6a27188023
Work in progress on https://github.com/libsdl-org/SDL/issues/7134
176 lines
4.5 KiB
C++
176 lines
4.5 KiB
C++
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include <stdlib.h>
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#ifdef NULL
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#undef NULL
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#endif
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#include "SDL_internal.h"
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#if SDL_VIDEO_DRIVER_NGAGE
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "../SDL_sysvideo.h"
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#include "../SDL_pixels_c.h"
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#include "../../events/SDL_events_c.h"
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#ifdef __cplusplus
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}
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#endif
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#include "SDL_ngagevideo.h"
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#include "SDL_ngagewindow.h"
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#include "SDL_ngageevents_c.h"
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#include "SDL_ngageframebuffer_c.h"
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#define NGAGEVID_DRIVER_NAME "ngage"
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/* Initialization/Query functions */
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static int NGAGE_VideoInit(_THIS);
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static int NGAGE_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode);
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static void NGAGE_VideoQuit(_THIS);
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/* NGAGE driver bootstrap functions */
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static void NGAGE_DeleteDevice(SDL_VideoDevice *device)
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{
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SDL_VideoData *phdata = (SDL_VideoData *)device->driverdata;
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if (phdata) {
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/* Free Epoc resources */
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/* Disable events for me */
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if (phdata->NGAGE_WsEventStatus != KRequestPending) {
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phdata->NGAGE_WsSession.EventReadyCancel();
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}
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if (phdata->NGAGE_RedrawEventStatus != KRequestPending) {
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phdata->NGAGE_WsSession.RedrawReadyCancel();
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}
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free(phdata->NGAGE_DrawDevice);
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if (phdata->NGAGE_WsWindow.WsHandle()) {
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phdata->NGAGE_WsWindow.Close();
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}
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if (phdata->NGAGE_WsWindowGroup.WsHandle()) {
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phdata->NGAGE_WsWindowGroup.Close();
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}
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delete phdata->NGAGE_WindowGc;
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phdata->NGAGE_WindowGc = NULL;
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delete phdata->NGAGE_WsScreen;
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phdata->NGAGE_WsScreen = NULL;
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if (phdata->NGAGE_WsSession.WsHandle()) {
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phdata->NGAGE_WsSession.Close();
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}
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SDL_free(phdata);
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phdata = NULL;
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}
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if (device) {
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SDL_free(device);
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device = NULL;
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}
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}
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static SDL_VideoDevice *NGAGE_CreateDevice(void)
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{
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SDL_VideoDevice *device;
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SDL_VideoData *phdata;
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/* Initialize all variables that we clean on shutdown */
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device = (SDL_VideoDevice *)SDL_calloc(1, sizeof(SDL_VideoDevice));
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if (device == NULL) {
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SDL_OutOfMemory();
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return 0;
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}
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/* Initialize internal N-Gage specific data */
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phdata = (SDL_VideoData *)SDL_calloc(1, sizeof(SDL_VideoData));
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if (phdata == NULL) {
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SDL_OutOfMemory();
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SDL_free(device);
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return 0;
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}
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/* General video */
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device->VideoInit = NGAGE_VideoInit;
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device->VideoQuit = NGAGE_VideoQuit;
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device->SetDisplayMode = NGAGE_SetDisplayMode;
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device->PumpEvents = NGAGE_PumpEvents;
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device->CreateWindowFramebuffer = SDL_NGAGE_CreateWindowFramebuffer;
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device->UpdateWindowFramebuffer = SDL_NGAGE_UpdateWindowFramebuffer;
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device->DestroyWindowFramebuffer = SDL_NGAGE_DestroyWindowFramebuffer;
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device->free = NGAGE_DeleteDevice;
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/* "Window" */
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device->CreateSDLWindow = NGAGE_CreateWindow;
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device->DestroyWindow = NGAGE_DestroyWindow;
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/* N-Gage specific data */
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device->driverdata = phdata;
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return device;
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}
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VideoBootStrap NGAGE_bootstrap = {
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NGAGEVID_DRIVER_NAME, "SDL ngage video driver",
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NGAGE_CreateDevice
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};
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int NGAGE_VideoInit(_THIS)
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{
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SDL_DisplayMode mode;
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/* Use 12-bpp desktop mode */
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SDL_zero(mode);
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mode.format = SDL_PIXELFORMAT_RGB444;
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mode.w = 176;
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mode.h = 208;
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if (SDL_AddBasicVideoDisplay(&mode) < 0) {
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return -1;
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}
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SDL_zero(mode);
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SDL_AddDisplayMode(&_this->displays[0], &mode);
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/* We're done! */
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return 0;
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}
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static int NGAGE_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
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{
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return 0;
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}
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void NGAGE_VideoQuit(_THIS)
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{
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}
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#endif /* SDL_VIDEO_DRIVER_NGAGE */
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