SDL2/src
Sam Lantinga 1f4cc733a1 Removed the nanosecond versions of event and thread primitive waits from the public API
It's not clear applications need this level of precision yet, so let's leave these private for now.
2022-12-02 12:37:41 -08:00
..
atomic Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00
audio Convert ticks to 64-bit, added nanosecond precision to the API 2022-12-02 12:37:41 -08:00
core Convert ticks to 64-bit, added nanosecond precision to the API 2022-12-02 12:37:41 -08:00
cpuinfo Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00
dynapi Removed the nanosecond versions of event and thread primitive waits from the public API 2022-12-02 12:37:41 -08:00
events Convert ticks to 64-bit, added nanosecond precision to the API 2022-12-02 12:37:41 -08:00
file Clang-Tidy fixes (#6725) 2022-12-01 13:07:03 -08:00
filesystem SDL_sysfilesystem.c (SDL_GetBasePath): fixed the solaris code path. 2022-12-02 06:23:30 +03:00
haptic Convert ticks to 64-bit, added nanosecond precision to the API 2022-12-02 12:37:41 -08:00
hidapi Convert ticks to 64-bit, added nanosecond precision to the API 2022-12-02 12:37:41 -08:00
joystick Convert ticks to 64-bit, added nanosecond precision to the API 2022-12-02 12:37:41 -08:00
libm Added precompiled header support for Visual Studio and Xcode (#6710) 2022-11-29 18:34:15 -08:00
loadso Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00
locale Clang-Tidy fixes (#6725) 2022-12-01 13:07:03 -08:00
main fixed corrupted (zero-sized) SDL3-WinRTResource_BlankCursor.cur. 2022-12-02 03:32:00 +03:00
misc Clang-Tidy fixes (#6725) 2022-12-01 13:07:03 -08:00
power Convert ticks to 64-bit, added nanosecond precision to the API 2022-12-02 12:37:41 -08:00
render Convert ticks to 64-bit, added nanosecond precision to the API 2022-12-02 12:37:41 -08:00
sensor Small format changed (using clang-format 15.0.2-1) 2022-12-01 09:39:08 +01:00
stdlib Clang-Tidy fixes (#6725) 2022-12-01 13:07:03 -08:00
test Fix Conditional jump or move depends on uninitialised value(s) 2022-12-02 21:11:33 +01:00
thread Convert ticks to 64-bit, added nanosecond precision to the API 2022-12-02 12:37:41 -08:00
timer Convert ticks to 64-bit, added nanosecond precision to the API 2022-12-02 12:37:41 -08:00
video Convert ticks to 64-bit, added nanosecond precision to the API 2022-12-02 12:37:41 -08:00
SDL.c Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00
SDL_assert.c Clang-Tidy fixes (#6725) 2022-12-01 13:07:03 -08:00
SDL_assert_c.h Added precompiled header support for Visual Studio and Xcode (#6710) 2022-11-29 18:34:15 -08:00
SDL_dataqueue.c Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00
SDL_dataqueue.h Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00
SDL_error.c Clang-Tidy fixes (#6725) 2022-12-01 13:07:03 -08:00
SDL_error_c.h Added precompiled header support for Visual Studio and Xcode (#6710) 2022-11-29 18:34:15 -08:00
SDL_guid.c Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00
SDL_hints.c Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00
SDL_hints_c.h Added precompiled header support for Visual Studio and Xcode (#6710) 2022-11-29 18:34:15 -08:00
SDL_internal.h Removed the nanosecond versions of event and thread primitive waits from the public API 2022-12-02 12:37:41 -08:00
SDL_list.c Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00
SDL_list.h Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00
SDL_log.c Clang-Tidy fixes (#6725) 2022-12-01 13:07:03 -08:00
SDL_log_c.h Added precompiled header support for Visual Studio and Xcode (#6710) 2022-11-29 18:34:15 -08:00
SDL_utils.c Fixed declaration-after-statement warning 2022-07-18 07:31:23 -07:00
SDL_utils_c.h Added precompiled header support for Visual Studio and Xcode (#6710) 2022-11-29 18:34:15 -08:00