Don't clamp mouse coordinates until they're fully outside the containing area
A window 1920x1080 pixels wide at 125% scaling will have a width and height of 1536x864, but at pixel (1919,1079) the mouse coordinate will be (1535.2,863.2), which is within the bounds of 1536x864, but larger than (1535,863).
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@ -553,14 +553,14 @@ static int SDL_PrivateSendMouseMotion(Uint64 timestamp, SDL_Window *window, SDL_
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}
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}
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if (mouse->x > (float)x_max) {
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if (mouse->x >= (float)(x_max + 1)) {
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mouse->x = (float)x_max;
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}
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if (mouse->x < (float)x_min) {
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mouse->x = (float)x_min;
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}
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if (mouse->y > (float)y_max) {
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if (mouse->y >= (float)(y_max + 1)) {
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mouse->y = (float)y_max;
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}
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if (mouse->y < (float)y_min) {
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