Sam Lantinga
0bc852ce53
Revert "Disable the RAWINPUT joystick driver by default"
...
Disabling RAWINPUT on Windows 10 causes these issues:
* All Xbox controllers are named "XInput Controller".
* Trigger rumble no longer works.
* "XInput Controllers" are now also listed as separate haptic devices
2022-10-17 17:43:06 -07:00
Sam Lantinga
333935ff3f
Make sure we completely unlock joysticks when opening HIDAPI devices
...
Also lock the joysticks when adding and removing Android joysticks
2022-10-17 11:10:53 -07:00
Sam Lantinga
47ba997f06
Disable the RAWINPUT joystick driver by default
...
It's only needed to support more than 4 Xbox controllers, and adds significant complexity to the joystick processing, and we regularly get bugs from people who aren't using an SDL window who need to turn on SDL_HINT_JOYSTICK_THREAD.
2022-10-17 07:39:52 -07:00
Sam Lantinga
5025f24033
Don't use RAWINPUT joystick driver on Windows XP
...
Fixes https://github.com/libsdl-org/SDL/issues/6400
2022-10-17 07:35:00 -07:00
Sam Lantinga
70dfd6dd1a
Added mapping for Xbox Series X controller
...
Fixes https://github.com/libsdl-org/SDL/issues/6296
2022-10-16 09:06:02 -07:00
Sam Lantinga
e8fdb861ef
Removed redundant masking when loading the IMU calibration
2022-10-15 10:02:39 -07:00
happyharryh
a6573f94ab
Fix bugs in IMU calibration loading for Nintendo Controllers
2022-10-15 10:01:22 -07:00
Sam Lantinga
5129a07707
Steam Controller support defaults off, as documented in SDL_hints.h
2022-10-14 14:35:52 -07:00
Sam Lantinga
6af17369ca
Added mapping for Qanba Drone on Linux without HIDAPI
2022-10-14 10:36:24 -07:00
Sam Lantinga
93b7196763
Only update the battery level if we're on Bluetooth
...
Fixes battery level dropping to empty with the Qanba Drone Arcade Stick.
It looks like we might also be able to skip the check for all third party controllers, but I think this is the right thing to do for Sony controllers as well.
2022-10-14 10:32:03 -07:00
Sam Lantinga
120a957d07
Added support for the Qanba Drone Arcade Stick
2022-10-14 09:57:02 -07:00
Sam Lantinga
fc73386f45
Fixed the mapping from raw joystick values to the expected [SDL_JOYSTICK_AXIS_MIN, SDL_JOYSTICK_AXIS_MAX] range. (thanks Tas!)
...
The original code mapped incorrectly from [min, max] to [-32768, 32512], the upper bound being SDL_JOYSTICK_AXIS_MAX - 255 instead of SDL_JOYSTICK_AXIS_MAX.
2022-10-12 21:44:50 -07:00
happyharryh
6f224e4d9f
Made timestamp_us of sensor events increase monotonically for Nintendo controllers
2022-10-10 22:33:19 -07:00
Pierre Wendling
43a2b0b1e5
N3DS: Use macro to correct axis.
...
Using `(value * SDL max) / 3DS max` allows for marginally better
accuracy compared to `value * (SDL max / 3DS max)`.
2022-10-10 08:50:59 -07:00
Pierre Wendling
cb1972b3ba
N3DS: ZL and ZR should be considered as triggers.
...
Previously they were considered as clicking stick.
2022-10-10 08:50:59 -07:00
Pierre Wendling
86a8714fea
N3DS: Refactor joystick module to avoid globals.
2022-10-10 08:50:59 -07:00
Pierre Wendling
392f3882d0
N3DS: Use SDL_Sensor instead of Joystick sensors.
2022-10-10 08:50:59 -07:00
Pierre Wendling
266014faa7
N3DS: Use SDL_Touch instead of the Joystick touch.
2022-10-10 08:50:59 -07:00
Pierre Wendling
03bbbcd85e
N3DS: Use CreateJoystickGUIDForName.
2022-10-10 08:50:59 -07:00
Pierre Wendling
655275378d
N3DS port (squashed)
...
A dedicated renderer using Citro3D would likely allow for better
much better graphical performances.
2022-10-10 08:50:59 -07:00
Sam Lantinga
efdb390caa
Disable the HIDAPI Wii driver by default as it doesn't work with the dolphinbar
2022-10-09 09:11:33 -07:00
Sam Lantinga
33050fea39
Only open HID devices that might have a HIDAPI driver available
...
