Commit graph

7 commits

Author SHA1 Message Date
Sam Lantinga 2c4159b99a First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
Cameron Cawley b0daa9f1db Automatically select the default platform toolset for MSVC builds 2021-07-24 16:06:54 -07:00
Ryan C. Gordon 16dee35cfe windows: Remove /ARCH:SSE option from x64 Visual Studio builds.
Fixes Bugzilla #4561.
2019-10-15 09:07:12 -04:00
Sam Lantinga 999af8099b Merged latest changes from Steam Link app 2018-05-18 13:09:30 -07:00
David Ludwig c964ac91bf Fix Bug 3114: SDL's MSVC-2010+ projects can fail to build via a custom VS .sln 2015-09-07 13:25:36 -04:00
Alfred Reynolds 6ebbf7ddd0 Turn on debug info generation for release configs. 2015-07-29 17:19:09 -07:00
Philipp Wiesemann 0e45984fa0 Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00