How did PS2 build without a condition variable implementation?

This commit is contained in:
Sam Lantinga 2022-12-02 02:29:25 -08:00
parent 8121bbd083
commit e2432bbd3b

View file

@ -2647,7 +2647,7 @@ elseif(PS2)
endif()
if(SDL_THREADS)
set(SDL_THREAD_PS2 1)
file(GLOB PS2_THREAD_SOURCES ${SDL3_SOURCE_DIR}/src/thread/generic/SDL_systls.c ${SDL3_SOURCE_DIR}/src/thread/generic/SDL_sysmutex.c ${SDL3_SOURCE_DIR}/src/thread/ps2/*.c)
file(GLOB PS2_THREAD_SOURCES ${SDL3_SOURCE_DIR}/src/thread/generic/SDL_syscond.c ${SDL3_SOURCE_DIR}/src/thread/generic/SDL_sysmutex.c ${SDL3_SOURCE_DIR}/src/thread/generic/SDL_systls.c ${SDL3_SOURCE_DIR}/src/thread/ps2/*.c)
list(APPEND SOURCE_FILES ${PS2_THREAD_SOURCES})
set(HAVE_SDL_THREADS TRUE)
endif()