This prevents an OS prompt for every connected device when running on Android
2022-10-07 11:29:49 -07:00
Sam Lantinga
fc720321b3
Fix rare deadlock when opening a HID controller on Android
...
Fixes https://github.com/libsdl-org/SDL/issues/6347
2022-10-06 18:23:07 -07:00
Sam Lantinga
689409fd97
Fixed the start button on the Nimbus+ controller on tvOS
...
Also updated mappings for Nintendo Switch controllers on tvOS, to reflect the lack of guide/menu button availability
2022-10-06 17:34:24 -07:00
Sam Lantinga
ddc3de602e
Added mapping for PS5 controller over Bluetooth on Android 12
...
Tested on Pixel 3a
2022-10-05 16:24:05 -07:00
Sam Lantinga
81afb3e303
Need to swap endianness when extracting the CRC from game controller mappings
2022-10-05 16:18:42 -07:00
Sam Lantinga
3607f8316f
Find out if a controller is wireless using WGI (thanks @DJm00n!)
...
Confirmed using an Xbox Series X controller over USB and Bluetooth
Fixes https://github.com/libsdl-org/SDL/issues/6322
2022-10-03 11:02:23 -07:00
Sam Lantinga
bd6afc2317
Fixed sensor axes in vertical mode
2022-10-02 10:15:39 -07:00
Sam Lantinga
b4c25f5714
Remapped the side button and trigger as paddles for the mini-gamepad mode of the Joy-Cons
...
This is the only case where the mapping differs between right and left Joy-Cons in mini-gamepad mode. The left Joy-Con will have the left paddles and the right Joy-Con will have the right paddles. This facilitates co-op gameplay with individual actions while still using the normal mini-gamepad mode.
The paddles are used for this because conceptually they are more awkward to hit than the normal controls and they are in roughly the correct hand position.
2022-10-02 09:51:05 -07:00
Sam Lantinga
f58a6506a1
Added paddle mapping for combined Joy-Cons
2022-10-02 09:50:27 -07:00
Sam Lantinga
37dfa2629b
Added paddle mapping for combined Joy-Cons
2022-10-02 09:36:50 -07:00
Happy Harry
6c8bf3af4c
Add vertical mode for Nintendo Joy-Con ( #6303 )
...
* Added support for vertical mode for Joy-Con controllers
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS for switching to this mode
* Added support for SL/SR buttons in combined/vertical mode and L/ZL/R/ZR buttons in mini-gamepad mode
2022-10-02 09:19:34 -07:00
Sam Lantinga
0672dc8d8f
Fixed combined Joy-Cons after aa2e2f4843
(thanks @happyharryh!)
2022-10-02 08:50:11 -07:00
Sam Lantinga
7becbd7d42
Add joystick locking for controller notifications on iOS/tvOS
...
Fixes https://github.com/libsdl-org/SDL/issues/6288
2022-09-27 12:58:16 -07:00
Sam Lantinga
18eb319adc
Added sensor timestamp for Nintendo Switch controllers
2022-09-27 12:34:03 -07:00
Sam Lantinga
5e3a40309e
Added sensor timestamp for Steam Controllers
2022-09-27 11:36:01 -07:00
Sam Lantinga
2c518747b9
Added microsecond timestamp to sensor values for PS4 and PS5 controllers using the HIDAPI driver
2022-09-27 09:56:49 -07:00
Sam Lantinga
1e1be0b954
Updated logic to match between PS4/PS5/Switch controllers
2022-09-26 23:00:58 -07:00
Sam Lantinga
8c40a6b0c7
Drop PS5 Bluetooth reports that fail CRC check
2022-09-26 22:47:21 -07:00
Sam Lantinga
db075ff3ba
Removed unused variable
2022-09-26 22:45:01 -07:00
Sam Lantinga
2ccdd0667a
Handle DS4 dongle controller connection and disconnection
...
We also drop Bluetooth packets that fail the CRC check, as recommended by Sony
2022-09-26 22:34:33 -07:00
Sam Lantinga
18046b9aa3
Fixed crash with a NULL serial number
2022-09-26 20:53:50 -07:00
Sam Lantinga
67fa6a935f
Don't wait a long time for zombie Bluetooth controllers
...
If a Nintendo Switch Pro controller is turned off, it will leave the controller connected in Windows, but not responding to reports. Don't wait a really long time trying to get information from a controller in this state.
2022-09-26 20:49:26 -07:00
Sam Lantinga
67db8a9103
Wait for input before reconnecting a Bluetooth device
...
On Windows, the Bluetooth device can remain in a connected state if the controller just shut down. It won't return any errors, but it also won't generate any input reports in this state, so wait until we know for sure that the Bluetooth controller is sending data before letting the application know it's available.
