SDL2/src/video/emscripten/SDL_emscriptenvideo.c
Sam Lantinga 6b137579ea Windows default to fullscreen desktop mode if they don't pick an explicit video mode
Rather than iterating over display modes using an index, there is a new function SDL_GetFullscreenDisplayModes() to get the list of available fullscreen modes on a display.
{
    SDL_DisplayID display = SDL_GetPrimaryDisplay();
    int num_modes = 0;
    SDL_DisplayMode **modes = SDL_GetFullscreenDisplayModes(display, &num_modes);
    if (modes) {
        for (i = 0; i < num_modes; ++i) {
            SDL_DisplayMode *mode = modes[i];
            SDL_Log("Display %" SDL_PRIu32 " mode %d:  %dx%d@%gHz, %d%% scale\n",
                    display, i, mode->pixel_w, mode->pixel_h, mode->refresh_rate, (int)(mode->display_scale * 100.0f));
        }
        SDL_free(modes);
    }
}

SDL_GetDesktopDisplayMode() and SDL_GetCurrentDisplayMode() return pointers to display modes rather than filling in application memory.

Windows now have an explicit fullscreen mode that is set, using SDL_SetWindowFullscreenMode(). The fullscreen mode for a window can be queried with SDL_GetWindowFullscreenMode(), which returns a pointer to the mode, or NULL if the window will be fullscreen desktop. SDL_SetWindowFullscreen() just takes a boolean value, setting the correct fullscreen state based on the selected mode.
2023-02-01 12:05:25 -08:00

355 lines
12 KiB
C

/*
Simple DirectMedia Layer
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#if SDL_VIDEO_DRIVER_EMSCRIPTEN
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"
#include "SDL_emscriptenvideo.h"
#include "SDL_emscriptenopengles.h"
#include "SDL_emscriptenframebuffer.h"
#include "SDL_emscriptenevents.h"
#include "SDL_emscriptenmouse.h"
#define EMSCRIPTENVID_DRIVER_NAME "emscripten"
/* Initialization/Query functions */
static int Emscripten_VideoInit(_THIS);
static int Emscripten_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode);
static void Emscripten_VideoQuit(_THIS);
static int Emscripten_GetDisplayUsableBounds(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect);
static int Emscripten_GetDisplayPhysicalDPI(_THIS, SDL_VideoDisplay *display, float *ddpi, float *hdpi, float *vdpi);
static int Emscripten_CreateWindow(_THIS, SDL_Window *window);
static void Emscripten_SetWindowSize(_THIS, SDL_Window *window);
static void Emscripten_GetWindowSizeInPixels(_THIS, SDL_Window *window, int *w, int *h);
static void Emscripten_DestroyWindow(_THIS, SDL_Window *window);
static void Emscripten_SetWindowFullscreen(_THIS, SDL_Window *window, SDL_VideoDisplay *display, SDL_bool fullscreen);
static void Emscripten_PumpEvents(_THIS);
static void Emscripten_SetWindowTitle(_THIS, SDL_Window *window);
/* Emscripten driver bootstrap functions */
static void Emscripten_DeleteDevice(SDL_VideoDevice *device)
{
SDL_free(device);
}
static SDL_VideoDevice *Emscripten_CreateDevice(void)
{
SDL_VideoDevice *device;
/* Initialize all variables that we clean on shutdown */
device = (SDL_VideoDevice *)SDL_calloc(1, sizeof(SDL_VideoDevice));
if (device == NULL) {
SDL_OutOfMemory();
return 0;
}
/* Firefox sends blur event which would otherwise prevent full screen
* when the user clicks to allow full screen.
