Commit graph

  • 1acadbbb9f Fixed some warnings building for 64-bit Windows Sam Lantinga 2013-10-21 01:16:16 -0700
  • 3f1ea0c997 Fixed bug 2015 - surface getting leak in SDLTest_ScreenShot function Sam Lantinga 2013-10-21 00:30:05 -0700
  • e24e5898a6 Fixed bug 2012 - Algorithm logic getting wrong in ComputeOutCode Sam Lantinga 2013-10-21 00:25:43 -0700
  • 989d9b4ff2 Fixed bug 2061 - SDL_filesystem API not built using cmake Sam Lantinga 2013-10-21 00:22:07 -0700
  • 157d944df7 Fixed bug 2072 - Make OS X's filesystem calls use -[NSString fileSystemRepresentation] Sam Lantinga 2013-10-21 00:20:27 -0700
  • 688c8a94bc Better cleanup if OpenGL initialization fails Sam Lantinga 2013-10-21 00:15:24 -0700
  • 9ec94483da Fixed bug 2156 - Android: Accelerometer values fed to joystick driver are inverted for the X axis and wrong for Z Sam Lantinga 2013-10-20 23:52:02 -0700
  • d086c67b70 Fixed a crash initializing Android touch IDs Sam Lantinga 2013-10-20 23:23:25 -0700
  • a6ada9e86b Fixed the status bar visibility in iOS 7 Sam Lantinga 2013-10-20 23:05:53 -0700
  • 630029f1e6 Fixed Y axis inversion on iOS; positive is up, negative is down. Sam Lantinga 2013-10-20 22:23:09 -0700
  • 5dc1f670d3 Fixed bug 2129 - fix for bug 2121 breaks linking for mingw and throws multiple warnings Sam Lantinga 2013-10-20 21:56:15 -0700
  • 98b82d21e4 Prevent conflicts when linking both SDL2 and SDL2_gfx Sam Lantinga 2013-10-20 21:34:38 -0700
  • 22ecb662cc Fixed windows compile Sam Lantinga 2013-10-20 20:49:36 -0700
  • e6400856ad Added a macro SDL_TICKS_PASSED() to correctly compare two 32-bit tick values. Went through the code and used the macro and fixed a couple places that were using incorrect timestamp comparisons. Sam Lantinga 2013-10-20 20:42:55 -0700
  • 13abb95c36 Added __WINDOWS__ to reflect both 32 and 64-bit windows platforms Sam Lantinga 2013-10-20 20:41:30 -0700
  • f5a13fa71e Fix some edge cases in XInput haptic timing. Ryan C. Gordon 2013-10-20 23:38:19 -0400
  • b7f641023f Disable Win32 thread naming again. See Bugzilla #2089. Ryan C. Gordon 2013-10-20 23:08:45 -0400
  • 3ba0df010e Added SDL_GL_FRAMEBUFFER_SRGB_CAPABLE (thanks, David!). Ryan C. Gordon 2013-10-20 21:18:05 -0400
  • d5e45af8d0 Backed out changeset 737771c47c6f, done testing Buildbot changes. Ryan C. Gordon 2013-10-20 20:24:00 -0400
  • 9b513dcd1a Intentionally breaking Windows and Raspberry Pi builds to test Buildbot change. Ryan C. Gordon 2013-10-20 20:02:02 -0400
  • 8e7e52e3f3 Backed out hg changeset add2dbe99fe2. REFGUID is apparently a const type. Ryan C. Gordon 2013-10-20 16:03:11 -0400
  • 851d584cac Patched to compile on non-C99 Microsoft compiler. Ryan C. Gordon 2013-10-20 16:02:24 -0400
  • 4c61b66e11 Patched to compile on Windows. Ryan C. Gordon 2013-10-20 16:01:10 -0400
  • c774aeb135 Allow XInput haptics to run for SDL_HAPTIC_INFINITY time (thanks, Mitchell!). Ryan C. Gordon 2013-10-20 15:55:47 -0400
  • 9899cf8dcd Fixed goofy logic in haptic device comparison code. Ryan C. Gordon 2013-10-20 15:49:52 -0400