2022-09-26 20:43:46 -07:00
Sam Lantinga
2cc9176137
Removed debug logging
2022-09-26 18:52:26 -07:00
Sam Lantinga
2c98c8af01
Use better default values for Switch controller calibration
2022-09-26 18:39:47 -07:00
Sam Lantinga
a205c5e26c
Use separate extents for simple and advanced reports
2022-09-26 18:39:47 -07:00
Sam Lantinga
b7fddb4c0e
Minor tweaks
2022-09-26 14:39:51 -07:00
Sam Lantinga
39adcc0a6b
Prefer USB input over Bluetooth for PS5/PS5/Switch controllers
...
Nintendo Switch controllers will automatically turn off Bluetooth when connected over USB, but this takes care of that a little more quickly.
PS4 and PS5 controllers will happily send reports over both Bluetooth and USB, so we'll prefer USB if connected and switch back to Bluetooth if USB is disconnected.
2022-09-26 14:20:34 -07:00
Sam Lantinga
17d7d03adf
Added detection of the joystick type for third party PS4 and PS5 controllers
2022-09-26 08:12:35 -07:00
Sam Lantinga
8d2cb1555e
Added an entry for the ZEROPLUS P4 Wired Gamepad
2022-09-23 16:56:24 -07:00
Sam Lantinga
cb063db64f
Moved XInputPS4 controllers into the PS4 controller section
2022-09-23 16:52:37 -07:00
Sam Lantinga
5b3b7e6e7c
Separated PS4/PS5 effects support into individual capabilities
2022-09-23 16:46:36 -07:00
Sam Lantinga
33619aa2e9
Added support for the ZEROPLUS P4 Wired Gamepad to the HIDAPI driver
2022-09-23 16:38:15 -07:00
Sam Lantinga
e888c99fa6
Fixed the entry for the Nacon PS4 Compact Controller
2022-09-23 16:26:41 -07:00
Sam Lantinga
4ea64fee9f
Fixed manufacturer/product name deduplication for the Razer Raiju Tournament Edition controller
2022-09-23 15:29:00 -07:00
Sam Lantinga
56b91ea720
Fixed feature detection for the Razer Raiju Tournament Edition controller
2022-09-23 15:29:00 -07:00
Sam Lantinga
34f928abb7
Generate the correct name for ASTRO Gaming controllers
...
Manufacturer "ASTRO Gaming" and product "ASTRO C40" turns into "ASTRO C40"
2022-09-23 09:26:18 -07:00
Sam Lantinga
6ddef7c234
Generate the correct name for Qanba and Mad Catz controllers
2022-09-23 09:20:27 -07:00
Sam Lantinga
c2ae2ccc32
Added feature support for the Razer Raiju to the HIDAPI driver
2022-09-23 09:11:12 -07:00
Sam Lantinga
51fefd1c35
Added support for third party PS3 controllers to the HIDAPI driver
2022-09-23 02:39:35 -07:00
Sam Lantinga
5b4c10fc7b
Return true from IsSupportedDevice if it's a device that we _might_ support
...
This forces an update of the device list so we have the correct state when we check to see whether a device is being handled by HIDAPI
2022-09-23 02:36:53 -07:00
Sam Lantinga
1d34a5249d
Fixed shadowed variable warning
2022-09-23 00:38:23 -07:00
Sam Lantinga
010d3e6442
Fixed function prototype mismatch
2022-09-23 00:36:46 -07:00
Sam Lantinga
b7940c29cc
Allow HIDAPI controllers to override the default joystick type
2022-09-23 00:15:40 -07:00
Sam Lantinga
899a1e7cba
Skip PS4/PS5 probe message if we already know it's a supported controller
2022-09-22 23:54:26 -07:00
Sam Lantinga
fa2063fb44
Improved detection of third party PS4 and PS5 controllers
2022-09-22 23:42:25 -07:00
Sam Lantinga
aa2e2f4843
Make sure HID devices can be opened before making them available to the application
...
This prevents a number of issues where devices are enumerated but not actually able to be opened, like https://github.com/libsdl-org/SDL/issues/5781 .
We currently leave the devices open, allowing us to more easily do controller feature detection, protocol negotiation, detect dropped Bluetooth connections, etc. with the expectation that the application is likely to open the controllers shortly.
2022-09-22 18:27:38 -07:00
Sam Lantinga
2857e3c748
Added an entry for the Mad Catz FightStick TE 2+ PS3
2022-09-22 15:53:32 -07:00
Sam Lantinga
6812f1b5d7
Fixed the entry for the HORI Fighting Commander 4 in PS4 mode
2022-09-22 15:16:34 -07:00
Sam Lantinga
6cbdc66650
Fixed use of uninitialized 'size' variable (thanks @ozkan!)