* See https://bugzilla.mozilla.org/show_bug.cgi?id=1144964
*/
SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0");
/* Set the function pointers */
device->VideoInit = Emscripten_VideoInit;
device->VideoQuit = Emscripten_VideoQuit;
device->GetDisplayUsableBounds = Emscripten_GetDisplayUsableBounds;
device->GetDisplayPhysicalDPI = Emscripten_GetDisplayPhysicalDPI;
device->SetDisplayMode = Emscripten_SetDisplayMode;
device->PumpEvents = Emscripten_PumpEvents;
device->CreateSDLWindow = Emscripten_CreateWindow;
device->SetWindowTitle = Emscripten_SetWindowTitle;
/*device->SetWindowIcon = Emscripten_SetWindowIcon;
device->SetWindowPosition = Emscripten_SetWindowPosition;*/
device->SetWindowSize = Emscripten_SetWindowSize;
/*device->ShowWindow = Emscripten_ShowWindow;
device->HideWindow = Emscripten_HideWindow;
device->RaiseWindow = Emscripten_RaiseWindow;
device->MaximizeWindow = Emscripten_MaximizeWindow;
device->MinimizeWindow = Emscripten_MinimizeWindow;
device->RestoreWindow = Emscripten_RestoreWindow;
device->SetWindowMouseGrab = Emscripten_SetWindowMouseGrab;*/
device->GetWindowSizeInPixels = Emscripten_GetWindowSizeInPixels;
device->DestroyWindow = Emscripten_DestroyWindow;
device->SetWindowFullscreen = Emscripten_SetWindowFullscreen;
device->CreateWindowFramebuffer = Emscripten_CreateWindowFramebuffer;
device->UpdateWindowFramebuffer = Emscripten_UpdateWindowFramebuffer;
device->DestroyWindowFramebuffer = Emscripten_DestroyWindowFramebuffer;
device->GL_LoadLibrary = Emscripten_GLES_LoadLibrary;
device->GL_GetProcAddress = Emscripten_GLES_GetProcAddress;
device->GL_UnloadLibrary = Emscripten_GLES_UnloadLibrary;
device->GL_CreateContext = Emscripten_GLES_CreateContext;
device->GL_MakeCurrent = Emscripten_GLES_MakeCurrent;
device->GL_SetSwapInterval = Emscripten_GLES_SetSwapInterval;
device->GL_GetSwapInterval = Emscripten_GLES_GetSwapInterval;
device->GL_SwapWindow = Emscripten_GLES_SwapWindow;
device->GL_DeleteContext = Emscripten_GLES_DeleteContext;
device->free = Emscripten_DeleteDevice;
return device;
}
VideoBootStrap Emscripten_bootstrap = {
EMSCRIPTENVID_DRIVER_NAME, "SDL emscripten video driver",
Emscripten_CreateDevice
};
int Emscripten_VideoInit(_THIS)
{
SDL_DisplayMode mode;
/* Use a fake 32-bpp desktop mode */
SDL_zero(mode);
mode.format = SDL_PIXELFORMAT_RGB888;
emscripten_get_screen_size(&mode.screen_w, &mode.screen_h);
mode.display_scale = emscripten_get_device_pixel_ratio();
if (SDL_AddBasicVideoDisplay(&mode) == 0) {
return -1;
}
Emscripten_InitMouse();
/* We're done! */
return 0;
}
static int Emscripten_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
{
/* can't do this */
return 0;
}
static void Emscripten_VideoQuit(_THIS)
{
Emscripten_FiniMouse();
}
static int Emscripten_GetDisplayUsableBounds(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect)
{
if (rect) {
rect->x = 0;
rect->y = 0;
rect->w = MAIN_THREAD_EM_ASM_INT({
return window.innerWidth;
});
rect->h = MAIN_THREAD_EM_ASM_INT({
return window.innerHeight;
});
}
return 0;
}
static int Emscripten_GetDisplayPhysicalDPI(_THIS, SDL_VideoDisplay *display, float *ddpi_out, float *hdpi_out, float *vdpi_out)
{
const float dpi_reference = 96.0f;
float dpi;
dpi = (float)emscripten_get_device_pixel_ratio() * dpi_reference;
if (ddpi_out) {
*ddpi_out = dpi;
}
if (hdpi_out) {
*hdpi_out = dpi;
}
if (vdpi_out) {
*vdpi_out = dpi;
}
return 0;
}
static void Emscripten_PumpEvents(_THIS)
{
/* do nothing. */
}
static int Emscripten_CreateWindow(_THIS, SDL_Window *window)
{
SDL_WindowData *wdata;
double scaled_w, scaled_h;
double css_w, css_h;
const char *selector;
/* Allocate window internal data */
wdata = (SDL_WindowData *)SDL_calloc(1, sizeof(SDL_WindowData));
if (wdata == NULL) {
return SDL_OutOfMemory();
}
selector = SDL_GetHint(SDL_HINT_EMSCRIPTEN_CANVAS_SELECTOR);
if (!selector) {
selector = "#canvas";
}
wdata->canvas_id = SDL_strdup(selector);
if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {
wdata->pixel_ratio = emscripten_get_device_pixel_ratio();
