render: SDL_RenderGeometry should still render when hidden, in most cases.

(otherwise render targets may fail, etc...the check is a legacy helper for
iOS apps that crash if you try to use OpenGL while in the background.)
This commit is contained in:
Ryan C. Gordon 2021-09-08 11:44:17 -04:00
parent 7d66fa209a
commit d49d955d73
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GPG key ID: FA148B892AB48044

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@ -3758,10 +3758,12 @@ SDL_RenderGeometryRaw(SDL_Renderer *renderer,
size_indices = 0;
}
#if DONT_DRAW_WHILE_HIDDEN
/* Don't draw while we're hidden */
if (renderer->hidden) {
return 0;
}
#endif
if (num_vertices < 3) {
return 0;