docs: remove references to configure build systems from documentation
This commit is contained in:
parent
1c0d26e55c
commit
bdb416e4f3
|
@ -6,16 +6,16 @@ To compile and install SDL:
|
|||
|
||||
Windows with gcc, either native or cross-compiling:
|
||||
* Read the FAQ at https://wiki.libsdl.org/FAQWindows
|
||||
* Run './configure; make; make install'
|
||||
* Run 'cmake -S . -B build && cmake --build build && cmake --install install'
|
||||
|
||||
macOS with Xcode:
|
||||
* Read docs/README-macosx.md
|
||||
|
||||
macOS from the command line:
|
||||
* Run './configure; make; make install'
|
||||
* Run 'cmake -S . -B build && cmake --build build && cmake --install install'
|
||||
|
||||
Linux and other UNIX systems:
|
||||
* Run './configure; make; make install'
|
||||
* Run 'cmake -S . -B build && cmake --build build && cmake --install install'
|
||||
|
||||
Android:
|
||||
* Read docs/README-android.md
|
||||
|
|
|
@ -46,7 +46,7 @@ Build:
|
|||
|
||||
$ mkdir build
|
||||
$ cd build
|
||||
$ emconfigure ../configure --host=asmjs-unknown-emscripten --disable-assembly --disable-threads --disable-cpuinfo CFLAGS="-O2"
|
||||
$ emcmake cmake ..
|
||||
$ emmake make
|
||||
|
||||
Or with cmake:
|
||||
|
@ -67,10 +67,10 @@ Some other SDL3 libraries can be easily built (assuming SDL3 is installed somewh
|
|||
|
||||
SDL_mixer (http://www.libsdl.org/projects/SDL_mixer/):
|
||||
|
||||
$ EMCONFIGURE_JS=1 emconfigure ../configure
|
||||
$ emcmake cmake ..
|
||||
build as usual...
|
||||
|
||||
SDL_gfx (http://cms.ferzkopp.net/index.php/software/13-sdl-gfx):
|
||||
|
||||
$ EMCONFIGURE_JS=1 emconfigure ../configure --disable-mmx
|
||||
$ emcmake cmake ..
|
||||
build as usual...
|
||||
|
|
|
@ -14,7 +14,7 @@ Build Dependencies
|
|||
|
||||
Ubuntu 18.04, all available features enabled:
|
||||
|
||||
sudo apt-get install build-essential git make autoconf automake libtool \
|
||||
sudo apt-get install build-essential git make \
|
||||
pkg-config cmake ninja-build gnome-desktop-testing libasound2-dev libpulse-dev \
|
||||
libaudio-dev libjack-dev libsndio-dev libsamplerate0-dev libx11-dev libxext-dev \
|
||||
libxrandr-dev libxcursor-dev libxfixes-dev libxi-dev libxss-dev libwayland-dev \
|
||||
|
@ -25,7 +25,7 @@ Ubuntu 22.04+ can also add `libpipewire-0.3-dev libdecor-0-dev` to that command
|
|||
|
||||
Fedora 35, all available features enabled:
|
||||
|
||||
sudo yum install gcc git-core make cmake autoconf automake libtool \
|
||||
sudo yum install gcc git-core make cmake \
|
||||
alsa-lib-devel pulseaudio-libs-devel nas-devel pipewire-devel \
|
||||
libX11-devel libXext-devel libXrandr-devel libXcursor-devel libXfixes-devel \
|
||||
libXi-devel libXScrnSaver-devel dbus-devel ibus-devel fcitx-devel \
|
||||
|
|
|
@ -9,25 +9,14 @@ command line tools or Apple's IDE Xcode.
|
|||
|
||||
# Command Line Build
|
||||
|
||||
To build SDL using the command line, use the standard configure and make
|
||||
process:
|
||||
To build SDL using the command line, use the CMake build script:
|
||||
|
||||
```bash
|
||||
mkdir build
|
||||
cd build
|
||||
../configure
|
||||
make
|
||||
sudo make install
|
||||
```
|
||||
|
||||
CMake is also known to work, although it continues to be a work in progress:
|
||||
|
||||
```bash
|
||||
mkdir build
|
||||
cd build
|
||||
cmake -DCMAKE_BUILD_TYPE=Release ..