  • 5f38eecab7 Don't bother calling SDL_SYS_HapticEffectType() at all for XInput devices. Ryan C. Gordon 2013-10-20 15:45:48 -0400
  • 0f46c88d5c Fix adding of XInput devices (thanks, Mitchell!) Ryan C. Gordon 2013-10-20 15:40:20 -0400
  • b8e37ecb4e It's okay to quit things more than once. Sam Lantinga 2013-10-20 10:39:26 -0700
  • 83c2456ba1 Use vertex arrays for drawing points in addition to lines Sam Lantinga 2013-10-20 10:35:51 -0700
  • a9f168a0ee Fixed bug 1392 - Debian patch: do not propagate -lpthread Sam Lantinga 2013-10-20 10:19:51 -0700
  • 94a9160389 Fixed bug 2158 - Pixel missing in SDL_RenderDrawLines Sam Lantinga 2013-10-20 10:10:14 -0700
  • 5032455fc3 Fixed compiling with the new X11 symbol wrapping Sam Lantinga 2013-10-20 09:58:37 -0700
  • eefe43f86c Fix bug 1300 by querying current border size in ConfigureNotify, and adjusting window coordinates accordingly. Stefanos Apostolopoulos 2013-10-20 17:23:43 +0200
  • bd208d1e61 Fixed bug 2162 - SDL_RenderClear not clearing entire render target Sam Lantinga 2013-10-19 01:29:23 -0700
  • 3f8bbc7e8d Fixed the XInput2 X11 symbols. Ryan C. Gordon 2013-10-18 10:56:45 -0400
  • 990ef93cdc Fixed bug 2108 - CMake does not set X11 includes properly for sdl2-config and friends Sam Lantinga 2013-10-18 00:49:59 -0700
  • cc7113cd3a Fixed bug 2123 - SDL_BlitScaled crashes in src/video/SDL_blit_N.c:2145 Sam Lantinga 2013-10-18 00:47:22 -0700
  • 3fe757d859 Fixed bug 2139 - SDL_CreateWindow/WIN_GL_LoadLibrary fails due to external iconv not being able to convert path Sam Lantinga 2013-10-18 00:13:51 -0700
  • 0c274ee25a Fixed bug 2155 - automatically remap accelerometer coordinates according to screen orientation on Android Sam Lantinga 2013-10-17 23:44:30 -0700
  • bd35787ca1 Fixed bug 2069 - Device addition/removal queries all USB devices rather than only HID devices. Sam Lantinga 2013-10-17 23:40:13 -0700
  • 76a9123566 Fixed 1598 - Mingwin build fails on src/audio/xaudio2/SDL_xaudio2.c Sam Lantinga 2013-10-17 23:15:27 -0700
  • 56158d3b9e Removed redundant #ifdef Sam Lantinga 2013-10-17 23:05:40 -0700
  • e225c6a323 Fixed building using MinGW Our SDL_windows.h needed to be included before anything else so UNICODE is defined. Sam Lantinga 2013-10-17 23:02:29 -0700
  • 752afc0866 Don't supply duplicate X11 symbols inside SDL. Ryan C. Gordon 2013-10-18 01:36:41 -0400
  • df094d9697 Fix to unbreak SDL_GetSystemRAM() on FreeBSD Sam Lantinga 2013-10-17 20:49:30 -0700
  • a8f6e8f306 Fixed compiler warning if dynamic X11 loading isn't enabled. Sam Lantinga 2013-10-17 17:38:55 -0700
  • 610c9e3ede Fixed using the wrong variable when reporting a missing SDL scancode mapping. Sam Lantinga 2013-10-17 17:37:23 -0700
  • 1669b466da Fixed compiling on Mac OS X, added a system RAM test Sam Lantinga 2013-10-17 11:56:33 -0700
  • d509ea94dd The _SC_PHYS_PAGES method of calculating RAM works on Linux. Sam Lantinga 2013-10-17 11:32:14 -0700
  • 983a114efa Added an API to get the amount of system RAM Sam Lantinga 2013-10-17 11:32:56 -0700