2022-09-22 09:05:06 -07:00
Sam Lantinga
0c4594ac72
Improved PS4 and PS5 third-party controller feature detection
2022-09-22 06:45:46 -07:00
Ivan Epifanov
08a331847b
Vita: fix controls on PSTV with opened IME
2022-09-20 11:03:34 -07:00
Sam Lantinga
2e9f5b5989
Added support for the HORI Fighting Commander OCTA (Xbox Series X and PS versions)
2022-09-16 15:41:35 -07:00
Sam Lantinga
5892ed4373
Fixed Xcode warnings on macOS
2022-09-16 09:44:39 -07:00
Sam Lantinga
eb046958da
Fixed build warning
2022-09-16 08:19:45 -07:00
Sam Lantinga
4f1b408a72
Fixed button mapping for PS5 controllers
2022-09-12 18:19:02 -07:00
Amir
7f415ce587
android: fix some compiler warnings
2022-09-12 10:06:08 -07:00
Sam Lantinga
a3900a751e
Lock joysticks when removing a controller on the WGI thread
2022-09-08 13:59:25 -07:00
Sam Lantinga
12413ab31f
Lock joysticks while attaching a virtual one
2022-09-08 13:33:21 -07:00
Ozkan Sezer
787cd580ee
silence unused function warning for SDL_endswith() on non-linux.
2022-09-08 23:00:04 +03:00
Sam Lantinga
4071573241
Don't try to second guess DS4Windows, let it remap things as expected.
...
DS4Windows can create both emulated Xbox and emulated PS4 controllers, and we don't know which the user has it doing, so don't try to second guess it, just let it do it's thing. Users should follow the remapping software recommendations on when to enable/disable it for various situations.
Fixes https://github.com/libsdl-org/SDL/issues/6167
2022-09-08 11:50:56 -07:00
Sam Lantinga
a0f169603d
Fixed the CRC in the mappings for PS2, PSP, and Vita controllers
2022-09-08 09:53:51 -07:00
Sam Lantinga
0ad8d9d292
SDL_IsXInputDevice() shouldn't return true if XInput isn't enabled
2022-09-07 15:31:24 -07:00
Sam Lantinga
d93f9a778b
The new Wii Remote shares the same VID/PID as the Wii U Pro controller
2022-09-07 12:33:43 -07:00
Sam Lantinga
f398d8a424
Note that the Logitech Extreme 3D is a flight stick
2022-09-07 11:53:13 -07:00
Sam Lantinga
0a05b281f2
Make sure we hold the joystick lock when updating the device state while opening it
2022-09-07 11:51:51 -07:00
Sam Lantinga
d4e0d27c1c
Added Wii Remote controller mappings for Linux
2022-09-07 02:02:04 -07:00
Sam Lantinga
42cf6d6c56
Don't treat the Wii extension controls as a separate game controller on Linux
2022-09-07 01:41:11 -07:00
Sam Lantinga
87f8b6ff0f
Don't mess with the state of the Motion Plus extension on Linux
2022-09-07 01:21:01 -07:00
Sam Lantinga
c28da4892a
Fixed build
2022-09-07 00:52:40 -07:00
Sam Lantinga
638452ecf7
Assert that continuous reporting is enabled, so input timeout is a reliable way of detecting Bluetooth connection problems.
2022-09-07 00:44:13 -07:00
Sam Lantinga
8dfe0e4beb
Removed checks not needed for the Wii U Pro Controller
2022-09-07 00:41:29 -07:00
Sam Lantinga
4018f35ef2
Added left and right sensors for Nintendo Joy-Con and Wii controllers
2022-09-07 00:00:27 -07:00
Sam Lantinga
30f55a5d59
Added initial support for the Wii Motion Plus extension
...
This adds a gyro sensor to the Wii controller, and is enabled in standalone and nunchuk mode
2022-09-06 23:33:55 -07:00
Sam Lantinga
d1fea10c0f
Added support for the accelerometer in the Wii Remote
2022-09-05 16:08:15 -07:00
Sam Lantinga
a61b823da8
Added support for the Wii Remote with the Classic Controller Pro extension
...