|
||||
make
|
||||
sudo make install
|
||||
cmake ..
|
||||
cmake --build .
|
||||
sudo cmake --install .
|
||||
```
|
||||
|
||||
|
||||
|
@ -38,9 +27,9 @@ script.
|
|||
```bash
|
||||
mkdir build
|
||||
cd build
|
||||
CC=$PWD/../build-scripts/clang-fat.sh ../configure
|
||||
make
|
||||
sudo make install
|
||||
cmake .. "-DCMAKE_OSX_ARCHITECTURES=arm64;x86_64"
|
||||
cmake --build .
|
||||
sudo cmake --install .
|
||||
```
|
||||
|
||||
This script builds SDL with 10.9 ABI compatibility on 64-bit Intel and 11.0
|
||||
|
@ -93,7 +82,7 @@ NSApplicationDelegate implementation:
|
|||
|
||||
# Using the Simple DirectMedia Layer with a traditional Makefile
|
||||
|
||||
An existing autoconf/automake build system for your SDL app has good chances
|
||||
An existing CMake build system for your SDL app has good chances
|
||||
to work almost unchanged on macOS. However, to produce a "real" Mac binary
|
||||
that you can distribute to users, you need to put the generated binary into a
|
||||
so called "bundle", which is basically a fancy folder with a name like
|
||||
|
|
|
@ -11,14 +11,14 @@ on based on C preprocessor symbols.
|
|||
|
||||
There are two basic ways of building SDL at the moment:
|
||||
|
||||
1. The "UNIX" way: ./configure; make; make install
|
||||
1. CMake: cmake -S . -B build && cmake --build build && cmake --install install
|
||||
|
||||
If you have a GNUish system, then you might try this. Edit configure.ac,
|
||||
If you have a GNUish system, then you might try this. Edit CMakeLists.txt,
|
||||
take a look at the large section labelled:
|
||||
|
||||
"Set up the configuration based on the host platform!"
|
||||
"Platform-specific options and settings!"
|
||||
|
||||
Add a section for your platform, and then re-run autogen.sh and build!
|
||||
Add a section for your platform, and then re-run 'cmake -S . -B build' and build!
|
||||
|
||||
2. Using an IDE:
|
||||
|
||||
|
|
|
@ -12,19 +12,13 @@ Requirements:
|
|||
Compiling:
|
||||
----------
|
||||
|
||||
Currently, SDL for RISC OS only supports compiling with GCCSDK under Linux. Both the autoconf and CMake build systems are supported.
|
||||
|
||||
The following commands can be used to build SDL for RISC OS using autoconf:
|
||||
|
||||
./configure --host=arm-unknown-riscos --prefix=$GCCSDK_INSTALL_ENV
|
||||
make
|
||||
make install
|
||||
Currently, SDL for RISC OS only supports compiling with GCCSDK under Linux.
|
||||
|
||||
The following commands can be used to build SDL for RISC OS using CMake:
|
||||
|
||||
cmake -Bbuild-riscos -DCMAKE_TOOLCHAIN_FILE=$GCCSDK_INSTALL_ENV/toolchain-riscos.cmake -DRISCOS=ON -DCMAKE_INSTALL_PREFIX=$GCCSDK_INSTALL_ENV -DCMAKE_BUILD_TYPE=Release
|
||||
cmake --build build-riscos
|
||||
cmake --build build-riscos --target install
|
||||
cmake --install build-riscos
|
||||
|
||||
When using GCCSDK 4.7.4 release 6 or earlier versions, the builtin atomic functions are broken, meaning it's currently necessary to compile with `--disable-gcc-atomics` using autotools or `-DSDL_GCC_ATOMICS=OFF` using CMake. Newer versions of GCCSDK don't have this problem.
|
||||
|
||||
|
|
Loading…
Reference in a new issue