  • 47056f3549 Merged Sam Lantinga 2013-10-14 09:15:41 -0700
  • 357f876634 Fixed project conflict during commit Sam Lantinga 2013-10-14 09:14:09 -0700
  • d7558521b7 Backed out revision fb5ab0e91c56, the platform specific messagebox functions don't have the right prototype since they're designed to be used standalone. Sam Lantinga 2013-10-14 09:12:30 -0700
  • fe533f5d04 For some reason, trying to raise the window programmatically while it's alt-tabbed away will minimize it. Added a workaround for this. Sam Lantinga 2013-10-14 08:56:55 -0700
  • ed1c6aaefa Fixed the windows message debug output so it works without HAVE_LIBC Sam Lantinga 2013-10-14 08:56:50 -0700
  • 29c4cd990e Adding static lib to SDL builds on Windows. Sam Lantinga 2013-10-14 08:56:45 -0700
  • 2d866e7a42 Added support for SDL_PIXELFORMAT_UYVY surfaces on Mac OS X Sam Lantinga 2013-10-14 08:56:37 -0700
  • 75a0dc20b5 Fixed accumulating mouse wheel motion for the Microsoft Wireless Mouse 5000 Sam Lantinga 2013-10-13 19:59:40 -0700
  • becadb4d2d Fixed function feature test for Visual Studio 2012 Sam Lantinga 2013-10-13 19:51:58 -0700
  • a79a5f384f Fixed bug 2149 - Don't search for libusbhid except on BSD Sam Lantinga 2013-10-13 19:49:45 -0700
  • 1b65c50cff Added an assert to catch init/quit call mismatch that might bite people. Sam Lantinga 2013-10-13 19:48:45 -0700
  • 53ceeb94f0 Prevent keystrokes from leaking through to the console when using evdev. Gabriel Jacobo 2013-10-13 17:15:43 -0300
  • fa34e8d946 Fixes X11 video backend compilation when no GL is available Gabriel Jacobo 2013-10-12 16:29:34 -0300
  • 329c6cd9ee added simple Drag & drop test Edward Rudd 2013-10-12 11:21:40 -0400
  • 33123047eb Updates the Raspberry Pi README Gabriel Jacobo 2013-10-12 11:35:47 -0300
  • 2843c98725 Do a full sysroot for the Raspberry Pi buildbot. Ryan C. Gordon 2013-10-11 10:58:05 -0400
  • 56d744e0d2 Fixed bug 2146 - Enable static linking of libSDL on Android Sam Lantinga 2013-10-10 21:51:39 -0700
  • 02eded2276 Updated SDL to version 2.0.1 Sam Lantinga 2013-10-10 21:50:25 -0700
  • 11e8447008 Report joystick added/removed events even if we don't have udev. Sam Lantinga 2013-10-10 20:58:20 -0700
  • 02a42dfe23 Mac: Better handling when someone else is the app delegate. J?rgen P. Tjern? 2013-10-07 16:01:40 -0700
  • cc65ad2de1 Raspberry Pi build script: let caller specify final tarball name. Ryan C. Gordon 2013-10-10 02:37:36 -0400
  • 7bf33541e7 Patched to compile in C90 mode. Ryan C. Gordon 2013-10-10 02:21:41 -0400
  • 1c52023b53 Fixed tarball name in Raspberry Pi build script. Ryan C. Gordon 2013-10-10 02:06:14 -0400
  • 191dd1c3bb Added script that the buildbot will use for cross-compiling to Raspberry Pi. Ryan C. Gordon 2013-10-10 01:46:39 -0400
  • 9959bb23ac Adds gl_profile_mask to test framework, uses it in testgles Gabriel Jacobo 2013-10-10 00:49:57 -0300
  • 1abeec401e Fixes Bug 2134 - [Android] Black screen after resume (sometimes) Gabriel Jacobo 2013-10-10 00:30:03 -0300