Also changed event order to: buttons, triggers, axes, for consistency with other drivers
2022-09-05 14:32:45 -07:00
Ozkan Sezer
612a86ebad
HIDAPI_DriverPS3_UpdateEffects: kill bad use of & operator on effects[]
2022-09-05 20:47:00 +03:00
Sam Lantinga
b00e1b1b62
Added support for a ShanWan PS2 -> PS3 USB converter to the HIDAPI driver
2022-09-05 10:01:51 -07:00
Sam Lantinga
1b4e08b89e
Added an entry for the Hori Fighting Stick mini 4 kai
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This is a PS3/PS4 arcade stick which becomes an Xbox 360 controller on PC
2022-09-02 17:04:53 -07:00
Sam Lantinga
47f2373dc1
Added locking for Android joystick events
2022-09-02 16:52:55 -07:00
Sam Lantinga
e8f6b7503a
Added mappings for the ASUS ROG Kunai 3 Gamepad
2022-09-02 15:06:13 -07:00
Sam Lantinga
5770e87cb2
Fixed regression handling touchpad input with PS5 controllers using the original shipping firmware
2022-09-02 13:57:59 -07:00
Sam Lantinga
253f6a913d
Variable renaming for consistency
2022-09-02 11:49:06 -07:00
Sam Lantinga
5002624e8a
Fixed crash when extension controllers are hotplugged
2022-09-02 11:41:19 -07:00
Sam Lantinga
7df571ffc6
HIDAPI_DumpPacket() takes a const memory pointer
2022-09-02 11:37:16 -07:00
Sam Lantinga
b6d23d21db
Fixed interactions with the Linux Wiimote driver
2022-09-02 11:21:51 -07:00
Ozkan Sezer
0c984360d1
SDL_hidapi_wii.c: fix a -Wshadow warning
2022-09-02 20:02:56 +03:00
Sam Lantinga
b6b3fb0023
This was intended to be Uint8
2022-09-02 09:59:32 -07:00
Ozkan Sezer
5be157b3a2
SDL_hidapi_wii.c: fix -Wpointer-sign warnings
2022-09-02 19:33:40 +03:00
Sam Lantinga
54356f41a9
Wii: fixed trigger axis reporting for the Wii U Pro Controller
2022-09-02 09:03:44 -07:00
Sam Lantinga
a35642fa3e
Wii: don't bother reading the extension type for the Wii U Pro controller, we already know what it is
2022-09-02 08:58:52 -07:00
Sam Lantinga
c3ecb9d099
Wii: re-request the status if we get a communication error
2022-09-02 08:58:52 -07:00
Ozkan Sezer
0c24b46e9f
SDL_hidapi_wii.c: fix build in c89 mode.
2022-09-02 18:55:00 +03:00
Sam Lantinga
9874fc4e6a
Reconnect as a different controller if the Wii extension hardware changes
2022-09-02 08:47:15 -07:00
Sam Lantinga
5f3cb54972
Updated Wii support with @tellowkrinkle's changes in 2f288e9d5b
2022-09-02 08:28:28 -07:00
Sam Lantinga
785d784a93
Set the output value for ParseExtensionResponse() in all return cases
2022-09-01 22:30:05 -07:00
Sam Lantinga
046aaa2d21
Use auto calibration for the Wii Nunchuk thumbstick axis values
2022-09-01 21:37:26 -07:00
Sam Lantinga
8381e008ea
Handle hotplugging of Wii controller extensions
2022-09-01 21:13:16 -07:00
Sam Lantinga
396411c090
Added mapping for the Wii Nunchuk extension
2022-09-01 20:27:34 -07:00
Sam Lantinga
e19b36d871
Initial support for the Wii Remote with Nunchuk extension
2022-09-01 19:29:20 -07:00
Sam Lantinga
c887cb02af
Added the hint SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED to control whether the player LED should be lit on the Nintendo Wii controllers
...
Also fixed the Y axes on the Wii U Pro controller, and various formatting cleanup
2022-09-01 16:30:55 -07:00
Ozkan Sezer
0ffaf5b871
SDL_hidapi_wii.c: fix build in c89 mode and builds using watcom compiler
2022-09-02 02:04:20 +03:00
Sam Lantinga
c72e14e8f4
Added initial support for Wii controllers (thanks @tellowkrinkle!)
2022-09-01 15:29:41 -07:00
Sam Lantinga
7708bf0f8a
Try matching game controller mappings on CRC and version and fall back to no CRC and no version, in that order.
...
We do exact match when adding mappings, but loose matching everywhere else we look up a mapping for a GUID.
2022-09-01 08:18:58 -07:00
Sam Lantinga
7861f924ea
Removed debug print statements
2022-08-31 13:34:43 -07:00
Sam Lantinga
62f2379e4c
Try up to 20 times to read the controller type
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It takes a while for Joy-Cons to initialize when plugged in via the Nintendo Joy-Con Charging Grip.
