/** * Joystick test suite */ #include #include #include "../src/joystick/usb_ids.h" /* ================= Test Case Implementation ================== */ /* Test case functions */ /** * @brief Check virtual joystick creation * * @sa SDL_AttachVirtualJoystickEx */ static int TestVirtualJoystick(void *arg) { SDL_VirtualJoystickDesc desc; SDL_Joystick *joystick = NULL; SDL_JoystickID device_id; SDLTest_AssertCheck(SDL_InitSubSystem(SDL_INIT_GAMEPAD) == 0, "SDL_InitSubSystem(SDL_INIT_GAMEPAD)"); SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1"); SDL_zero(desc); desc.version = SDL_VIRTUAL_JOYSTICK_DESC_VERSION; desc.type = SDL_JOYSTICK_TYPE_GAMEPAD; desc.naxes = SDL_GAMEPAD_AXIS_MAX; desc.nbuttons = SDL_GAMEPAD_BUTTON_MAX; desc.vendor_id = USB_VENDOR_NVIDIA; desc.product_id = USB_PRODUCT_NVIDIA_SHIELD_CONTROLLER_V104; desc.name = "Virtual NVIDIA SHIELD Controller"; device_id = SDL_AttachVirtualJoystickEx(&desc); SDLTest_AssertCheck(device_id > 0, "SDL_AttachVirtualJoystickEx()"); SDLTest_AssertCheck(SDL_IsJoystickVirtual(device_id), "SDL_IsJoystickVirtual()"); if (device_id > 0) { joystick = SDL_OpenJoystick(device_id); SDLTest_AssertCheck(joystick != NULL, "SDL_OpenJoystick()"); if (joystick) { SDLTest_AssertCheck(SDL_strcmp(SDL_GetJoystickName(joystick), desc.name) == 0, "SDL_GetJoystickName()"); SDLTest_AssertCheck(SDL_GetJoystickVendor(joystick) == desc.vendor_id, "SDL_GetJoystickVendor()"); SDLTest_AssertCheck(SDL_GetJoystickProduct(joystick) == desc.product_id, "SDL_GetJoystickProduct()"); SDLTest_AssertCheck(SDL_GetJoystickProductVersion(joystick) == 0, "SDL_GetJoystickProductVersion()"); SDLTest_AssertCheck(SDL_GetJoystickFirmwareVersion(joystick) == 0, "SDL_GetJoystickFirmwareVersion()"); SDLTest_AssertCheck(SDL_GetJoystickSerial(joystick) == NULL, "SDL_GetJoystickSerial()"); SDLTest_AssertCheck(SDL_GetJoystickType(joystick) == desc.type, "SDL_GetJoystickType()"); SDLTest_AssertCheck(SDL_GetNumJoystickAxes(joystick) == desc.naxes, "SDL_GetNumJoystickAxes()"); SDLTest_AssertCheck(SDL_GetNumJoystickHats(joystick) == desc.nhats, "SDL_GetNumJoystickHats()"); SDLTest_AssertCheck(SDL_GetNumJoystickButtons(joystick) == desc.nbuttons, "SDL_GetNumJoystickButtons()"); SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_A, SDL_PRESSED) == 0, "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_A, SDL_PRESSED)"); SDL_UpdateJoysticks(); SDLTest_AssertCheck(SDL_GetJoystickButton(joystick, SDL_GAMEPAD_BUTTON_A) == SDL_PRESSED, "SDL_GetJoystickButton(SDL_GAMEPAD_BUTTON_A) == SDL_PRESSED"); SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_A, SDL_RELEASED) == 0, "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_A, SDL_RELEASED)"); SDL_UpdateJoysticks(); SDLTest_AssertCheck(SDL_GetJoystickButton(joystick, SDL_GAMEPAD_BUTTON_A) == SDL_RELEASED, "SDL_GetJoystickButton(SDL_GAMEPAD_BUTTON_A) == SDL_RELEASED"); SDL_CloseJoystick(joystick); } SDLTest_AssertCheck(SDL_DetachVirtualJoystick(device_id) == 0, "SDL_DetachVirtualJoystick()"); } SDLTest_AssertCheck(!SDL_IsJoystickVirtual(device_id), "!SDL_IsJoystickVirtual()"); SDL_ResetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS); SDL_QuitSubSystem(SDL_INIT_GAMEPAD); return TEST_COMPLETED; } /* ================= Test References ================== */ /* Joystick routine test cases */ static const SDLTest_TestCaseReference joystickTest1 = { (SDLTest_TestCaseFp)TestVirtualJoystick, "TestVirtualJoystick", "Test virtual joystick functionality", TEST_ENABLED }; /* Sequence of Joystick routine test cases */ static const SDLTest_TestCaseReference *joystickTests[] = { &joystickTest1, NULL }; /* Joystick routine test suite (global) */ SDLTest_TestSuiteReference joystickTestSuite = { "Joystick", NULL, joystickTests, NULL };