Commit graph

11938 commits

Author SHA1 Message Date
Sam Lantinga fae4190dca Added SDL_Direct3D9GetAdapterIndex(), which returns the adapter index you would pass into CreateDevice to get your device on the right monitor in full screen mode. This fixes the default adapter in SDL_render_d3d.c, which means that tests will work fullscreen off the main monitor now.
CR: Sam
2013-09-13 17:42:46 -07:00
Sam Lantinga 49d64d52d5 Fix X11_RestoreWindow() and X11_RaiseWindow() to properly do window activation.
X11_RestoreWindow() had a call ordering problem that prevented activation, and X11_RaiseWindow() wasn't attempting activation. Windows and OS X both activate in these cases.

CR: saml
2013-09-13 17:42:38 -07:00
Sam Lantinga 67c02a282a Mac: Translate Ctrl-Left click to right click. 2013-09-13 17:42:31 -07:00
Sam Lantinga e231d5b450 Mac: Turn off momentum-based scrolling. 2013-09-13 17:41:17 -07:00
Sam Lantinga 37509cf3e3 Mac: Fix cast warning. 2013-09-13 17:40:41 -07:00
pgriffais a9166450f4 [SDL] X11+GL: Allow Visual override for GL windows.
SDL provides an SDL_VIDEO_X11_VISUALID environment variable that lets you override
window visuals, but it wasn't being checked for OpenGL windows.

CR: Sam.
2013-09-10 18:25:13 -07:00
Ryan C. Gordon 5081b5d3da Workaround for compiling with /W4 warnings on Visual C++. 2013-09-07 13:57:20 -04:00
Ryan C. Gordon 83383c6527 Disable thread naming on Win64 for now.
We can't use _try/_except without the C runtime, and we can't use inline
 asm with the Win64 compiler. We'll need to move this to an .asm file or
 something later.
2013-09-07 13:47:14 -04:00
Sam Lantinga dc9ddf1f61 Fixed bug 2090 - Some joystick inputs are delayed on FreeBSD
kikuchan

Some joysticks with high sampling rate need to be read() more fast,
otherwise it delay user inputs due to internal queue.
Especially, an app that issues SDL_PollEvent() not so frequent
2013-09-06 20:54:14 -07:00
Sam Lantinga 10ffa28a28 Fixed time comparison and explicitly delay 1 ms instead of an arbitrary scheduled time. 2013-09-06 20:45:08 -07:00
J?rgen P. Tjern? f06eeb013b Fix to buffer overrun in SDL_JoystickGetGUIDString(). 2013-09-05 15:49:57 -07:00
Sam Lantinga 4b942c5a07 Fixed bug 2076 - OpenGL doesn't work with --disable-threads
stepik-777

Thread local storage is used to store current window and current opengl context. OpenGL worked before this changeset: 7596 (45e5c263c096)
2013-09-05 07:15:26 -07:00
Sam Lantinga 2afbd773b8 Fixed bug 2081 - Add name to SDL_Point structure
Dmitry Marakasov

Unlike SDL_Rect (typedef struct SDL_Rect {} SDL_Rect), SDL_Point (typedef struct {} SDL_Point) structure is unnamed. This feels inconsistent and makes it impossible to use forward declaration for SDL_Point, having to include whole SDL_rect.h instead.
2013-09-05 07:02:27 -07:00
Sam Lantinga cefffd618f Fixed bug 2082 - SDL stdlib implementation does not force upper case for %X format specifier
norfanin

When SDL_vsnprintf handles the %x format specifier, a boolean is set to signal forced lower case. It also should be able to signal forced upper case for the %X specifier. A boolean is not sufficient anymore. The attached patch adds an enum for the three cases: lower, upper and no change.
2013-09-05 06:59:34 -07:00
Sam Lantinga 48aca0b2df Fixed bug 2084 - SDL_log xxx on Android outputs to Logcat with incorrect priority.
Pallav Nawani

This effects all SDL_Logxxx functions. On android, the debug output has a priority that is 1 higher than intended, ie, if you try SDL_LogInfo, the log has the priority of Warn instead.
2013-09-05 06:43:34 -07:00
Ryan C. Gordon b63d11ce9c The SDL_PixelFormat* passed to SDL_ConvertSurface() should be const. 2013-09-04 23:40:11 -04:00
Ryan C. Gordon 2bafbedac7 Enabled thread naming on Windows.
This is now done without compiler or C runtime support for __try/__except.

(Granted, it uses Visual Studio-style inline asm, but still...)
2013-08-31 01:36:38 -04:00
Gabriel Jacobo ace1e98a18 Fixes bug #2040, prepare SDL_GL_CONTEXT_EGL for deprecation on v2.1
SDL_GL_CONTEXT_EGL = 1 is now internally treated as profile_mask = SDL_GL_CONTEXT_PROFILE_ES
2013-08-29 15:02:32 -03:00
Gabriel Jacobo eec4710c53 Fixes bug #2074 - Thanks Sylvain!
SDL_syssem.c:159 comparison of unsigned expression >= 0 is always true
Solved by comparing unsigneds directly

SDL_systimer.c:164: warning: control may reach end of Compile
Solved by returning the default value if all else fails.