  • f3f6e6f62c Fixes testgles and testgl Gabriel Jacobo 2013-10-09 11:30:01 -0300
  • de7c996a50 Adds test framework to Android.mk and a simple utility to build Android projects Gabriel Jacobo 2013-10-09 10:29:01 -0300
  • 9bc46b25ed Fix SDL_SetWindowPosition on fullscreen windows. J?rgen P. Tjern? 2013-10-07 14:16:38 -0700
  • dfbb16995a Only allocate a joystick instance ID once we know it's a joystick. This fixes compatibility with code that assumes 0 based joystick instance IDs. Sam Lantinga 2013-10-06 20:39:23 -0700
  • 7588797989 Removed unused variables (thanks Joseph!) Sam Lantinga 2013-10-06 13:50:36 -0700
  • 5f6afe6eb0 Check for NULL joystick in SDL_JoystickGetGUID() Sam Lantinga 2013-10-06 13:49:23 -0700
  • d8bdf0cf4b Fixed bug where a Logitech wireless keyboard with built-in mouse touchpad didn't get recongized as both devices. Sam Lantinga 2013-10-05 21:15:55 -0700
  • 8f92b6d857 Fixed bug 2132 - Tests may use invalid SDL_window pointers when windows are closed Sam Lantinga 2013-10-05 19:09:03 -0700
  • f7c69a02c8 Added detection of touch devices before first touch events happen on Android. Philipp Wiesemann 2013-10-05 17:08:19 +0200
  • 49f4ff7ac9 Do a 32-bit compare on RGBA values. Thsi should be inlined in optimized builds. Sam Lantinga 2013-10-05 12:29:05 -0700
  • 82d7fedc89 Avoid redundant state changes in the GLES2 renderer. Ryan C. Gordon 2013-10-05 00:29:57 -0400
  • ef2530347b Removed "u_colorTable" uniform from the GLES2 renderer. It's not used anywhere. Ryan C. Gordon 2013-10-04 11:25:14 -0400
  • bc47ba2451 Fix EGL/OpenGL ES paths Gabriel Jacobo 2013-10-04 08:23:37 -0300
  • 1661dd506b Report an error if creating a render target fails Sam Lantinga 2013-10-03 21:41:09 -0700
  • 5d57f287fc Added optional error checking for OpenGL ES 2.0 in the same style as the OpenGL renderer. You can enable it like this: SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG); Sam Lantinga 2013-10-03 20:48:52 -0700
  • 40a4291a27 Fixed a potential double-free bug if glGenTextures() failed. Sam Lantinga 2013-10-03 20:42:43 -0700
  • 1884488cdb SDL_TEXTINPUT support for EVDEV Gabriel Jacobo 2013-10-03 10:28:10 -0300
  • 0a811ea4bc Fixed const/non-const warning Sam Lantinga 2013-10-03 03:31:05 -0700
  • 6004b764d8 WinRT: added missing files David Ludwig 2013-09-22 23:17:25 -0400
  • 58dd086487 WinRT: unified the two, public, app-init functions David Ludwig 2013-09-22 12:26:53 -0400
  • aeaa05054b WinRT: ugh, at least one file in an app's project seems to require C++/CX compilation. Assuming this is true, that file might as well be the one that contains WinMain. David Ludwig 2013-09-16 22:43:12 -0400
  • efb3cdca19 WinRT: renamed SDL_winrt_main.cpp to indicate that it should only be used in non-XAML apps David Ludwig 2013-09-16 22:27:30 -0400
  • fff83d8e52 WinRT: reduced the size of SDL_winrt_main.cpp by a little bit David Ludwig 2013-09-16 21:09:58 -0400
  • 0022dbf261 WinRT: made SDL_GetWindowWMInfo return window data in a slightly easier-to-use format David Ludwig 2013-09-16 11:02:18 -0400