} else {
wdata->pixel_ratio = 1.0f;
}
scaled_w = SDL_floor(window->w * wdata->pixel_ratio);
scaled_h = SDL_floor(window->h * wdata->pixel_ratio);
/* set a fake size to check if there is any CSS sizing the canvas */
emscripten_set_canvas_element_size(wdata->canvas_id, 1, 1);
emscripten_get_element_css_size(wdata->canvas_id, &css_w, &css_h);
wdata->external_size = SDL_floor(css_w) != 1 || SDL_floor(css_h) != 1;
if ((window->flags & SDL_WINDOW_RESIZABLE) && wdata->external_size) {
/* external css has resized us */
scaled_w = css_w * wdata->pixel_ratio;
scaled_h = css_h * wdata->pixel_ratio;
SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_RESIZED, css_w, css_h);
}
emscripten_set_canvas_element_size(wdata->canvas_id, scaled_w, scaled_h);
/* if the size is not being controlled by css, we need to scale down for hidpi */
if (!wdata->external_size) {
if (wdata->pixel_ratio != 1.0f) {
/*scale canvas down*/
emscripten_set_element_css_size(wdata->canvas_id, window->w, window->h);
}
}
wdata->window = window;
/* Setup driver data for this window */
window->driverdata = wdata;
/* One window, it always has focus */
SDL_SetMouseFocus(window);
SDL_SetKeyboardFocus(window);
Emscripten_RegisterEventHandlers(wdata);
/* Window has been successfully created */
return 0;
}
static void Emscripten_SetWindowSize(_THIS, SDL_Window *window)
{
SDL_WindowData *data;
if (window->driverdata) {
data = window->driverdata;
/* update pixel ratio */
if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {
data->pixel_ratio = emscripten_get_device_pixel_ratio();
}
emscripten_set_canvas_element_size(data->canvas_id, window->w * data->pixel_ratio, window->h * data->pixel_ratio);
/*scale canvas down*/
if (!data->external_size && data->pixel_ratio != 1.0f) {
emscripten_set_element_css_size(data->canvas_id, window->w, window->h);
}
}
}
static void Emscripten_GetWindowSizeInPixels(_THIS, SDL_Window *window, int *w, int *h)
{
SDL_WindowData *data;
if (window->driverdata) {
data = window->driverdata;
*w = window->w * data->pixel_ratio;
*h = window->h * data->pixel_ratio;
}
}
static void Emscripten_DestroyWindow(_THIS, SDL_Window *window)
{
SDL_WindowData *data;
if (window->driverdata) {
data = window->driverdata;
Emscripten_UnregisterEventHandlers(data);
/* We can't destroy the canvas, so resize it to zero instead */
emscripten_set_canvas_element_size(data->canvas_id, 0, 0);
SDL_free(data->canvas_id);
SDL_free(window->driverdata);
window->driverdata = NULL;
}
}
static void Emscripten_SetWindowFullscreen(_THIS, SDL_Window *window, SDL_VideoDisplay *display, SDL_bool fullscreen)
{
SDL_WindowData *data;
if (window->driverdata) {
data = window->driverdata;
if (fullscreen) {
EmscriptenFullscreenStrategy strategy;
SDL_bool is_desktop_fullscreen = ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != 0) ? SDL_TRUE : SDL_FALSE;
int res;
strategy.scaleMode = is_desktop_fullscreen ? EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH : EMSCRIPTEN_FULLSCREEN_SCALE_ASPECT;
if (!is_desktop_fullscreen) {
strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_NONE;
} else if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {
strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_HIDEF;
} else {
strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF;
}
strategy.filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT;
strategy.canvasResizedCallback = Emscripten_HandleCanvasResize;
strategy.canvasResizedCallbackUserData = data;
data->fullscreen_mode_flags = (window->flags & SDL_WINDOW_FULLSCREEN_MASK);
data->fullscreen_resize = is_desktop_fullscreen;
res = emscripten_request_fullscreen_strategy(data->canvas_id, 1, &strategy);
if (res != EMSCRIPTEN_RESULT_SUCCESS && res != EMSCRIPTEN_RESULT_DEFERRED) {
/* unset flags, fullscreen failed */
window->flags &= ~SDL_WINDOW_FULLSCREEN_MASK;
}
} else
emscripten_exit_fullscreen();
}
}
static void Emscripten_SetWindowTitle(_THIS, SDL_Window *window)
{
emscripten_set_window_title(window->title);
}
#endif /* SDL_VIDEO_DRIVER_EMSCRIPTEN */