SDL_androidgl.c:41:1: warning: type specifier missing, defaults to 'int'
SDL_androidgl.c:47:1: warning: control reaches end of non-void function
Solved by adding void return type to the function implementation
2013-08-29 14:03:44 -03:00
Sam Lantinga e07d7e649c Christoph Mallon: Replace strlen(x) == 0 (O(n)) by x[0] == '\0' (O(1)). 2013-08-29 08:30:21 -07:00
Sam Lantinga 3e2930defe Christoph Mallon: Remove pointless if (x) before SDL_FreeSurface(x) 2013-08-29 08:29:51 -07:00
Sam Lantinga f79fc33a39 Christoph Mallon: Remove pointless if (x) before SDL_free(x) 2013-08-29 08:29:21 -07:00
Sam Lantinga 1d2c7796ae Christoph Mallon: Correct indendation. 2013-08-29 08:27:25 -07:00
Sam Lantinga 7267ea8f8b Christoph Mallon: Use SDL_arraysize() 2013-08-29 08:26:55 -07:00
Sam Lantinga 9e23d17869 Christoph Mallon: Simplify assignment. 2013-08-29 08:26:24 -07:00
Sam Lantinga 67c10169ee Christoph Mallon: Report an error, if creating the directories in SDL_GetPrefPath() failed. 2013-08-29 08:25:54 -07:00
Sam Lantinga db7c92b4b4 Christoph Mallon: Remove lone /* if */ comment. 2013-08-29 08:25:24 -07:00
Sam Lantinga 321aa4ae10 Christoph Mallon: Simplify avoidance of duplicate / in SDL_GetPrefPath() 2013-08-29 08:24:43 -07:00
Ryan C. Gordon 257cef3024 Change order we enumerate Windows joysticks.
Make it so XInput devices are listed before DirectInput devices, and that the XInput
 devices are sorted by userid in ascending numeric order (so device 0 comes first).
2013-08-28 22:09:17 -04:00
Ryan C. Gordon ea4350d821 Don't corrupt XInput device state during SDL_SYS_JoystickClose(). 2013-08-28 22:07:54 -04:00
Ryan C. Gordon 2538d31140 Fix endlines for logging via OutputDebugString(). 2013-08-28 22:05:16 -04:00
Ryan C. Gordon aa65211486 Make XInput joystick names match the numbers on the device.
(And how the Haptic code already names them.)
2013-08-28 17:17:21 -04:00
Ryan C. Gordon 7949989884 Fixed comment typo. 2013-08-28 17:12:07 -04:00
Ryan C. Gordon 4b255c63f1 Reworked XInput and DirectInput joystick code.
Now multiple XInput controllers map correctly to device indexes instead of grabbing
the first available userid, and are completely separated out from DirectInput.

Also, the hardcoded limitation on number of DirectInput devices is gone. I don't
expect there to really ever be more than eight joysticks plugged into a machine, but
it was a leftover limitation for a static array we didn't actually use anymore.

Fixes Bugzilla #1984. (etc?)
2013-08-28 16:43:47 -04:00
Ryan C. Gordon c89e04694d Better XInput detection code for DirectInput device enumeration.
This code is way faster than the Wbem code, and less ugly.
2013-08-28 16:35:32 -04:00
Ryan C. Gordon 540cb5389c Fixed testgamecontroller output to make sense. 2013-08-28 00:07:02 -04:00
Gabriel Jacobo aef52c3501 [Linux] Test config script: Add the X11 library search path if it is not empty
If ac_x_libraries is empty it means that the library's found in the default path,
so we skip adding it to the XLIB variable as it screws up the search path.
2013-08-28 12:43:29 -03:00
Gabriel Jacobo 7fc50affaa Fixes test building 2013-08-28 10:41:25 -03:00
Gabriel Jacobo ad20c801cb Fixes typo in EGL code (thanks jmcfarlane!) 2013-08-26 14:23:18 -03:00
Ryan C. Gordon 2abe45e8cb Removed obvious comment to trigger buildbot. 2013-08-25 21:28:03 -04:00
Edward Rudd 833fd30eb8 reworked GetBasePath on OS X to use Contents/Resource by default if bundled, or exedir if not bundled.
- also adds OS X specific magic for bundled apps adding an Info.plist property of name SDL_FILESYSTEM_BASE_DIR_TYPE to the following values will change the bahaviour.
* bundle -- use the bundle directory e.g. "/Applications/MyGame/Blah.app/"
* parent -- use the bundle parent directory e.g. "/Applications/MyGame/"
* resource -- use the bundle resource directory (default) e.g. "/Applications/MyGame/Blah.app/Contents/Resources/"
2013-08-25 11:24:01 -04:00
Edward Rudd 9ce449e6cd update xcode projects with filesystem API bits. (missing tests and missing from files from some targets) 2013-08-25 11:20:14 -04:00
Gabriel Jacobo 64e6eeac7f Fixes "error: conflicting types for 'GLintptr'" 2013-08-25 11:48:49 -03:00
Ryan C. Gordon c9c6852f84 Minor FreeBSD code cleanup. 2013-08-24 21:15:10 -04:00
Edward Rudd 5f45f4224f make the examples in the doc comments match the actual output of the SDL_GetPrefPath function 2013-08-24 09:43:14 -04:00
Edward Rudd e5b65e4e03 Fix #2062 Be more diligent about validating trailing "/" existence in HOME and XDG_DATA_HOME env vars 2013-08-24 09:05:18 -04:00
Ryan C. Gordon 58a558e326 Patched to compile on Solaris. 2013-08-23 23:34:23 -04:00
Ryan C. Gordon 88cd94a0eb Patched to compile on FreeBSD. 2013-08-23 21:48:40 -04:00
Ryan C. Gordon 97948aef66 Add support for some BSDs and Solaris to SDL_GetBasePath(). 2013-08-23 21:38:54 -04:00
Gabriel Jacobo f60bcf8b50 Fix warning in GL ES2 renderer 2013-08-22 17:26:22 -03:00