/** * Automated SDL subsystems management test. * * Written by J�rgen Tjern� "jorgenpt" * * Released under Public Domain. */ #include #include /* ! * \brief Tests SDL_InitSubSystem() and SDL_QuitSubSystem() * \sa * http://wiki.libsdl.org/SDL_Init * http://wiki.libsdl.org/SDL_Quit */ static int main_testInitQuitSubSystem(void *arg) { int i; int subsystems[] = { SDL_INIT_JOYSTICK, SDL_INIT_HAPTIC, SDL_INIT_GAMEPAD }; for (i = 0; i < SDL_arraysize(subsystems); ++i) { int initialized_system; int subsystem = subsystems[i]; SDLTest_AssertCheck((SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) before init should be false", subsystem); SDLTest_AssertCheck(SDL_InitSubSystem(subsystem) == 0, "SDL_InitSubSystem(%x)", subsystem); initialized_system = SDL_WasInit(subsystem); SDLTest_AssertCheck((initialized_system & subsystem) != 0, "SDL_WasInit(%x) should be true (%x)", subsystem, initialized_system); SDL_QuitSubSystem(subsystem); SDLTest_AssertCheck((SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) after shutdown should be false", subsystem); } return TEST_COMPLETED; } const int joy_and_controller = SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD; static int main_testImpliedJoystickInit(void *arg) { int initialized_system; /* First initialize the controller */ SDLTest_AssertCheck((SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller"); SDLTest_AssertCheck(SDL_InitSubSystem(SDL_INIT_GAMEPAD) == 0, "SDL_InitSubSystem(SDL_INIT_GAMEPAD)"); /* Then make sure this implicitly initialized the joystick subsystem */ initialized_system = SDL_WasInit(joy_and_controller); SDLTest_AssertCheck((initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system); /* Then quit the controller, and make sure that implicitly also quits the */ /* joystick subsystem */ SDL_QuitSubSystem(SDL_INIT_GAMEPAD); initialized_system = SDL_WasInit(joy_and_controller); SDLTest_AssertCheck((initialized_system & joy_and_controller) == 0, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system); return TEST_COMPLETED; } static int main_testImpliedJoystickQuit(void *arg) { int initialized_system; /* First initialize the controller and the joystick (explicitly) */ SDLTest_AssertCheck((SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller"); SDLTest_AssertCheck(SDL_InitSubSystem(SDL_INIT_JOYSTICK) == 0, "SDL_InitSubSystem(SDL_INIT_JOYSTICK)"); SDLTest_AssertCheck(SDL_InitSubSystem(SDL_INIT_GAMEPAD) == 0, "SDL_InitSubSystem(SDL_INIT_GAMEPAD)"); /* Then make sure they're both initialized properly */ initialized_system = SDL_WasInit(joy_and_controller); SDLTest_AssertCheck((initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system); /* Then quit the controller, and make sure that it does NOT quit the */ /* explicitly initialized joystick subsystem. */ SDL_QuitSubSystem(SDL_INIT_GAMEPAD); initialized_system = SDL_WasInit(joy_and_controller); SDLTest_AssertCheck((initialized_system & joy_and_controller) == SDL_INIT_JOYSTICK, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system); SDL_QuitSubSystem(SDL_INIT_JOYSTICK); return TEST_COMPLETED; } #if defined(__GNUC__) || defined(__clang__) #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wformat-zero-length" #endif static int main_testSetError(void *arg) { size_t i; char error[1024]; error[0] = '\0'; SDL_SetError(""); SDLTest_AssertCheck(SDL_strcmp(error, SDL_GetError()) == 0, "SDL_SetError(\"\")"); for (i = 0; i < (sizeof(error) - 1); ++i) { error[i] = 'a' + (i % 26); } error[i] = '\0'; SDL_SetError("%s", error); SDLTest_AssertCheck(SDL_strcmp(error, SDL_GetError()) == 0, "SDL_SetError(\"abc...1023\")"); return TEST_COMPLETED; } #if defined(__GNUC__) || defined(__clang__) #pragma GCC diagnostic pop #endif static const SDLTest_TestCaseReference mainTest1 = { (SDLTest_TestCaseFp)main_testInitQuitSubSystem, "main_testInitQuitSubSystem", "Tests SDL_InitSubSystem/QuitSubSystem", TEST_ENABLED }; static const SDLTest_TestCaseReference mainTest2 = { (SDLTest_TestCaseFp)main_testImpliedJoystickInit, "main_testImpliedJoystickInit", "Tests that init for gamecontroller properly implies joystick", TEST_ENABLED }; static const SDLTest_TestCaseReference mainTest3 = { (SDLTest_TestCaseFp)main_testImpliedJoystickQuit, "main_testImpliedJoystickQuit", "Tests that quit for gamecontroller doesn't quit joystick if you inited it explicitly", TEST_ENABLED }; static const SDLTest_TestCaseReference mainTest4 = { (SDLTest_TestCaseFp)main_testSetError, "main_testSetError", "Tests that SDL_SetError() handles arbitrarily large strings", TEST_ENABLED }; /* Sequence of Main test cases */ static const SDLTest_TestCaseReference *mainTests[] = { &mainTest1, &mainTest2, &mainTest3, &mainTest4, NULL }; /* Main test suite (global) */ SDLTest_TestSuiteReference mainTestSuite = { "Main", NULL, mainTests, NULL };