Fixed Windows build

This commit is contained in:
Sam Lantinga 2013-08-17 17:14:15 -07:00
parent 6f06b9db7a
commit c830512c80

View file

@ -398,7 +398,9 @@ D3DFMTToPixelFormat(D3DFORMAT format)
static void
D3D_InitRenderState(D3D_RenderData *data)
{
Direct3DDevice9 *device = data->device;
D3DMATRIX matrix;
IDirect3DDevice9 *device = data->device;
IDirect3DDevice9_SetVertexShader(device, NULL);
IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1);
@ -542,7 +544,6 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
Uint32 window_flags;
int w, h;
SDL_DisplayMode fullscreen_mode;
D3DMATRIX matrix;
int d3dxVersion;
char d3dxDLLFile[50];