SDL2/src/video/riscos/SDL_riscosframebuffer.c
Sam Lantinga 6b137579ea Windows default to fullscreen desktop mode if they don't pick an explicit video mode
Rather than iterating over display modes using an index, there is a new function SDL_GetFullscreenDisplayModes() to get the list of available fullscreen modes on a display.
{
    SDL_DisplayID display = SDL_GetPrimaryDisplay();
    int num_modes = 0;
    SDL_DisplayMode **modes = SDL_GetFullscreenDisplayModes(display, &num_modes);
    if (modes) {
        for (i = 0; i < num_modes; ++i) {
            SDL_DisplayMode *mode = modes[i];
            SDL_Log("Display %" SDL_PRIu32 " mode %d:  %dx%d@%gHz, %d%% scale\n",
                    display, i, mode->pixel_w, mode->pixel_h, mode->refresh_rate, (int)(mode->display_scale * 100.0f));
        }
        SDL_free(modes);
    }
}

SDL_GetDesktopDisplayMode() and SDL_GetCurrentDisplayMode() return pointers to display modes rather than filling in application memory.

Windows now have an explicit fullscreen mode that is set, using SDL_SetWindowFullscreenMode(). The fullscreen mode for a window can be queried with SDL_GetWindowFullscreenMode(), which returns a pointer to the mode, or NULL if the window will be fullscreen desktop. SDL_SetWindowFullscreen() just takes a boolean value, setting the correct fullscreen state based on the selected mode.
2023-02-01 12:05:25 -08:00

128 lines
4 KiB
C

/*
Simple DirectMedia Layer
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#if SDL_VIDEO_DRIVER_RISCOS
#include "../SDL_sysvideo.h"
#include "SDL_riscosframebuffer_c.h"
#include "SDL_riscosvideo.h"
#include "SDL_riscoswindow.h"
#include <kernel.h>
#include <swis.h>
int RISCOS_CreateWindowFramebuffer(_THIS, SDL_Window *window, Uint32 *format, void **pixels, int *pitch)
{
SDL_WindowData *driverdata = window->driverdata;
const char *sprite_name = "display";
unsigned int sprite_mode;
_kernel_oserror *error;
_kernel_swi_regs regs;
const SDL_DisplayMode *mode;
int size;
int w, h;
SDL_GetWindowSizeInPixels(window, &w, &h);
/* Free the old framebuffer surface */
RISCOS_DestroyWindowFramebuffer(_this, window);
/* Create a new one */
mode = SDL_GetCurrentDisplayMode(SDL_GetDisplayForWindow(window));
if ((SDL_ISPIXELFORMAT_PACKED(mode->format) || SDL_ISPIXELFORMAT_ARRAY(mode->format))) {
*format = mode->format;
sprite_mode = (unsigned int)mode->driverdata;
} else {
*format = SDL_PIXELFORMAT_BGR888;
sprite_mode = (1 | (90 << 1) | (90 << 14) | (6 << 27));
}
/* Calculate pitch */
*pitch = (((w * SDL_BYTESPERPIXEL(*format)) + 3) & ~3);
/* Allocate the sprite area */
size = sizeof(sprite_area) + sizeof(sprite_header) + ((*pitch) * h);
driverdata->fb_area = SDL_malloc(size);
if (!driverdata->fb_area) {
return SDL_OutOfMemory();
}
driverdata->fb_area->size = size;
driverdata->fb_area->count = 0;
driverdata->fb_area->start = 16;
driverdata->fb_area->end = 16;
/* Create the actual image */
regs.r[0] = 256 + 15;
regs.r[1] = (int)driverdata->fb_area;
regs.r[2] = (int)sprite_name;
regs.r[3] = 0;
regs.r[4] = w;
regs.r[5] = h;
regs.r[6] = sprite_mode;
error = _kernel_swi(OS_SpriteOp, &regs, &regs);
if (error != NULL) {
SDL_free(driverdata->fb_area);
return SDL_SetError("Unable to create sprite: %s (%i)", error->errmess, error->errnum);
}
driverdata->fb_sprite = (sprite_header *)(((Uint8 *)driverdata->fb_area) + driverdata->fb_area->start);
*pixels = ((Uint8 *)driverdata->fb_sprite) + driverdata->fb_sprite->image_offset;
return 0;
}
int RISCOS_UpdateWindowFramebuffer(_THIS, SDL_Window *window, const SDL_Rect *rects, int numrects)
{
SDL_WindowData *driverdata = window->driverdata;
_kernel_swi_regs regs;
_kernel_oserror *error;
regs.r[0] = 512 + 52;
regs.r[1] = (int)driverdata->fb_area;
regs.r[2] = (int)driverdata->fb_sprite;
regs.r[3] = 0; /* window->x << 1; */
regs.r[4] = 0; /* window->y << 1; */
regs.r[5] = 0x50;
regs.r[6] = 0;
regs.r[7] = 0;
error = _kernel_swi(OS_SpriteOp, &regs, &regs);
if (error != NULL) {
return SDL_SetError("OS_SpriteOp 52 failed: %s (%i)", error->errmess, error->errnum);
}
return 0;
}
void RISCOS_DestroyWindowFramebuffer(_THIS, SDL_Window *window)
{
SDL_WindowData *driverdata = window->driverdata;
if (driverdata->fb_area) {
SDL_free(driverdata->fb_area);
driverdata->fb_area = NULL;
}
driverdata->fb_sprite = NULL;
}
#endif /* SDL_VIDEO_DRIVER_RISCOS */