Use SDL_free

This commit is contained in:
Sylvain 2021-11-22 16:58:04 +01:00 committed by Sam Lantinga
parent 2004aaf3bb
commit aef7105408
2 changed files with 3 additions and 3 deletions

View file

@ -181,7 +181,7 @@ SDL_GetPrefPath(const char *org, const char *app)
dir = (char *) SDL_malloc(len);
if (!dir) {
SDL_OutOfMemory();
free(canon);
SDL_free(canon);
return NULL;
}

View file

@ -925,7 +925,7 @@ void gxm_finish(SDL_Renderer *renderer)
sceGxmSyncObjectDestroy(data->displayBufferSync[i]);
}
// free the depth and stencil buffer
// Free the depth and stencil buffer
mem_gpu_free(data->depthBufferUid);
mem_gpu_free(data->stencilBufferUid);
@ -1040,7 +1040,7 @@ create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, Sc
}
if (!texture_data) {
free(texture);
SDL_free(texture);
return NULL;
}