Fix build (#6808)
This commit is contained in:
parent
5a2d0b69c8
commit
e0ee9fa80c
|
@ -225,7 +225,7 @@ static int SDL_CreateWindowTexture(SDL_VideoDevice *_this, SDL_Window *window, U
|
|||
const int total = SDL_GetNumRenderDrivers();
|
||||
for (i = 0; i < total; ++i) {
|
||||
const char *name = SDL_GetRenderDriver(i);
|
||||
if (name && (SDL_strcmp(info.name, "software") != 0)) {
|
||||
if (name && (SDL_strcmp(name, "software") != 0)) {
|
||||
renderer = SDL_CreateRenderer(window, name, 0);
|
||||
if (renderer && (SDL_GetRendererInfo(renderer, &info) == 0) && (info.flags & SDL_RENDERER_ACCELERATED)) {
|
||||
break; /* this will work. */
|
||||
|
|
Loading…
Reference in a new issue