fix dynapi after SDL_GDKSuspendComplete addition.

This commit is contained in:
Ozkan Sezer 2022-11-23 22:50:10 +03:00
parent f6144dfe03
commit cd399caf6f
3 changed files with 5 additions and 3 deletions

View file

@ -851,7 +851,6 @@
++'_SDL_utf8strnlen'.'SDL2.dll'.'SDL_utf8strnlen'
# ++'_SDL_GDKGetTaskQueue'.'SDL2.dll'.'SDL_GDKGetTaskQueue'
# ++'_SDL_GDKRunApp'.'SDL2.dll'.'SDL_GDKRunApp'
# ++'_SDL_GDKSuspendComplete'.'SDL2.dll'.'SDL_GDKSuspendComplete'
++'_SDL_GetOriginalMemoryFunctions'.'SDL2.dll'.'SDL_GetOriginalMemoryFunctions'
++'_SDL_ResetKeyboard'.'SDL2.dll'.'SDL_ResetKeyboard'
++'_SDL_GetDefaultAudioInfo'.'SDL2.dll'.'SDL_GetDefaultAudioInfo'
@ -868,3 +867,4 @@
++'_SDL_SensorGetDataWithTimestamp'.'SDL2.dll'.'SDL_SensorGetDataWithTimestamp'
++'_SDL_ResetHints'.'SDL2.dll'.'SDL_ResetHints'
++'_SDL_strcasestr'.'SDL2.dll'.'SDL_strcasestr'
# ++'_SDL_GDKSuspendComplete'.'SDL2.dll'.'SDL_GDKSuspendComplete'

View file

@ -877,7 +877,6 @@
#define SDL_utf8strnlen SDL_utf8strnlen_REAL
#define SDL_GDKGetTaskQueue SDL_GDKGetTaskQueue_REAL
#define SDL_GDKRunApp SDL_GDKRunApp_REAL
#define SDL_GDKSuspendComplete SDL_GDKSuspendComplete_REAL
#define SDL_GetOriginalMemoryFunctions SDL_GetOriginalMemoryFunctions_REAL
#define SDL_ResetKeyboard SDL_ResetKeyboard_REAL
#define SDL_GetDefaultAudioInfo SDL_GetDefaultAudioInfo_REAL
@ -894,3 +893,4 @@
#define SDL_SensorGetDataWithTimestamp SDL_SensorGetDataWithTimestamp_REAL
#define SDL_ResetHints SDL_ResetHints_REAL
#define SDL_strcasestr SDL_strcasestr_REAL
#define SDL_GDKSuspendComplete SDL_GDKSuspendComplete_REAL

View file

@ -959,7 +959,6 @@ SDL_DYNAPI_PROC(size_t,SDL_utf8strnlen,(const char *a, size_t b),(a,b),return)
#if defined(__GDK__)
SDL_DYNAPI_PROC(int,SDL_GDKGetTaskQueue,(XTaskQueueHandle *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GDKRunApp,(SDL_main_func a, void *b),(a,b),return)
SDL_DYNAPI_PROC(void,SDL_GDKSuspendComplete,(void),(),return)
#endif
SDL_DYNAPI_PROC(void,SDL_GetOriginalMemoryFunctions,(SDL_malloc_func *a, SDL_calloc_func *b, SDL_realloc_func *c, SDL_free_func *d),(a,b,c,d),)
SDL_DYNAPI_PROC(void,SDL_ResetKeyboard,(void),(),)
@ -977,3 +976,6 @@ SDL_DYNAPI_PROC(int,SDL_GameControllerGetSensorDataWithTimestamp,(SDL_GameContro
SDL_DYNAPI_PROC(int,SDL_SensorGetDataWithTimestamp,(SDL_Sensor *a, Uint64 *b, float *c, int d),(a,b,c,d),return)
SDL_DYNAPI_PROC(void,SDL_ResetHints,(void),(),)
SDL_DYNAPI_PROC(char*,SDL_strcasestr,(const char *a, const char *b),(a,b),return)
#if defined(__GDK__)
SDL_DYNAPI_PROC(void,SDL_GDKSuspendComplete,(void),(),return)
#endif