# SDL CMake configuration file: # This file is meant to be placed in a cmake subfolder of SDL3-devel-3.x.y-VC cmake_minimum_required(VERSION 3.0) include(FeatureSummary) set_package_properties(SDL3 PROPERTIES URL "https://www.libsdl.org/" DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware" ) # Copied from `configure_package_config_file` macro(set_and_check _var _file) set(${_var} "${_file}") if(NOT EXISTS "${_file}") message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !") endif() endmacro() # Copied from `configure_package_config_file` macro(check_required_components _NAME) foreach(comp ${${_NAME}_FIND_COMPONENTS}) if(NOT ${_NAME}_${comp}_FOUND) if(${_NAME}_FIND_REQUIRED_${comp}) set(${_NAME}_FOUND FALSE) endif() endif() endforeach() endmacro() set(SDL3_FOUND TRUE) if(CMAKE_SIZEOF_VOID_P STREQUAL "4") set(_sdl_arch_subdir "x86") elseif(CMAKE_SIZEOF_VOID_P STREQUAL "8") set(_sdl_arch_subdir "x64") else() set(SDL3_FOUND FALSE) return() endif() # For compatibility with autotools sdl3-config.cmake, provide SDL3_* variables. set_and_check(SDL3_PREFIX "${CMAKE_CURRENT_LIST_DIR}/..") set_and_check(SDL3_EXEC_PREFIX "${CMAKE_CURRENT_LIST_DIR}/..") set_and_check(SDL3_INCLUDE_DIR "${SDL3_PREFIX}/include") set(SDL3_INCLUDE_DIRS "${SDL3_INCLUDE_DIR}") set_and_check(SDL3_BINDIR "${SDL3_PREFIX}/lib/${_sdl_arch_subdir}") set_and_check(SDL3_LIBDIR "${SDL3_PREFIX}/lib/${_sdl_arch_subdir}") set(SDL3_LIBRARIES SDL3::SDL3main SDL3::SDL3) set(SDL3MAIN_LIBRARY SDL3::SDL3main) set(SDL3TEST_LIBRARY SDL3::SDL3test) # All targets are created, even when some might not be requested though COMPONENTS. # This is done for compatibility with CMake generated SDL3-target.cmake files. set(_sdl3_library "${SDL3_LIBDIR}/SDL3.lib") set(_sdl3_dll_library "${SDL3_BINDIR}/SDL3.dll") if(EXISTS "${_sdl3_library}" AND EXISTS "${_sdl3_dll_library}") if(NOT TARGET SDL3::SDL3) add_library(SDL3::SDL3 SHARED IMPORTED) set_target_properties(SDL3::SDL3 PROPERTIES INTERFACE_INCLUDE_DIRECTORIES "${SDL3_INCLUDE_DIRS}" IMPORTED_IMPLIB "${_sdl3_library}" IMPORTED_LOCATION "${_sdl3_dll_library}" COMPATIBLE_INTERFACE_BOOL "SDL3_SHARED" INTERFACE_SDL3_SHARED "ON" ) endif() set(SDL3_SDL3_FOUND TRUE) else() set(SDL3_SDL3_FOUND FALSE) endif() unset(_sdl3_library) unset(_sdl3_dll_library) set(_sdl3main_library "${SDL3_LIBDIR}/SDL3main.lib") if(EXISTS "${_sdl3main_library}") if(NOT TARGET SDL3::SDL3main) add_library(SDL3::SDL3main STATIC IMPORTED) set_target_properties(SDL3::SDL3main PROPERTIES IMPORTED_LOCATION "${_sdl3main_library}" ) endif() set(SDL3_SDL3main_FOUND TRUE) else() set(SDL3_SDL3_FOUND FALSE) endif() unset(_sdl3main_library) set(_sdl3test_library "${SDL3_LIBDIR}/SDL3test.lib") if(EXISTS "${_sdl3test_library}") if(NOT TARGET SDL3::SDL3test) add_library(SDL3::SDL3test STATIC IMPORTED) set_target_properties(SDL3::SDL3test PROPERTIES INTERFACE_INCLUDE_DIRECTORIES "${SDL3_INCLUDE_DIRS}" IMPORTED_LOCATION "${_sdl3test_library}" ) endif() set(SDL3_SDL3test_FOUND TRUE) else() set(SDL3_SDL3_FOUND FALSE) endif() unset(_sdl3test_library) check_required_components(SDL3)