2022-08-31 13:24:23 -07:00
Sam Lantinga
e5f161bda4
Restored accidentally removed code to guess XInput device
2022-08-30 19:12:22 -07:00
Ozkan Sezer
973a677a2d
SDL_xinputjoystick.c: commented out GuessXInputDevice()
...
Not used since commit 277b033e78
.
2022-08-31 02:32:28 +03:00
Shawn Hoffman
42d09a8f42
wgi: refcount the delegate objects
2022-08-30 15:01:31 -07:00
Shawn Hoffman
ca915b1884
WGI_JoystickUpdate: bounds-check array sizes
2022-08-30 14:59:38 -07:00
Sam Lantinga
cdaafcec0d
The Kinvoca Joy-Cons are handled by the Joy-Con driver, not the Switch Pro driver.
2022-08-30 14:56:11 -07:00
Sam Lantinga
b2c3237b75
Added support for the Kinvoca Joy-Cons
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These report their VID/PID as a Nintendo Switch Pro controller, but they are actually left/right Joy-Cons. We'll fix up the joystick GUID so applications can handle them appropriately.
2022-08-30 14:14:38 -07:00
Sam Lantinga
92d3fc4883
Fixed deadlock when shutting down the Windows joystick system
2022-08-30 12:59:02 -07:00
Sam Lantinga
0e4baf1c4e
Don't crash if SDL functions are passed a closed joystick or gamecontroller
2022-08-30 12:39:23 -07:00
Sam Lantinga
675d90c708
Revert "wgi: refcount the delegate objects"
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This reverts commit ff233fe306
.
This doesn't compile cleanly with Visual Studio and I don't want to introduce any subtle issues because we're passing the wrong types of pointers to WGI functions.
2022-08-30 12:09:57 -07:00
Sam Lantinga
40bd4feedc
Revamped joystick locking
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This makes the joystick locking more robust by holding the lock while updating joysticks.
The lock should be held when calling any SDL joystick function on a different thread than the one calling SDL_PumpEvents() and SDL_JoystickUpdate().
It is now possible to hold the lock while reinitializing the joystick subsystem, however any open joysticks will become invalid and potentially cause crashes if used afterwards.
Fixes https://github.com/libsdl-org/SDL/issues/6063
2022-08-30 11:42:13 -07:00
Shawn Hoffman
ff233fe306
wgi: refcount the delegate objects
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assert if calls become unbalanced.
2022-08-30 10:48:10 -07:00
Sam Lantinga
2f08bf2313
Added the share button to the Linux mapping for the third party Nintendo Switch Pro controllers
2022-08-29 22:15:35 -07:00
Sam Lantinga
b2ac758f61
Added support for the Hori Fighting Stick Alpha to the HIDAPI driver
2022-08-29 17:33:00 -07:00
Ludovico de Nittis
e8cb4da71f
Add utility function to detect if SDL is inside a sandbox
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Refactor the previous sandbox check in a standalone function that also
includes Snap support.
Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
2022-08-29 06:30:40 -07:00
Sam Lantinga
1153aaae0d
Fixed compiling with USB_GET_DEVICEINFO on DragonFly BSD
...
Although the ioctl() currently fails on this platform...
2022-08-29 00:15:56 -07:00
Sam Lantinga
57cbec1095
Added controller mappings for Xbox 360, PS4, and PS5 controllers on OpenBSD
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Removed the axis flipping hack for Xbox controllers which would actually apply to any controller with a full 16-bit range.
Fixes https://github.com/libsdl-org/SDL/issues/6143
2022-08-28 23:18:40 -07:00
Sam Lantinga
0b8b321f9e
Allow the product version to be different when trying to find a controller mapping
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This is in the hope that revving the product version doesn't change the mapping, which is the case for some devices. In cases where it does, we just need to provide a mapping for each version of the product.
