Make sure subsystems are noted as initialized during initialization

This fixes issues with SDL_WasInit(X) returning false if called from an event filter during initialization
This commit is contained in:
Sam Lantinga 2023-01-20 17:06:49 -08:00
parent c4db0725e4
commit bd1115fa33

View file

@ -201,11 +201,14 @@ int SDL_InitSubSystem(Uint32 flags)
if ((flags & SDL_INIT_EVENTS)) {
#if !SDL_EVENTS_DISABLED
if (SDL_ShouldInitSubsystem(SDL_INIT_EVENTS)) {
SDL_IncrementSubsystemRefCount(SDL_INIT_EVENTS);
if (SDL_InitEvents() < 0) {
SDL_DecrementSubsystemRefCount(SDL_INIT_EVENTS);
goto quit_and_error;
}
} else {
SDL_IncrementSubsystemRefCount(SDL_INIT_EVENTS);
}
SDL_IncrementSubsystemRefCount(SDL_INIT_EVENTS);
flags_initialized |= SDL_INIT_EVENTS;
#else
SDL_SetError("SDL not built with events support");
@ -217,11 +220,14 @@ int SDL_InitSubSystem(Uint32 flags)
if ((flags & SDL_INIT_TIMER)) {
#if !SDL_TIMERS_DISABLED && !SDL_TIMER_DUMMY
if (SDL_ShouldInitSubsystem(SDL_INIT_TIMER)) {
SDL_IncrementSubsystemRefCount(SDL_INIT_TIMER);
if (SDL_InitTimers() < 0) {
SDL_DecrementSubsystemRefCount(SDL_INIT_TIMER);
goto quit_and_error;
}
} else {
SDL_IncrementSubsystemRefCount(SDL_INIT_TIMER);
}
SDL_IncrementSubsystemRefCount(SDL_INIT_TIMER);
flags_initialized |= SDL_INIT_TIMER;
#else
SDL_SetError("SDL not built with timer support");
@ -233,11 +239,14 @@ int SDL_InitSubSystem(Uint32 flags)
if ((flags & SDL_INIT_VIDEO)) {
#if !SDL_VIDEO_DISABLED
if (SDL_ShouldInitSubsystem(SDL_INIT_VIDEO)) {
SDL_IncrementSubsystemRefCount(SDL_INIT_VIDEO);
if (SDL_VideoInit(NULL) < 0) {
SDL_DecrementSubsystemRefCount(SDL_INIT_VIDEO);
goto quit_and_error;
}
} else {
SDL_IncrementSubsystemRefCount(SDL_INIT_VIDEO);
}
SDL_IncrementSubsystemRefCount(SDL_INIT_VIDEO);
flags_initialized |= SDL_INIT_VIDEO;
#else
SDL_SetError("SDL not built with video support");
@ -249,11 +258,14 @@ int SDL_InitSubSystem(Uint32 flags)
if ((flags & SDL_INIT_AUDIO)) {
#if !SDL_AUDIO_DISABLED
if (SDL_ShouldInitSubsystem(SDL_INIT_AUDIO)) {
SDL_IncrementSubsystemRefCount(SDL_INIT_AUDIO);
if (SDL_InitAudio(NULL) < 0) {
SDL_DecrementSubsystemRefCount(SDL_INIT_AUDIO);
goto quit_and_error;
}
} else {
SDL_IncrementSubsystemRefCount(SDL_INIT_AUDIO);
}
SDL_IncrementSubsystemRefCount(SDL_INIT_AUDIO);
flags_initialized |= SDL_INIT_AUDIO;
#else
SDL_SetError("SDL not built with audio support");
@ -265,11 +277,14 @@ int SDL_InitSubSystem(Uint32 flags)
if ((flags & SDL_INIT_JOYSTICK)) {
#if !SDL_JOYSTICK_DISABLED
if (SDL_ShouldInitSubsystem(SDL_INIT_JOYSTICK)) {
SDL_IncrementSubsystemRefCount(SDL_INIT_JOYSTICK);
if (SDL_InitJoysticks() < 0) {
SDL_DecrementSubsystemRefCount(SDL_INIT_JOYSTICK);
goto quit_and_error;
}
} else {
SDL_IncrementSubsystemRefCount(SDL_INIT_JOYSTICK);
}
SDL_IncrementSubsystemRefCount(SDL_INIT_JOYSTICK);
flags_initialized |= SDL_INIT_JOYSTICK;
#else
SDL_SetError("SDL not built with joystick support");
@ -280,11 +295,14 @@ int SDL_InitSubSystem(Uint32 flags)
if ((flags & SDL_INIT_GAMEPAD)) {
#if !SDL_JOYSTICK_DISABLED
if (SDL_ShouldInitSubsystem(SDL_INIT_GAMEPAD)) {
SDL_IncrementSubsystemRefCount(SDL_INIT_GAMEPAD);
if (SDL_InitGamepads() < 0) {
SDL_DecrementSubsystemRefCount(SDL_INIT_GAMEPAD);
goto quit_and_error;
}
} else {
SDL_IncrementSubsystemRefCount(SDL_INIT_GAMEPAD);
}
SDL_IncrementSubsystemRefCount(SDL_INIT_GAMEPAD);
flags_initialized |= SDL_INIT_GAMEPAD;
#else
SDL_SetError("SDL not built with joystick support");
@ -296,11 +314,14 @@ int SDL_InitSubSystem(Uint32 flags)
if ((flags & SDL_INIT_HAPTIC)) {
#if !SDL_HAPTIC_DISABLED
if (SDL_ShouldInitSubsystem(SDL_INIT_HAPTIC)) {
SDL_IncrementSubsystemRefCount(SDL_INIT_HAPTIC);
if (SDL_InitHaptics() < 0) {
SDL_DecrementSubsystemRefCount(SDL_INIT_HAPTIC);
goto quit_and_error;
}
} else {
SDL_IncrementSubsystemRefCount(SDL_INIT_HAPTIC);
}
SDL_IncrementSubsystemRefCount(SDL_INIT_HAPTIC);
flags_initialized |= SDL_INIT_HAPTIC;
#else
SDL_SetError("SDL not built with haptic (force feedback) support");
@ -312,11 +333,14 @@ int SDL_InitSubSystem(Uint32 flags)
if ((flags & SDL_INIT_SENSOR)) {
#if !SDL_SENSOR_DISABLED
if (SDL_ShouldInitSubsystem(SDL_INIT_SENSOR)) {
SDL_IncrementSubsystemRefCount(SDL_INIT_SENSOR);
if (SDL_InitSensors() < 0) {
SDL_DecrementSubsystemRefCount(SDL_INIT_SENSOR);
goto quit_and_error;
}
} else {
SDL_IncrementSubsystemRefCount(SDL_INIT_SENSOR);
}
SDL_IncrementSubsystemRefCount(SDL_INIT_SENSOR);
flags_initialized |= SDL_INIT_SENSOR;
#else
SDL_SetError("SDL not built with sensor support");