SDL2/cmake
Sam Lantinga 1e2dfdb019 Removed the OpenGL ES 1.0 2D render implementation
In SDL3 we plan to make more use of shaders in the 2D render API, and this minimizes the number of platforms we have to consider for new features. OpenGL ES 2.0 or newer is supported on all modern iOS and Android devices.
2022-11-30 13:39:37 -08:00
..
test Rename SDLmain to SDL_main and SDLtest to SDL_test for consistency with other SDL libraries 2022-11-28 10:57:59 -08:00
CheckCPUArchitecture.cmake cmake: test for lsx and lasx intrinsics for loongarch 2022-11-25 21:50:08 +01:00
macros.cmake First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
sdlchecks.cmake Removed the OpenGL ES 1.0 2D render implementation 2022-11-30 13:39:37 -08:00
sdlplatform.cmake cmake: move platform detection to cmake/sdl/paltform.cmake for re-use by SDL2-compat 2022-11-29 21:10:56 +03:00