2022-08-28 23:01:30 -07:00
Sam Lantinga
761b9d1e49
Use the HID usage for the button as the button number
2022-08-28 22:33:17 -07:00
Sam Lantinga
a9d3935a84
Improved code to get the name and guid for joysticks on OpenBSD and NetBSD
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Also dynamically allocate joysticks to reduce static memory usage
2022-08-28 18:20:54 -07:00
Sam Lantinga
32700294e2
Don't crash if SDL_CreateJoystickGUID() is passed a NULL name
2022-08-28 18:20:54 -07:00
Sam Lantinga
bac8df4abd
Fixed memory leak when out of memory
2022-08-28 18:20:54 -07:00
Sam Lantinga
ffbad3617c
Use the correct type for the device_instance
2022-08-28 18:20:54 -07:00
Sam Lantinga
4a800ae149
Created a consolidated define enabling BSD gameport joystick support
2022-08-28 18:20:54 -07:00
Sam Lantinga
42f90c6292
Removed unused path variable
2022-08-28 18:20:54 -07:00
Cameron Gutman
b7c1fbf9f0
WGI: Fix a couple of reference leaks
2022-08-28 17:38:02 -05:00
Sam Lantinga
0db1813049
Applied OpenBSD patch
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http://cvsweb.openbsd.org/cgi-bin/cvsweb/~checkout~/ports/devel/sdl2/patches/patch-src_joystick_bsd_SDL_bsdjoystick_c?rev=1.5&content-type=text/plain&hideattic=1
2022-08-28 07:27:01 -07:00
Sam Lantinga
3cbfd75d0f
Re-added the CRC to the joystick guid
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This is now used as a crc field in the mapping rather than directly in mapping guids, for better mapping compatibility between versions of SDL.
Added SDL_GetJoystickGUIDInfo() to get device information encoded in a joystick GUID, so that mapping programs can clear the CRC from the GUID when generating mappings.
sort_controllers.py has been updated to extract the CRC from mappings created by older mapping programs and convert it into the new crc field. It will also take the CRC into account when checking for duplicate mappings.
Also regenerated the GUIDs for the PS2/PSP/Vita controller mappings, fixing https://github.com/libsdl-org/SDL/issues/6151
2022-08-27 19:00:31 -07:00
Sam Lantinga
b188a916ff
Fixed uhid device name for non-OpenBSD platforms
2022-08-27 09:46:28 -07:00
Brad Smith
3f93ec470a
Add support for OpenBSD's ujoy(4)
2022-08-27 09:45:08 -07:00
Sam Lantinga
9a01eac57d
Temporarily disable joystick GUID CRCs
2022-08-26 13:45:05 -07:00
Sam Lantinga
f6c2c22d38
Don't try to use the charging port for the PowerA wireless controller as an input device
2022-08-25 22:25:25 -07:00
Sam Lantinga
f1aa843415
Don't report rumble capability for Nintendo Online controllers
2022-08-25 21:51:43 -07:00
Sam Lantinga
babaa7d2bd
Fixed PS3 accelerometer values on little endian systems
2022-08-24 16:10:47 -07:00
Julio C. Rocha
05983fb8ee
Add Mayflash PC043 adapter
2022-08-24 15:34:46 -07:00
Sam Lantinga
e7332cd814
Fixed zero CRC matching in the controller mapping database
2022-08-24 15:28:56 -07:00
Sam Lantinga
970344719a
Fixed the Nintendo Switch Pro mappings on iOS/tvOS
2022-08-24 09:39:01 -07:00
Sam Lantinga
1fc7f68118
Document that it's not possible to use the HIDAPI driver for PS3 controllers on Windows
2022-08-24 06:38:36 -07:00
Sam Lantinga
645b0f6abf
Enable HIDAPI PS3 support by default on macOS
2022-08-24 01:30:29 -07:00
Sam Lantinga
3d62ebdbf6
Fixed HIDAPI PS3 support on macOS
2022-08-24 00:34:30 -07:00
Sam Lantinga
aaee6e242c
Added missing file
2022-08-23 22:56:48 -07:00
Sam Lantinga
b6f96b69aa
Initial HIDAPI driver support for the PS3 controller
2022-08-23 22:45:37 -07:00
Sam Lantinga
b6a3d76225
Look up mappings by GUID in two passes: first with CRC, second without
2022-08-23 07:24:21 -07:00
Sam Lantinga
277b033e78
Refactor joystick GUID creation
2022-08-22 19:44:14 -07:00
Sam Lantinga
c1e0873940
Added the CRC of the joystick name to the GUID
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This will make it possible to have mappings for different controllers
that have the same VID/PID. This happens frequently with some generic
controller boards that have been reused in many products.
Fixes https://github.com/libsdl-org/SDL/issues/6004
2022-08-22 18:22:35 -07:00
Sam Lantinga
b2819e43a7
Send SDL_CONTROLLERDEVICEREMOVED for all joysticks because we don't know after the fact whether it was a game controller.
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Fixes https://github.com/libsdl-org/SDL/issues/2092
2022-08-22 13:10:57 -07:00
Sam Lantinga
5a3adbfdb2
Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED to control whether the player LED is set on Xbox 360 controllers
2022-08-19 11:11:25 -07:00
Sam Lantinga
52b6899a6b
Added hints for more fine grained control over HIDAPI Xbox controller support
2022-08-19 11:11:23 -07:00
Sam Lantinga
9670d2bb9e
Make sure we hold the joystick lock when disconnecting a HIDAPI joystick
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This prevents crashes when calling SDL joystick API functions from a different thread while disconnection is happening.
