SDL2/src/render
Sam Lantinga 69e9b2acee Fixed bug 5471 - Creating a fullscreen desktop window goes windowed temporarily
This is caused by the Metal renderer recreating the window because by default we create an OpenGL window on macOS.

It turns out that at least on macOS 10.15, a window that has been initialized for OpenGL can also be used with Metal. So we'll skip recreating the window in that case.
2021-02-10 10:22:19 -05:00
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direct3d Updated copyright for 2021 2021-01-02 10:25:38 -08:00
direct3d11 Fixed building with mingw64 2021-02-10 10:22:17 -05:00
metal Fixed bug 5471 - Creating a fullscreen desktop window goes windowed temporarily 2021-02-10 10:22:19 -05:00
opengl opengl: More work on making line drawing match software renderer. 2021-01-11 20:40:11 -05:00
opengles opengl: More work on making line drawing match software renderer. 2021-01-11 20:40:11 -05:00
opengles2 GLES2 SDL_Renderer: remove old ZUNE_HD defines and simplify shader cache 2021-02-10 10:22:16 -05:00
psp Updated copyright for 2021 2021-01-02 10:25:38 -08:00
software Updated copyright for 2021 2021-01-02 10:25:38 -08:00
SDL_d3dmath.c Updated copyright for 2021 2021-01-02 10:25:38 -08:00
SDL_d3dmath.h Updated copyright for 2021 2021-01-02 10:25:38 -08:00
SDL_render.c SDL_Update{YUV,NV}Texture: also intersect rect with texture dimension 2021-02-10 10:22:17 -05:00
SDL_sysrender.h Add more SDL_HAVE_YUV defines 2021-01-05 17:39:48 +01:00
SDL_yuv_sw.c Fix software UpdateNVTexture non fullscreen (bug #5430) 2021-01-05 21:54:03 +01:00
SDL_yuv_sw_c.h Remove old YUV fixme 2021-02-10 10:22:18 -05:00