:29:38 +01:00
docs Note that the renderer will by default scale from window coordinates to pixels 2023-02-05 08:41:35 -08:00
include replaced line comments in public header. 2023-02-04 10:02:10 +03:00
mingw/pkg-support/cmake build: don't add SDL3 subfolder to include path for external projects 2022-11-27 14:33:13 -08:00
src Add Linux mapping for 8BitDo Pro 2 Wired Controller for Xbox 2023-02-05 08:45:24 -08:00
test Fixed SDL_ScaleMode values for consistency 2023-02-03 14:20:51 -08:00
VisualC cmake: capitalize SDL3::Headers target 2023-01-31 01:59:21 +01:00
VisualC-GDK Moved testautomation data out of SDL_test library 2023-01-26 10:25:44 -08:00
VisualC-WinRT Moved testautomation data out of SDL_test library 2023-01-26 10:25:44 -08:00
wayland-protocols wayland: Add high-resolution event timestamp support 2022-12-04 16:56:26 -08:00
Xcode cmake: capitalize SDL3::Headers target 2023-01-31 01:59:21 +01:00
.clang-format Commented out syntax that causes Visual Studio 2019 to complain on every edit 2022-12-02 00:43:01 -08:00
.editorconfig Fixed formatting for Haiku cc files 2023-01-25 03:03:41 -08:00
.gitignore Removed QtCreator entries from .gitignore 2023-01-04 11:18:18 -08:00
.wikiheaders-options wikiheaders: Fixed SDL2 wiki link. 2023-01-26 14:50:52 -05:00
Android.mk Create a static SDL_test library on Android 2023-01-25 13:06:42 -08:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt cmake: fix installed SDL3::SDL3_test + test on ci 2023-01-31 05:29:38 +01:00
CREDITS.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
INSTALL.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
LICENSE.txt Updated copyright for 2023 2023-01-09 09:41:41 -08:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
TODO.txt Fixed up legacy MoinMoin URLs at wiki.libsdl.org 2021-04-01 12:20:33 -04:00
WhatsNew.txt Add SDL_ConvertAudioSamples() helper function 2023-01-24 08:26:09 -08:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)