/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "SDL_internal.h" #ifndef _SDL_aaudio_h #define _SDL_aaudio_h #include "../SDL_sysaudio.h" #include #include /* Hidden "this" pointer for the audio functions */ #define _THIS SDL_AudioDevice *this struct SDL_PrivateAudioData { AAudioStream *stream; /* Raw mixing buffer */ Uint8 *mixbuf; int mixlen; int frame_size; /* Resume device if it was paused automatically */ int resume; }; void aaudio_ResumeDevices(void); void aaudio_PauseDevices(void); SDL_bool aaudio_DetectBrokenPlayState(void); #endif /* _SDL_aaudio_h */ /* vi: set ts=4 sw=4 expandtab: */