Simple Directmedia Layer
Go to file
2022-12-22 00:55:54 -05:00
.github Cancel current CI actions when a PR is updated 2022-12-04 10:05:54 -08:00
android-project Android JAVA DetectDevices: 'is_capture' is inverted (#6845) 2022-12-18 16:55:59 +01:00
build-scripts android: fix android-prefab.sh for SDL3 2022-12-21 09:39:22 -08:00
cmake cmake: use CMakePushCheckState to handle check states 2022-12-19 09:19:45 -08:00
docs docs: Updated migration notes for SDL_RWops. 2022-12-22 00:55:54 -05:00
include gdk: Add support for building with OpenGL on Xbox 2022-12-19 17:57:06 -05:00
mingw/pkg-support/cmake build: don't add SDL3 subfolder to include path for external projects 2022-11-27 14:33:13 -08:00
src android: fix java fingerprint fo nativeAddJoystick 2022-12-21 09:39:22 -08:00
test testautomation_rwops: update test because of change in SDL_RWwrite. 2022-12-16 10:24:19 +01:00
VisualC Remove SDL3_main from build systems, remove most of src/main/* 2022-12-15 08:01:01 -08:00
VisualC-GDK Remove SDL_main from VS Solutions in VisualC/ and VisualC-GDK/ 2022-12-15 08:01:01 -08:00
VisualC-WinRT Make WinRT's SDL_main header-only 2022-12-15 08:01:01 -08:00
wayland-protocols wayland: Add high-resolution event timestamp support 2022-12-04 16:56:26 -08:00
Xcode Sorted headers in Xcode project 2022-12-19 09:55:53 -08:00
Xcode-iOS/Demos Updated Xcode project for SDL_main as a header-only library 2022-12-15 10:53:44 -08:00
.clang-format Commented out syntax that causes Visual Studio 2019 to complain on every edit 2022-12-02 00:43:01 -08:00
.editorconfig cmake: declutter root + remove obsolete variables 2022-12-19 09:19:45 -08:00
.gitignore .gitignore: Replace all SDL2 with SDL3 2022-12-13 09:02:28 -05:00
.wikiheaders-options sdlwiki: SDL_version.h moved to include/SDL3 2022-12-19 09:19:45 -08:00
Android.mk Remove SDL3_main from build systems, remove most of src/main/* 2022-12-15 08:01:01 -08:00
BUGS.txt
CMakeLists.txt cmake: disable precompiled header for SDL_spinlock.c when targeting Android 2022-12-21 09:39:22 -08:00
CREDITS.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
INSTALL.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
LICENSE.txt
Makefile.minimal
README-SDL.txt
README.md
TODO.txt
WhatsNew.txt Renamed AUDIODRIVER and VIDEODRIVER hint/env to AUDIO_DRIVER and VIDEO_DRIVER 2022-12-08 09:50:09 -05:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)