// Copyright 2016 Adrien Descamps // Distributed under BSD 3-Clause License #include "SDL_internal.h" #if SDL_HAVE_YUV #include "yuv_rgb.h" #define PRECISION 6 #define PRECISION_FACTOR (1<[0-255]) // for ITU-R BT.709-6 values are derived from equations in sections 3.2-3.4, assuming RGB is encoded using full range ([0-1]<->[0-255]) // all values are rounded to the fourth decimal static const YUV2RGBParam YUV2RGB[3] = { // ITU-T T.871 (JPEG) {/*.y_shift=*/ 0, /*.y_factor=*/ V(1.0), /*.v_r_factor=*/ V(1.402), /*.u_g_factor=*/ -V(0.3441), /*.v_g_factor=*/ -V(0.7141), /*.u_b_factor=*/ V(1.772)}, // ITU-R BT.601-7 {/*.y_shift=*/ 16, /*.y_factor=*/ V(1.1644), /*.v_r_factor=*/ V(1.596), /*.u_g_factor=*/ -V(0.3918), /*.v_g_factor=*/ -V(0.813), /*.u_b_factor=*/ V(2.0172)}, // ITU-R BT.709-6 {/*.y_shift=*/ 16, /*.y_factor=*/ V(1.1644), /*.v_r_factor=*/ V(1.7927), /*.u_g_factor=*/ -V(0.2132), /*.v_g_factor=*/ -V(0.5329), /*.u_b_factor=*/ V(2.1124)} }; static const RGB2YUVParam RGB2YUV[3] = { // ITU-T T.871 (JPEG) {/*.y_shift=*/ 0, /*.matrix=*/ {{V(0.299), V(0.587), V(0.114)}, {-V(0.1687), -V(0.3313), V(0.5)}, {V(0.5), -V(0.4187), -V(0.0813)}}}, // ITU-R BT.601-7 {/*.y_shift=*/ 16, /*.matrix=*/ {{V(0.2568), V(0.5041), V(0.0979)}, {-V(0.1482), -V(0.291), V(0.4392)}, {V(0.4392), -V(0.3678), -V(0.0714)}}}, // ITU-R BT.709-6 {/*.y_shift=*/ 16, /*.matrix=*/ {{V(0.1826), V(0.6142), V(0.062)}, {-V(0.1006), -V(0.3386), V(0.4392)}, {V(0.4392), -V(0.3989), -V(0.0403)}}} }; /* The various layouts of YUV data we support */ #define YUV_FORMAT_420 1 #define YUV_FORMAT_422 2 #define YUV_FORMAT_NV12 3 /* The various formats of RGB pixel that we support */ #define RGB_FORMAT_RGB565 1 #define RGB_FORMAT_RGB24 2 #define RGB_FORMAT_RGBA 3 #define RGB_FORMAT_BGRA 4 #define RGB_FORMAT_ARGB 5 #define RGB_FORMAT_ABGR 6 // divide by PRECISION_FACTOR and clamp to [0:255] interval // input must be in the [-128*PRECISION_FACTOR:384*PRECISION_FACTOR] range static uint8_t clampU8(int32_t v) { static const uint8_t lut[512] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46, 47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90, 91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125, 126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158, 159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191, 192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,224, 225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255, 255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255, 255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255, 255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255, 255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255 }; return lut[((v+128*PRECISION_FACTOR)>>PRECISION)&511]; } #define STD_FUNCTION_NAME yuv420_rgb565_std #define YUV_FORMAT YUV_FORMAT_420 #define RGB_FORMAT RGB_FORMAT_RGB565 #include "yuv_rgb_std_func.h" #define STD_FUNCTION_NAME yuv420_rgb24_std #define YUV_FORMAT YUV_FORMAT_420 #define RGB_FORMAT RGB_FORMAT_RGB24 #include "yuv_rgb_std_func.h" #define STD_FUNCTION_NAME yuv420_rgba_std #define YUV_FORMAT YUV_FORMAT_420 #define RGB_FORMAT RGB_FORMAT_RGBA #include "yuv_rgb_std_func.h" #define STD_FUNCTION_NAME yuv420_bgra_std #define YUV_FORMAT YUV_FORMAT_420 #define RGB_FORMAT RGB_FORMAT_BGRA #include "yuv_rgb_std_func.h" #define STD_FUNCTION_NAME yuv420_argb_std #define YUV_FORMAT YUV_FORMAT_420 #define RGB_FORMAT RGB_FORMAT_ARGB #include "yuv_rgb_std_func.h" #define STD_FUNCTION_NAME yuv420_abgr_std #define YUV_FORMAT YUV_FORMAT_420 #define RGB_FORMAT RGB_FORMAT_ABGR #include "yuv_rgb_std_func.h" #define STD_FUNCTION_NAME yuv422_rgb565_std #define YUV_FORMAT YUV_FORMAT_422 #define RGB_FORMAT RGB_FORMAT_RGB565 #include "yuv_rgb_std_func.h" #define STD_FUNCTION_NAME yuv422_rgb24_std #define YUV_FORMAT YUV_FORMAT_422 #define RGB_FORMAT RGB_FORMAT_RGB24 #include "yuv_rgb_std_func.h" #define STD_FUNCTION_NAME yuv422_rgba_std #define YUV_FORMAT YUV_FORMAT_422 #define RGB_FORMAT RGB_FORMAT_RGBA #include "yuv_rgb_std_func.h" #define STD_FUNCTION_NAME yuv422_bgra_std #define YUV_FORMAT YUV_FORMAT_422 #define RGB_FORMAT RGB_FORMAT_BGRA #include "yuv_rgb_std_func.h" #define STD_FUNCTION_NAME yuv422_argb_std #define YUV_FORMAT YUV_FORMAT_422 #define RGB_FORMAT RGB_FORMAT_ARGB #include "yuv_rgb_std_func.h" #define STD_FUNCTION_NAME yuv422_abgr_std #define YUV_FORMAT YUV_FORMAT_422 #define RGB_FORMAT RGB_FORMAT_ABGR #include "yuv_rgb_std_func.h" #define STD_FUNCTION_NAME yuvnv12_rgb565_std #define YUV_FORMAT YUV_FORMAT_NV12 #define RGB_FORMAT RGB_FORMAT_RGB565 #include "yuv_rgb_std_func.h" #define STD_FUNCTION_NAME yuvnv12_rgb24_std #define YUV_FORMAT YUV_FORMAT_NV12 #define RGB_FORMAT RGB_FORMAT_RGB24 #include "yuv_rgb_std_func.h" #define STD_FUNCTION_NAME yuvnv12_rgba_std #define YUV_FORMAT YUV_FORMAT_NV12 #define RGB_FORMAT RGB_FORMAT_RGBA #include "yuv_rgb_std_func.h" #define STD_FUNCTION_NAME yuvnv12_bgra_std #define YUV_FORMAT YUV_FORMAT_NV12 #define RGB_FORMAT RGB_FORMAT_BGRA #include "yuv_rgb_std_func.h" #define STD_FUNCTION_NAME yuvnv12_argb_std #define YUV_FORMAT YUV_FORMAT_NV12 #define RGB_FORMAT RGB_FORMAT_ARGB #include "yuv_rgb_std_func.h" #define STD_FUNCTION_NAME yuvnv12_abgr_std #define YUV_FORMAT YUV_FORMAT_NV12 #define RGB_FORMAT RGB_FORMAT_ABGR #include "yuv_rgb_std_func.h" void