See https://github.com/libsdl-org/SDL/issues/6063 for a more thorough review of joystick locking.
2022-08-15 17:28:50 -07:00
Mathieu Eyraud
c6c688ab01
Add SDL_JOYBATTERYUPDATED event to SDL_JoystickEventState()
2022-08-14 07:00:12 -07:00
Your Name
cfbeb438c1
fix a bug if XINPUTGETBATTERYINFORMATION is nullptr
2022-08-12 10:07:35 -04:00
Sam Lantinga
bf925b9ecd
Fixed build
2022-08-11 14:41:48 -07:00
Sam Lantinga
24f97dd700
Added an SDL error to SDL_GameControllerMapping* functions
2022-08-11 14:39:49 -07:00
Sam Lantinga
879af7b5c8
Fixed mapping for paired Joy-Con controllers on iOS
2022-08-10 14:01:23 -07:00
Sam Lantinga
e49321cec5
Fixed double-free in combined HIDAPI controller code
2022-08-10 08:21:15 -07:00
Sam Lantinga
9ff498e78e
Make HIDAPI_JoystickOpen() more robust against internal logic errors
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Fixes https://github.com/libsdl-org/SDL/issues/6030
2022-08-10 06:00:30 -07:00
Sam Lantinga
8e782876bb
Fixed spamming the controller with reset IMU commands when they are failing
2022-08-09 21:30:11 -07:00
Sam Lantinga
eab27b9049
Make sure Switch controller initialization is synchronous and start the input timeout then
2022-08-09 17:59:44 -07:00
Sam Lantinga
1db7d33dc4
Recover from Bluetooth devices temporarily out of range
2022-08-09 17:04:26 -07:00
Sam Lantinga
6d012b2a5d
Better fix for rescanning devices after read failure
2022-08-09 16:54:11 -07:00
Sam Lantinga
483a010f0c
Fixed accidentally deadlocking the rumble thread with combined Joy-Cons
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Also added more accurate check for sensor data. At least one axis will always have acceleration because of gravity.
2022-08-09 15:39:39 -07:00
Sam Lantinga
5d63a3d435
Re-enumerate devices if a read fails
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This allows combined Joy-Con devices to immediately separate if one of them is disconnected
2022-08-09 14:06:49 -07:00
Sam Lantinga
da50f1bd3e
Bluetooth devices can recover from over a second of dropped reports
2022-08-09 14:05:43 -07:00
Sam Lantinga
824f2d4650
Added a second hint SDL_HINT_JOYSTICK_HIDAPI_JOYCON_HOME_LED to control the Home button LED on Nintendo Joy-Con controllers separately from Nintendo Switch Pro controllers
2022-08-09 13:41:58 -07:00
Sam Lantinga
8aa6922fec
Fixed detecting Bluetooth disconnection on Nintendo Switch controllers
2022-08-09 13:26:10 -07:00
Sam Lantinga
201484ff6f
Don't duplicate the serial number twice if a child doesn't set one
2022-08-09 09:03:28 -07:00
Sam Lantinga
d90c0d41cc
Include the child serial numbers in the serial number for a HIDAPI combined device
2022-08-09 09:00:56 -07:00
Sam Lantinga
55882e43c4
Fixed invalid read when SDL_GameControllerSetPlayerIndex() is passed a negative player_index
2022-08-09 00:19:02 -07:00
Sam Lantinga
df537a7c0e
SDL_GameControllerSetPlayerIndex(gamecontroller, -1) means turn off the player LED if possible
2022-08-09 00:18:19 -07:00
Sam Lantinga
5545be8530
The player LED index wraps for PS5 controllers, like it does for other controller types
2022-08-08 23:44:50 -07:00
Sam Lantinga
593d20d9cc
Removed debug logging
2022-08-08 20:11:43 -07:00
Sam Lantinga
6204ae5002
Restart the IMU if the controller stops sending gyro/accel data
2022-08-08 20:10:12 -07:00
Sam Lantinga
d58bec72a0
Fixed Joy-Con gyro axes in mini-gamepad mode
2022-08-08 17:19:33 -07:00
Shawn Hoffman
5aa438e80a
WGI: fix interop with applications that have their own WGI code
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QI for Added/Removed events need to handle IAgileObject
2022-08-08 15:53:57 -07:00