#!/bin/bash set -x set -e cd `dirname "$0"` generate_shaders() { fileplatform=$1 compileplatform=$2 sdkplatform=$3 minversion=$4 xcrun -sdk $sdkplatform metal -c -std=$compileplatform-metal1.1 -m$sdkplatform-version-min=$minversion -Wall -O3 -o ./sdl.air ./SDL_shaders_metal.metal || exit $? xcrun -sdk $sdkplatform metal-ar rc sdl.metalar sdl.air || exit $? xcrun -sdk $sdkplatform metallib -o sdl.metallib sdl.metalar || exit $? xxd -i sdl.metallib | perl -w -p -e 's/\Aunsigned /const unsigned /;' >./SDL_shaders_metal_$fileplatform.h rm -f sdl.air sdl.metalar sdl.metallib } generate_shaders macos macos macos 10.11 generate_shaders ios ios iphoneos 8.0 generate_shaders iphonesimulator ios iphonesimulator 8.0 generate_shaders tvos ios appletvos 9.0 generate_shaders tvsimulator ios appletvsimulator 9.0