rgb24_yuv420_std( uint32_t width, uint32_t height, const uint8_t *RGB, uint32_t RGB_stride, uint8_t *Y, uint8_t *U, uint8_t *V, uint32_t Y_stride, uint32_t UV_stride, YCbCrType yuv_type) { const RGB2YUVParam *const param = &(RGB2YUV[yuv_type]); uint32_t x, y; for(y=0; y<(height-1); y+=2) { const uint8_t *rgb_ptr1=RGB+y*RGB_stride, *rgb_ptr2=RGB+(y+1)*RGB_stride; uint8_t *y_ptr1=Y+y*Y_stride, *y_ptr2=Y+(y+1)*Y_stride, *u_ptr=U+(y/2)*UV_stride, *v_ptr=V+(y/2)*UV_stride; for(x=0; x<(width-1); x+=2) { // compute yuv for the four pixels, u and v values are summed int32_t y_tmp, u_tmp, v_tmp; y_tmp = param->matrix[0][0]*rgb_ptr1[0] + param->matrix[0][1]*rgb_ptr1[1] + param->matrix[0][2]*rgb_ptr1[2]; u_tmp = param->matrix[1][0]*rgb_ptr1[0] + param->matrix[1][1]*rgb_ptr1[1] + param->matrix[1][2]*rgb_ptr1[2]; v_tmp = param->matrix[2][0]*rgb_ptr1[0] + param->matrix[2][1]*rgb_ptr1[1] + param->matrix[2][2]*rgb_ptr1[2]; y_ptr1[0]=clampU8(y_tmp+((param->y_shift)<matrix[0][0]*rgb_ptr1[3] + param->matrix[0][1]*rgb_ptr1[4] + param->matrix[0][2]*rgb_ptr1[5]; u_tmp += param->matrix[1][0]*rgb_ptr1[3] + param->matrix[1][1]*rgb_ptr1[4] + param->matrix[1][2]*rgb_ptr1[5]; v_tmp += param->matrix[2][0]*rgb_ptr1[3] + param->matrix[2][1]*rgb_ptr1[4] + param->matrix[2][2]*rgb_ptr1[5]; y_ptr1[1]=clampU8(y_tmp+((param->y_shift)<matrix[0][0]*rgb_ptr2[0] + param->matrix[0][1]*rgb_ptr2[1] + param->matrix[0][2]*rgb_ptr2[2]; u_tmp += param->matrix[1][0]*rgb_ptr2[0] + param->matrix[1][1]*rgb_ptr2[1] + param->matrix[1][2]*rgb_ptr2[2]; v_tmp += param->matrix[2][0]*rgb_ptr2[0] + param->matrix[2][1]*rgb_ptr2[1] + param->matrix[2][2]*rgb_ptr2[2]; y_ptr2[0]=clampU8(y_tmp+((param->y_shift)<matrix[0][0]*rgb_ptr2[3] + param->matrix[0][1]*rgb_ptr2[4] + param->matrix[0][2]*rgb_ptr2[5]; u_tmp += param->matrix[1][0]*rgb_ptr2[3] + param->matrix[1][1]*rgb_ptr2[4] + param->matrix[1][2]*rgb_ptr2[5]; v_tmp += param->matrix[2][0]*rgb_ptr2[3] + param->matrix[2][1]*rgb_ptr2[4] + param->matrix[2][2]*rgb_ptr2[5]; y_ptr2[1]=clampU8(y_tmp+((param->y_shift)<matrix[0][0])), \ _mm_mullo_epi16(G, _mm_set1_epi16(param->matrix[0][1]))); \ Y = _mm_add_epi16(Y, _mm_mullo_epi16(B, _mm_set1_epi16(param->matrix[0][2]))); \ Y = _mm_add_epi16(Y, _mm_set1_epi16((param->y_shift)<matrix[1][0])), \ _mm_mullo_epi16(G, _mm_set1_epi16(param->matrix[1][1]))); \ U = _mm_add_epi16(U, _mm_mullo_epi16(B, _mm_set1_epi16(param->matrix[1][2]))); \ U = _mm_add_epi16(U, _mm_set1_epi16(128<matrix[2][0])), \ _mm_mullo_epi16(G, _mm_set1_epi16(param->matrix[2][1]))); \ V = _mm_add_epi16(V, _mm_mullo_epi16(B, _mm_set1_epi16(param->matrix[2][2]))); \ V = _mm_add_epi16(V, _mm_set1_epi16(128<