x11: Catch fatal X errors when calling glXMakeCurrent().

In extremely rare cases, probably due to misconfigured drivers, one might
see this happen, and rather than terminate the process, we try to recover
by reporting an error to the app.

Fixes Bugzilla #3068.
This commit is contained in:
Ryan C. Gordon 2015-07-28 00:12:50 -04:00
parent c344b734f4
commit f5cf86769a

View file

@ -529,10 +529,11 @@ X11_GL_GetVisual(_THIS, Display * display, int screen)
#define GLXBadProfileARB 13
#endif
static int (*handler) (Display *, XErrorEvent *) = NULL;
static const char *errorHandlerOperation = NULL;
static int errorBase = 0;
static int errorCode = 0;
static int
X11_GL_CreateContextErrorHandler(Display * d, XErrorEvent * e)
X11_GL_ErrorHandler(Display * d, XErrorEvent * e)
{
char *x11_error = NULL;
char x11_error_locale[256];
@ -545,12 +546,12 @@ X11_GL_CreateContextErrorHandler(Display * d, XErrorEvent * e)
if (x11_error)
{
SDL_SetError("Could not create GL context: %s", x11_error);
SDL_SetError("Could not %s: %s", errorHandlerOperation, x11_error);
SDL_free(x11_error);
}
else
{
SDL_SetError("Could not create GL context: %i (Base %i)\n", errorCode, errorBase);
SDL_SetError("Could not %s: %i (Base %i)\n", errorHandlerOperation, errorCode, errorBase);
}
return (0);
@ -576,9 +577,10 @@ X11_GL_CreateContext(_THIS, SDL_Window * window)
/* We do this to create a clean separation between X and GLX errors. */
X11_XSync(display, False);
errorHandlerOperation = "create GL context";
errorBase = _this->gl_data->errorBase;
errorCode = Success;
handler = X11_XSetErrorHandler(X11_GL_CreateContextErrorHandler);
handler = X11_XSetErrorHandler(X11_GL_ErrorHandler);
X11_XGetWindowAttributes(display, data->xwindow, &xattr);
v.screen = screen;
v.visualid = X11_XVisualIDFromVisual(xattr.visual);
@ -676,12 +678,24 @@ X11_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
Window drawable =
(context ? ((SDL_WindowData *) window->driverdata)->xwindow : None);
GLXContext glx_context = (GLXContext) context;
int rc;
if (!_this->gl_data) {
return SDL_SetError("OpenGL not initialized");
}
if (!_this->gl_data->glXMakeCurrent(display, drawable, glx_context)) {
/* We do this to create a clean separation between X and GLX errors. */
X11_XSync(display, False);
errorHandlerOperation = "make GL context current";
errorBase = _this->gl_data->errorBase;
errorCode = Success;
handler = X11_XSetErrorHandler(X11_GL_ErrorHandler);
rc = _this->gl_data->glXMakeCurrent(display, drawable, glx_context);
X11_XSetErrorHandler(handler);
if (errorCode != Success) { /* uhoh, an X error was thrown! */
return -1; /* the error handler called SDL_SetError() already. */
} else if (!rc) { /* glxMakeCurrent() failed without throwing an X error */
return SDL_SetError("Unable to make GL context current");
}